mirror of
https://github.com/alliedmodders/hl2sdk.git
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187 lines
4.8 KiB
C++
187 lines
4.8 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "cbase.h"
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#include "toolframework_client.h"
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#include "igamesystem.h"
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#include "toolframework/iclientenginetools.h"
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#include "client_factorylist.h"
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class CToolFrameworkClient : public CBaseGameSystemPerFrame
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{
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public:
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// Methods of IGameSystem
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virtual bool Init();
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virtual void LevelInitPreEntity();
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virtual void LevelInitPostEntity();
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virtual void LevelShutdownPreEntity();
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virtual void LevelShutdownPostEntity();
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virtual void PreRender();
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virtual void PostRender();
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public:
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// Other public methods
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void PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg );
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void AdjustEngineViewport( int& x, int& y, int& width, int& height );
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bool SetupEngineView( Vector &origin, QAngle &angles, float &fov );
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bool SetupEngineMicrophone( Vector &origin, QAngle &angles );
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bool IsThirdPersonCamera();
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private:
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IClientEngineTools *m_pTools;
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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static CToolFrameworkClient g_ToolFrameworkClient;
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IGameSystem *ToolFrameworkClientSystem()
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{
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return &g_ToolFrameworkClient;
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}
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bool CToolFrameworkClient::Init()
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{
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factorylist_t list;
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FactoryList_Retrieve( list );
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m_pTools = ( IClientEngineTools * )list.appSystemFactory( VCLIENTENGINETOOLS_INTERFACE_VERSION, NULL );
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return ( m_pTools != NULL );
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}
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void CToolFrameworkClient::LevelInitPreEntity()
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{
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if ( m_pTools )
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{
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m_pTools->LevelInitPreEntityAllTools();
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}
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}
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void CToolFrameworkClient::LevelInitPostEntity()
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{
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if ( m_pTools )
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{
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m_pTools->LevelInitPostEntityAllTools();
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}
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}
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void CToolFrameworkClient::LevelShutdownPreEntity()
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{
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if ( m_pTools )
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{
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m_pTools->LevelShutdownPreEntityAllTools();
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}
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}
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void CToolFrameworkClient::LevelShutdownPostEntity()
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{
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if ( m_pTools )
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{
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m_pTools->LevelShutdownPostEntityAllTools();
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}
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}
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void CToolFrameworkClient::PreRender()
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{
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if ( m_pTools )
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{
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m_pTools->PreRenderAllTools();
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}
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}
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void CToolFrameworkClient::PostRender()
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{
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if ( m_pTools )
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{
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m_pTools->PostRenderAllTools();
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}
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}
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//-----------------------------------------------------------------------------
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// Should we render with a 3rd person camera?
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//-----------------------------------------------------------------------------
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bool CToolFrameworkClient::IsThirdPersonCamera()
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{
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if ( !m_pTools )
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return false;
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return m_pTools->IsThirdPersonCamera( );
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}
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bool ToolFramework_IsThirdPersonCamera( )
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{
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return g_ToolFrameworkClient.IsThirdPersonCamera( );
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}
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//-----------------------------------------------------------------------------
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// Posts a message to all tools
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//-----------------------------------------------------------------------------
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void CToolFrameworkClient::PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg )
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{
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if ( m_pTools )
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{
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m_pTools->PostToolMessage( hEntity, msg );
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}
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}
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void ToolFramework_PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg )
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{
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g_ToolFrameworkClient.PostToolMessage( hEntity, msg );
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}
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//-----------------------------------------------------------------------------
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// View manipulation
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//-----------------------------------------------------------------------------
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void CToolFrameworkClient::AdjustEngineViewport( int& x, int& y, int& width, int& height )
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{
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if ( m_pTools )
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{
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m_pTools->AdjustEngineViewport( x, y, width, height );
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}
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}
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void ToolFramework_AdjustEngineViewport( int& x, int& y, int& width, int& height )
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{
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g_ToolFrameworkClient.AdjustEngineViewport( x, y, width, height );
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}
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//-----------------------------------------------------------------------------
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// View manipulation
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//-----------------------------------------------------------------------------
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bool CToolFrameworkClient::SetupEngineView( Vector &origin, QAngle &angles, float &fov )
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{
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if ( !m_pTools )
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return false;
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return m_pTools->SetupEngineView( origin, angles, fov );
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}
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bool ToolFramework_SetupEngineView( Vector &origin, QAngle &angles, float &fov )
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{
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return g_ToolFrameworkClient.SetupEngineView( origin, angles, fov );
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}
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//-----------------------------------------------------------------------------
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// microphone manipulation
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//-----------------------------------------------------------------------------
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bool CToolFrameworkClient::SetupEngineMicrophone( Vector &origin, QAngle &angles )
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{
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if ( !m_pTools )
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return false;
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return m_pTools->SetupEngineMicrophone( origin, angles );
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}
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bool ToolFramework_SetupEngineMicrophone( Vector &origin, QAngle &angles )
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{
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return g_ToolFrameworkClient.SetupEngineMicrophone( origin, angles );
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}
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