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hl2sdk/dlls/client.h

25 lines
730 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CLIENT_H
#define CLIENT_H
extern void ClientActive( edict_t *pEdict, bool bLoadGame );
extern void ClientPutInServer( edict_t *pEdict, const char *playername );
extern void ClientCommand( CBasePlayer *player );
extern void ClientPrecache( void );
// Game specific precaches
extern void ClientGamePrecache( void );
extern const char *GetGameDescription( void );
void ClientKill( edict_t *pEdict );
void Host_Say( edict_t *pEdict, bool teamonly );
class CUserCmd;
#endif // CLIENT_H