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25 lines
730 B
C++
25 lines
730 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef CLIENT_H
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#define CLIENT_H
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extern void ClientActive( edict_t *pEdict, bool bLoadGame );
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extern void ClientPutInServer( edict_t *pEdict, const char *playername );
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extern void ClientCommand( CBasePlayer *player );
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extern void ClientPrecache( void );
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// Game specific precaches
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extern void ClientGamePrecache( void );
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extern const char *GetGameDescription( void );
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void ClientKill( edict_t *pEdict );
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void Host_Say( edict_t *pEdict, bool teamonly );
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class CUserCmd;
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#endif // CLIENT_H
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