mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
47 lines
995 B
C++
47 lines
995 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef CDLL_CONVAR_H
|
|
#define CDLL_CONVAR_H
|
|
#pragma once
|
|
|
|
|
|
// This file implements IConVarAccessor to allow access to console variables.
|
|
|
|
|
|
|
|
#include "convar.h"
|
|
#include "cdll_util.h"
|
|
#include "icvar.h"
|
|
|
|
class CDLL_ConVarAccessor : public IConCommandBaseAccessor
|
|
{
|
|
public:
|
|
virtual bool RegisterConCommandBase( ConCommandBase *pCommand )
|
|
{
|
|
// Mark for easy removal
|
|
pCommand->AddFlags( FCVAR_CLIENTDLL );
|
|
|
|
// Unlink from client .dll only list
|
|
pCommand->SetNext( 0 );
|
|
|
|
// Link to engine's list instead
|
|
cvar->RegisterConCommandBase( pCommand );
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
#endif // CDLL_CONVAR_H
|