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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/cl_dll/clientmode_shared.cpp

686 lines
18 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Normal HUD mode
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "clientmode_shared.h"
#include "iinput.h"
#include "view_shared.h"
#include "keydefs.h"
#include "iviewrender.h"
#include "hud_basechat.h"
#include "weapon_selection.h"
#include <vgui/IVGUI.h>
#include <vgui/Cursor.h>
#include <vgui/IPanel.h>
#include "engine/ienginesound.h"
#include <keyvalues.h>
#include <vgui_controls/AnimationController.h>
#include "vgui_int.h"
#include "hud_macros.h"
#include "hltvcamera.h"
#include "particlemgr.h"
#include "c_vguiscreen.h"
#include "c_team.h"
#include "c_rumble.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CHudWeaponSelection;
class CHudChat;
static vgui::HContext s_hVGuiContext = DEFAULT_VGUI_CONTEXT;
ConVar cl_drawhud( "cl_drawhud","1", FCVAR_CHEAT, "Enable the rendering of the hud" );
extern ConVar v_viewmodel_fov;
CON_COMMAND( hud_reloadscheme, "Reloads hud layout and animation scripts." )
{
ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
if ( !mode )
return;
mode->ReloadScheme();
}
#ifdef _XBOX
static void __MsgFunc_XBoxRumble( bf_read &msg )
{
unsigned char waveformIndex;
unsigned char rumbleData;
unsigned char rumbleFlags;
waveformIndex = msg.ReadByte();
rumbleData = msg.ReadByte();
rumbleFlags = msg.ReadByte();
RumbleEffect( waveformIndex, rumbleData, rumbleFlags );
}
#endif//_XBOX
static void __MsgFunc_VGUIMenu( bf_read &msg )
{
char panelname[2048];
msg.ReadString( panelname, sizeof(panelname) );
bool bShow = msg.ReadByte()!=0;
IViewPortPanel *viewport = gViewPortInterface->FindPanelByName( panelname );
if ( !viewport )
{
// DevMsg("VGUIMenu: couldn't find panel '%s'.\n", panelname );
return;
}
int count = msg.ReadByte();
if ( count > 0 )
{
KeyValues *keys = new KeyValues("data");
for ( int i=0; i<count; i++)
{
char name[255];
char data[255];
msg.ReadString( name, sizeof(name) );
msg.ReadString( data, sizeof(data) );
keys->SetString( name, data );
}
viewport->SetData( keys );
keys->deleteThis();
}
gViewPortInterface->ShowPanel( viewport, bShow );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeShared::ClientModeShared()
{
m_pViewport = NULL;
m_pChatElement = NULL;
m_pWeaponSelection = NULL;
m_nRootSize[ 0 ] = m_nRootSize[ 1 ] = -1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeShared::~ClientModeShared()
{
delete m_pViewport;
}
void ClientModeShared::ReloadScheme( void )
{
m_pViewport->ReloadScheme( "resource/ClientScheme.res" );
ClearKeyValuesCache();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::Init()
{
if ( IsPC() )
{
m_pChatElement = ( CBaseHudChat * )GET_HUDELEMENT( CHudChat );
Assert( m_pChatElement );
}
m_pWeaponSelection = ( CBaseHudWeaponSelection * )GET_HUDELEMENT( CHudWeaponSelection );
Assert( m_pWeaponSelection );
// Derived ClientMode class must make sure m_Viewport is instantiated
Assert( m_pViewport );
m_pViewport->LoadControlSettings("scripts/HudLayout.res");
gameeventmanager->AddListener( this, "player_connect", false );
gameeventmanager->AddListener( this, "player_disconnect", false );
gameeventmanager->AddListener( this, "player_team", false );
gameeventmanager->AddListener( this, "server_cvar", false );
gameeventmanager->AddListener( this, "player_changename", false );
#ifndef _XBOX
HLTVCamera()->Init();
#endif
m_CursorNone = vgui::dc_none;
HOOK_MESSAGE( VGUIMenu );
#ifdef _XBOX
HOOK_MESSAGE( XBoxRumble );
#endif //_XBOX
}
void ClientModeShared::InitViewport()
{
}
void ClientModeShared::VGui_Shutdown()
{
delete m_pViewport;
m_pViewport = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::Shutdown()
{
gameeventmanager->RemoveListener( this );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frametime -
// *cmd -
//-----------------------------------------------------------------------------
void ClientModeShared::CreateMove( float flInputSampleTime, CUserCmd *cmd )
{
// Let the player override the view.
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if(!pPlayer)
return;
// Let the player at it
pPlayer->CreateMove( flInputSampleTime, cmd );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSetup -
//-----------------------------------------------------------------------------
void ClientModeShared::OverrideView( CViewSetup *pSetup )
{
QAngle camAngles;
// Let the player override the view.
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if(!pPlayer)
return;
pPlayer->OverrideView( pSetup );
if( ::input->CAM_IsThirdPerson() )
{
Vector cam_ofs;
::input->CAM_GetCameraOffset( cam_ofs );
camAngles[ PITCH ] = cam_ofs[ PITCH ];
camAngles[ YAW ] = cam_ofs[ YAW ];
camAngles[ ROLL ] = 0;
Vector camForward, camRight, camUp;
AngleVectors( camAngles, &camForward, &camRight, &camUp );
VectorMA( pSetup->origin, -cam_ofs[ ROLL ], camForward, pSetup->origin );
// Override angles from third person camera
VectorCopy( camAngles, pSetup->angles );
}
else if (::input->CAM_IsOrthographic())
{
pSetup->m_bOrtho = true;
float w, h;
::input->CAM_OrthographicSize( w, h );
w *= 0.5f;
h *= 0.5f;
pSetup->m_OrthoLeft = -w;
pSetup->m_OrthoTop = -h;
pSetup->m_OrthoRight = w;
pSetup->m_OrthoBottom = h;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawEntity(C_BaseEntity *pEnt)
{
return true;
}
bool ClientModeShared::ShouldDrawParticles( )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Allow weapons to override mouse input (for binoculars)
//-----------------------------------------------------------------------------
void ClientModeShared::OverrideMouseInput( float *x, float *y )
{
C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
if ( pWeapon )
{
pWeapon->OverrideMouseInput( x, y );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawViewModel()
{
return true;
}
bool ClientModeShared::ShouldDrawDetailObjects( )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawCrosshair( void )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Don't draw the current view entity if we are not in 3rd person
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawLocalPlayer( C_BasePlayer *pPlayer )
{
if ( ( pPlayer->index == render->GetViewEntity() ) && !C_BasePlayer::ShouldDrawLocalPlayer() )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: The mode can choose to not draw fog
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawFog( void )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::AdjustEngineViewport( int& x, int& y, int& width, int& height )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::PreRender( CViewSetup *pSetup )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::PostRender()
{
// Let the particle manager simulate things that haven't been simulated.
ParticleMgr()->PostRender();
}
void ClientModeShared::PostRenderVGui()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::Update()
{
if ( m_pViewport->IsVisible() != cl_drawhud.GetBool() )
{
m_pViewport->SetVisible( cl_drawhud.GetBool() );
}
#ifdef _XBOX
UpdateRumbleEffects();
#endif//_XBOX
}
//-----------------------------------------------------------------------------
// This processes all input before SV Move messages are sent
//-----------------------------------------------------------------------------
void ClientModeShared::ProcessInput(bool bActive)
{
gHUD.ProcessInput( bActive );
}
//-----------------------------------------------------------------------------
// Purpose: We've received a keypress from the engine. Return 1 if the engine is allowed to handle it.
//-----------------------------------------------------------------------------
int ClientModeShared::KeyInput( int down, int keynum, const char *pszCurrentBinding )
{
if ( engine->Con_IsVisible() )
return 1;
// Should we start typing a message?
if ( pszCurrentBinding &&
( Q_strcmp( pszCurrentBinding, "messagemode" ) == 0 ||
Q_strcmp( pszCurrentBinding, "say" ) == 0 ) )
{
if ( down )
{
StartMessageMode( MM_SAY );
}
return 0;
}
else if ( pszCurrentBinding &&
( Q_strcmp( pszCurrentBinding, "messagemode2" ) == 0 ||
Q_strcmp( pszCurrentBinding, "say_team" ) == 0 ) )
{
if ( down )
{
StartMessageMode( MM_SAY_TEAM );
}
return 0;
}
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
// if ingame spectator mode, intercept key event here
if( pPlayer && pPlayer->GetObserverMode() > OBS_MODE_DEATHCAM )
{
// we are in spectator mode, open spectator menu
if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+duck" ) == 0 )
{
m_pViewport->ShowPanel( PANEL_SPECMENU, true );
return 0; // we handled it, don't handle twice or send to server
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+attack" ) == 0 )
{
engine->ClientCmd( "spec_next" );
return 0;
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+attack2" ) == 0 )
{
engine->ClientCmd( "spec_prev" );
return 0;
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+jump" ) == 0 )
{
engine->ClientCmd( "spec_mode" );
return 0;
}
}
if ( m_pWeaponSelection )
{
if ( !m_pWeaponSelection->KeyInput( down, keynum, pszCurrentBinding ) )
{
return 0;
}
}
C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
if ( pWeapon )
{
return pWeapon->KeyInput( down, keynum, pszCurrentBinding );
}
return 1;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::Panel *ClientModeShared::GetMessagePanel()
{
if ( m_pChatElement && m_pChatElement->GetInputPanel() && m_pChatElement->GetInputPanel()->IsVisible() )
return m_pChatElement->GetInputPanel();
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: The player has started to type a message
//-----------------------------------------------------------------------------
void ClientModeShared::StartMessageMode( int iMessageModeType )
{
// Can only show chat UI in multiplayer!!!
if ( gpGlobals->maxClients == 1 )
{
return;
}
if ( m_pChatElement )
{
m_pChatElement->StartMessageMode( iMessageModeType );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void ClientModeShared::LevelInit( const char *newmap )
{
m_pViewport->GetAnimationController()->StartAnimationSequence("LevelInit");
// Tell the Chat Interface
if ( m_pChatElement )
{
m_pChatElement->LevelInit( newmap );
}
// we have to fake this event clientside, because clients connect after that
IGameEvent *event = gameeventmanager->CreateEvent( "game_newmap" );
if ( event )
{
event->SetString("mapname", newmap );
gameeventmanager->FireEventClientSide( event );
}
// Create a vgui context for all of the in-game vgui panels...
if ( s_hVGuiContext == DEFAULT_VGUI_CONTEXT )
{
s_hVGuiContext = vgui::ivgui()->CreateContext();
}
// Reset any player explosion/shock effects
CLocalPlayerFilter filter;
enginesound->SetPlayerDSP( filter, 0, true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::LevelShutdown( void )
{
if ( m_pChatElement )
{
m_pChatElement->LevelShutdown();
}
if ( s_hVGuiContext != DEFAULT_VGUI_CONTEXT )
{
vgui::ivgui()->DestroyContext( s_hVGuiContext );
s_hVGuiContext = DEFAULT_VGUI_CONTEXT;
}
// Reset any player explosion/shock effects
CLocalPlayerFilter filter;
enginesound->SetPlayerDSP( filter, 0, true );
}
void ClientModeShared::Enable()
{
vgui::VPANEL pRoot;
// Add our viewport to the root panel.
if( (pRoot = VGui_GetClientDLLRootPanel() ) != NULL )
{
m_pViewport->SetParent( pRoot );
}
m_pViewport->SetCursor( m_CursorNone );
vgui::surface()->SetCursor( m_CursorNone );
m_pViewport->SetVisible( true );
m_pViewport->RequestFocus();
Layout();
}
void ClientModeShared::Disable()
{
vgui::VPANEL pRoot;
// Remove our viewport from the root panel.
if( ( pRoot = VGui_GetClientDLLRootPanel() ) != NULL )
{
m_pViewport->SetParent( (vgui::VPANEL)NULL );
}
m_pViewport->SetVisible( false );
}
void ClientModeShared::Layout()
{
vgui::VPANEL pRoot;
int wide, tall;
// Make the viewport fill the root panel.
if( ( pRoot = VGui_GetClientDLLRootPanel() ) != NULL )
{
vgui::ipanel()->GetSize(pRoot, wide, tall);
bool changed = wide != m_nRootSize[ 0 ] || tall != m_nRootSize[ 1 ];
m_nRootSize[ 0 ] = wide;
m_nRootSize[ 1 ] = tall;
m_pViewport->SetBounds(0, 0, wide, tall);
if ( changed )
{
ReloadScheme();
}
}
}
float ClientModeShared::GetViewModelFOV( void )
{
return v_viewmodel_fov.GetFloat();
}
class CHudChat;
void ClientModeShared::FireGameEvent( IGameEvent *event )
{
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
const char *eventname = event->GetName();
if ( Q_strcmp( "player_connect", eventname ) == 0 )
{
if ( !hudChat )
return;
hudChat->Printf( "%s has joined the game\n", event->GetString("name") );
}
else if ( Q_strcmp( "player_disconnect", eventname ) == 0 )
{
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
if ( !hudChat || !pPlayer )
return;
hudChat->Printf( "%s left the game (%s)\n",
pPlayer->GetPlayerName(),
event->GetString("reason") );
}
else if ( Q_strcmp( "player_team", eventname ) == 0 )
{
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
if ( !hudChat )
return;
if ( !pPlayer )
return;
bool bDisconnected = event->GetBool("disconnect");
if ( bDisconnected )
return;
int team = event->GetInt( "team" );
C_Team *pTeam = GetGlobalTeam( team );
if ( pTeam )
{
hudChat->Printf( "Player %s joined team %s\n", pPlayer->GetPlayerName(), pTeam->Get_Name() );
}
else
{
hudChat->Printf( "Player %s joined team %i\n", pPlayer->GetPlayerName(), team );
}
if ( pPlayer->IsLocalPlayer() )
{
// that's me
pPlayer->TeamChange( team );
}
}
else if ( Q_strcmp( "player_changename", eventname ) == 0 )
{
if ( !hudChat )
return;
hudChat->Printf( "%s changed name to %s\n",
event->GetString( "oldname" ),
event->GetString( "newname" ) );
}
else if ( Q_strcmp( "server_cvar", eventname ) == 0 )
{
hudChat->Printf( "Server cvar \"%s\" changed to %s\n", event->GetString("cvarname"), event->GetString("cvarvalue") );
}
else
{
DevMsg( 2, "Unhandled GameEvent in ClientModeShared::FireGameEvent - %s\n", event->GetName() );
}
}
//-----------------------------------------------------------------------------
// In-game VGUI context
//-----------------------------------------------------------------------------
void ClientModeShared::ActivateInGameVGuiContext( vgui::Panel *pPanel )
{
vgui::ivgui()->AssociatePanelWithContext( s_hVGuiContext, pPanel->GetVPanel() );
vgui::ivgui()->ActivateContext( s_hVGuiContext );
}
void ClientModeShared::DeactivateInGameVGuiContext()
{
vgui::ivgui()->ActivateContext( DEFAULT_VGUI_CONTEXT );
}