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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTITYFLAME_H
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#define ENTITYFLAME_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define FLAME_DAMAGE_INTERVAL 0.2f // How often to deal damage.
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#define FLAME_DIRECT_DAMAGE_PER_SEC 5.0f
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#define FLAME_RADIUS_DAMAGE_PER_SEC 4.0f
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#define FLAME_DIRECT_DAMAGE ( FLAME_DIRECT_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL )
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#define FLAME_RADIUS_DAMAGE ( FLAME_RADIUS_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL )
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#define FLAME_MAX_LIFETIME_ON_DEAD_NPCS 10.0f
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class CEntityFlame : public CBaseEntity
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{
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public:
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DECLARE_SERVERCLASS();
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DECLARE_CLASS( CEntityFlame, CBaseEntity );
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CEntityFlame( void );
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static CEntityFlame *Create( CBaseEntity *pTarget, bool useHitboxes = true );
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void AttachToEntity( CBaseEntity *pTarget );
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void SetLifetime( float lifetime );
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void SetUseHitboxes( bool use );
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virtual void Precache();
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virtual void UpdateOnRemove();
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void SetSize( float size ) { m_flSize = size; }
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DECLARE_DATADESC();
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protected:
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void InputIgnite( inputdata_t &inputdata );
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void FlameThink( void );
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CNetworkHandle( CBaseEntity, m_hEntAttached ); // The entity that we are burning (attached to).
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CNetworkVar( float, m_flSize );
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CNetworkVar( bool, m_bUseHitboxes );
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CNetworkVar( float, m_flLifetime );
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bool m_bPlayingSound;
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};
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#endif // ENTITYFLAME_H
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