mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
222 lines
6.2 KiB
C++
222 lines
6.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SERVERNETWORKPROPERTY_H
|
|
#define SERVERNETWORKPROPERTY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "iservernetworkable.h"
|
|
#include "server_class.h"
|
|
#include "edict.h"
|
|
#include "timedeventmgr.h"
|
|
|
|
//
|
|
// Lightweight base class for networkable data on the server.
|
|
//
|
|
class CServerNetworkProperty : public IServerNetworkable, public IEventRegisterCallback
|
|
{
|
|
public:
|
|
DECLARE_CLASS_NOBASE( CServerNetworkProperty );
|
|
|
|
public:
|
|
CServerNetworkProperty();
|
|
virtual ~CServerNetworkProperty();
|
|
|
|
public:
|
|
// IServerNetworkable implementation.
|
|
virtual IHandleEntity *GetEntityHandle( );
|
|
virtual int GetEFlags() const;
|
|
virtual void AddEFlags( int iEFlags );
|
|
virtual edict_t *GetEdict() const;
|
|
virtual CBaseNetworkable* GetBaseNetworkable();
|
|
virtual CBaseEntity* GetBaseEntity();
|
|
virtual ServerClass* GetServerClass();
|
|
virtual const char* GetClassName() const;
|
|
virtual void Release();
|
|
virtual int AreaNum() const;
|
|
virtual PVSInfo_t* GetPVSInfo();
|
|
|
|
public:
|
|
// Other public methods
|
|
void Init( CBaseEntity *pEntity );
|
|
|
|
void AttachEdict( edict_t *pRequiredEdict = NULL );
|
|
|
|
// Methods to get the entindex + edict
|
|
int entindex() const;
|
|
edict_t *edict();
|
|
const edict_t *edict() const;
|
|
|
|
// Sets the edict pointer (for swapping edicts)
|
|
void SetEdict( edict_t *pEdict );
|
|
|
|
// All these functions call through to CNetStateMgr.
|
|
// See CNetStateMgr for details about these functions.
|
|
void NetworkStateForceUpdate();
|
|
void NetworkStateChanged();
|
|
void NetworkStateChanged( unsigned short offset );
|
|
|
|
// This is useful for entities that don't change frequently or that the client
|
|
// doesn't need updates on very often. If you use this mode, the server will only try to
|
|
// detect state changes every N seconds, so it will save CPU cycles and bandwidth.
|
|
//
|
|
// Note: N must be less than AUTOUPDATE_MAX_TIME_LENGTH.
|
|
//
|
|
// Set back to zero to disable the feature.
|
|
//
|
|
// This feature works on top of manual mode.
|
|
// - If you turn it on and manual mode is off, it will autodetect changes every N seconds.
|
|
// - If you turn it on and manual mode is on, then every N seconds it will only say there
|
|
// is a change if you've called NetworkStateChanged.
|
|
void SetUpdateInterval( float N );
|
|
|
|
// You can use this to override any entity's ShouldTransmit behavior.
|
|
// void SetTransmitProxy( CBaseTransmitProxy *pProxy );
|
|
|
|
// This version does a PVS check which also checks for connected areas
|
|
bool IsInPVS( const CCheckTransmitInfo *pInfo );
|
|
|
|
// This version doesn't do the area check
|
|
bool IsInPVS( const edict_t *pRecipient, const void *pvs, int pvssize );
|
|
|
|
// Called by the timed event manager when it's time to detect a state change.
|
|
virtual void FireEvent();
|
|
|
|
// Recomputes PVS information
|
|
void RecomputePVSInformation();
|
|
|
|
private:
|
|
// Detaches the edict.. should only be called by CBaseNetworkable's destructor.
|
|
void DetachEdict();
|
|
CBaseEntity *GetOuter();
|
|
|
|
// Marks the networkable that it will should transmit
|
|
void SetTransmit( CCheckTransmitInfo *pInfo );
|
|
|
|
private:
|
|
CBaseEntity *m_pOuter;
|
|
// CBaseTransmitProxy *m_pTransmitProxy;
|
|
edict_t *m_pPev;
|
|
PVSInfo_t m_PVSInfo;
|
|
|
|
// Counters for SetUpdateInterval.
|
|
CEventRegister m_TimerEvent;
|
|
bool m_bPendingStateChange;
|
|
|
|
// friend class CBaseTransmitProxy;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// inline methods // TODOMO does inline work on virtual functions ?
|
|
//-----------------------------------------------------------------------------
|
|
inline CBaseNetworkable* CServerNetworkProperty::GetBaseNetworkable()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
inline CBaseEntity* CServerNetworkProperty::GetBaseEntity()
|
|
{
|
|
return m_pOuter;
|
|
}
|
|
|
|
inline CBaseEntity *CServerNetworkProperty::GetOuter()
|
|
{
|
|
return m_pOuter;
|
|
}
|
|
|
|
inline PVSInfo_t *CServerNetworkProperty::GetPVSInfo()
|
|
{
|
|
return &m_PVSInfo;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Methods related to the net state mgr
|
|
//-----------------------------------------------------------------------------
|
|
inline void CServerNetworkProperty::NetworkStateForceUpdate()
|
|
{
|
|
if ( m_pPev )
|
|
m_pPev->StateChanged();
|
|
}
|
|
|
|
inline void CServerNetworkProperty::NetworkStateChanged()
|
|
{
|
|
// If we're using the timer, then ignore this call.
|
|
if ( m_TimerEvent.IsRegistered() )
|
|
{
|
|
// If we're waiting for a timer event, then queue the change so it happens
|
|
// when the timer goes off.
|
|
m_bPendingStateChange = true;
|
|
}
|
|
else
|
|
{
|
|
if ( m_pPev )
|
|
m_pPev->StateChanged();
|
|
}
|
|
}
|
|
|
|
inline void CServerNetworkProperty::NetworkStateChanged( unsigned short varOffset )
|
|
{
|
|
// If we're using the timer, then ignore this call.
|
|
if ( m_TimerEvent.IsRegistered() )
|
|
{
|
|
// If we're waiting for a timer event, then queue the change so it happens
|
|
// when the timer goes off.
|
|
m_bPendingStateChange = true;
|
|
}
|
|
else
|
|
{
|
|
if ( m_pPev )
|
|
m_pPev->StateChanged( varOffset );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Methods to get the entindex + edict
|
|
//-----------------------------------------------------------------------------
|
|
inline int CServerNetworkProperty::entindex() const
|
|
{
|
|
return ENTINDEX( m_pPev );
|
|
}
|
|
|
|
inline edict_t* CServerNetworkProperty::GetEdict() const
|
|
{
|
|
// This one's virtual, that's why we have to two other versions
|
|
return m_pPev;
|
|
}
|
|
|
|
inline edict_t *CServerNetworkProperty::edict()
|
|
{
|
|
return m_pPev;
|
|
}
|
|
|
|
inline const edict_t *CServerNetworkProperty::edict() const
|
|
{
|
|
return m_pPev;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the edict pointer (for swapping edicts)
|
|
//-----------------------------------------------------------------------------
|
|
inline void CServerNetworkProperty::SetEdict( edict_t *pEdict )
|
|
{
|
|
m_pPev = pEdict;
|
|
}
|
|
|
|
|
|
inline int CServerNetworkProperty::AreaNum() const
|
|
{
|
|
const_cast<CServerNetworkProperty*>(this)->RecomputePVSInformation();
|
|
return m_PVSInfo.m_nAreaNum;
|
|
}
|
|
|
|
|
|
#endif // SERVERNETWORKPROPERTY_H
|