mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
3652 lines
85 KiB
XML
3652 lines
85 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="client_hl2mp"
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ProjectGUID="{E44D6502-2BB4-47F8-85CF-ACDD4FC18329}"
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RootNamespace="client">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug HL2MP|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2"
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WholeProgramOptimization="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="HL2_EPISODIC;HL2MP;HL2_CLIENT_DLL;_DEBUG;fopen=dont_use_fopen;NO_STRING_T;CLIENT_DLL;_WINDOWS;VECTOR;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;_WIN32;PROTECTED_THINGS_ENABLE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="1"
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ForceConformanceInForLoopScope="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="cbase.h"
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PrecompiledHeaderFile="$(IntDir)/client.pch"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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BrowseInformation="1"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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Description="Copying to destination folder"
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CommandLine="if exist "..\..\game\hl2mp\bin\client.dll" attrib -r "..\..\game\hl2mp\bin\client.dll"
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copy "$(TargetDir)"client.dll "..\..\game\hl2mp\bin"
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"
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Outputs="..\..\game\hl2mp\bin\client.dll"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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AdditionalDependencies="winmm.lib"
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OutputFile="$(IntDir)/client.dll"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\lib-vc7\public"
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IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMT"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)/client.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)/client.map"
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SubSystem="2"
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BaseAddress="0x24000000"
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ImportLibrary="$(IntDir)/client.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="$(IntDir)/client.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release HL2MP|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2"
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WholeProgramOptimization="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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AdditionalIncludeDirectories=".\hl2_hud,.\hl2_hud\elements,../game_shared/hl2,.,.\..\Public,.\..\Public\tier1,.\..\vgui2\include,.\..\vgui2\controls,../game_shared,.\game_controls,.\hl2mp\UI,.\hl2mp,..\game_shared\hl2mp"
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PreprocessorDefinitions="HL2_EPISODIC;HL2MP;HL2_CLIENT_DLL;NDEBUG;NO_STRING_T;CLIENT_DLL;_WINDOWS;VECTOR;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;_WIN32;PROTECTED_THINGS_ENABLE"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="0"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="TRUE"
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ForceConformanceInForLoopScope="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="cbase.h"
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PrecompiledHeaderFile="$(IntDir)/client.pch"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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BrowseInformation="1"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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Description="Copying to destination folder"
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CommandLine="if exist "..\..\game\hl2mp\bin\client.dll" attrib -r "..\..\game\hl2mp\bin\client.dll"
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copy "$(TargetDir)"client.dll "..\..\game\hl2mp\bin"
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if exist ..\..\game\hl2mp\bin\client.pdb attrib -r "..\..\game\hl2mp\bin\client.pdb"
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if exist "$(TargetDir)"client.pdb copy "$(TargetDir)"client.pdb "..\..\game\hl2mp\bin\client.pdb"
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"
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Outputs="..\..\game\hl2mp\bin\client.dll;..\..\game\hl2mp\bin\client.pdb"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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AdditionalDependencies="winmm.lib"
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OutputFile="$(IntDir)/client.dll"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\lib-vc7\public"
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IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMTD"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)/client.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)/client.map"
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SubSystem="2"
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BaseAddress="0x24000000"
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ImportLibrary="$(IntDir)/client.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="$(IntDir)/client.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="">
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<File
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RelativePath="..\game_shared\activitylist.cpp">
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<File
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RelativePath="..\game_shared\activitylist.h">
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</File>
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<File
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RelativePath="AlphaMaterialProxy.cpp">
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</File>
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<File
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</File>
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<File
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<File
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<File
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