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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-22 17:47:38 +08:00
hl2sdk/cl_dll
2020-06-01 22:17:46 -07:00
..
episodic Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
game_controls Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
hl2_hud Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
hl2mp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
sdk Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
alphamaterialproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
animatedentitytextureproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
animatedoffsettextureproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
animatedtextureproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
AnimateSpecificTextureProxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
animationlayer.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
baseanimatedtextureproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
baseanimatedtextureproxy.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
baseclientrendertargets.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
baseclientrendertargets.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
beamdraw.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
beamdraw.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
bone_merge_cache.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
bone_merge_cache.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_ai_basehumanoid.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_ai_basenpc.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_ai_basenpc.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseanimating.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_baseanimating.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseanimatingoverlay.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseanimatingoverlay.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basecombatcharacter.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basecombatcharacter.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basecombatweapon.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basecombatweapon.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basedoor.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basedoor.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseentity.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_baseentity.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseflex.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_baseflex.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseplayer.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_baseplayer.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basetempentity.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_basetempentity.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseviewmodel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_baseviewmodel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_breakableprop.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_breakableprop.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_colorcorrection.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_colorcorrectionvolume.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_dynamiclight.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_effects.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_effects.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_entitydissolve.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_entitydissolve.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_entityparticletrail.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_env_particlescript.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_env_projectedtexture.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_env_screenoverlay.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_env_tonemap_controller.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_fire_smoke.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_fire_smoke.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_fish.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_forcefeedback.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_areaportalwindow.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_breakablesurf.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_conveyor.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_dust.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_func_dust.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_lod.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_occluder.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_smokevolume.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_func_tracktrain.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_gib.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_gib.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_hairball.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_impact_effects.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_impact_effects.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_lightglow.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
C_MaterialModifyControl.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_movie_explosion.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_particle_fire.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_particle_smokegrenade.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_physbox.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_physbox.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_physicsprop.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_physicsprop.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_physmagnet.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_pixel_visibility.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_pixel_visibility.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_plasma.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_playerlocaldata.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_playerresource.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_playerresource.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_point_camera.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_point_camera.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_point_commentary_node.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_prop_vehicle.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_prop_vehicle.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_props.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_ragdoll_manager.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_recipientfilter.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_recipientfilter.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_rope.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_rope.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_rumble.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_rumble.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_sceneentity.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_shadowcontrol.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_smoke_trail.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_smoke_trail.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_smokestack.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_soundscape.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_soundscape.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_spotlight_end.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_sprite.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_sprite.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_steamjet.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_stickybolt.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_sun.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_sun.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_armorricochet.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_basebeam.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_basebeam.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beamentpoint.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beaments.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beamfollow.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beamlaser.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beampoints.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beamring.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beamringpoint.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_beamspline.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_bloodsprite.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_bloodstream.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_breakmodel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_bspdecal.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_bubbles.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_bubbletrail.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_decal.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_dynamiclight.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_effect_dispatch.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_effect_dispatch.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_energysplash.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_explosion.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_fizz.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_footprint.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_glassshatter.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_glowsprite.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_impact.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_killplayerattachments.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_largefunnel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_legacytempents.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
c_te_legacytempents.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_muzzleflash.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_particlesystem.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_particlesystem.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_physicsprop.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_playerdecal.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_projecteddecal.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_showline.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_smoke.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_sparks.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_sprite.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_spritespray.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te_worlddecal.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_te.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_team.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_team.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_tesla.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_tesla.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_test_proxytoggle.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_testtraceline.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_tracer.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_tracer.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_user_message_register.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_user_message_register.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_vehicle_choreo_generic.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_vehicle_jeep.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_vguiscreen.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_vguiscreen.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_weapon__stubs.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_world.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
c_world.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
camomaterialproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cbase.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cdll_client_int.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cdll_client_int.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cdll_convar.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cdll_util.cpp Resolve conflicts with std::swap. 2020-06-01 22:17:46 -07:00
cdll_util.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cl_animevent.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cl_mat_stub.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cl_mat_stub.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
classmap.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
client_factorylist.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
client_factorylist.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
client_hl2-2003.vcproj Modified SDK for GCC 4.1 2008-09-15 01:33:59 -05:00
client_hl2-2005.vcproj Modified SDK for GCC 4.1 2008-09-15 01:33:59 -05:00
client_hl2mp-2003.vcproj Modified SDK for GCC 4.1 2008-09-15 01:33:59 -05:00
client_hl2mp-2005.vcproj Modified SDK for GCC 4.1 2008-09-15 01:33:59 -05:00
client_scratch-2003.vcproj Modified SDK for GCC 4.1 2008-09-15 01:33:59 -05:00
client_scratch-2005.vcproj Modified SDK for GCC 4.1 2008-09-15 01:33:59 -05:00
client_thinklist.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
client_thinklist.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clienteffectprecachesystem.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clienteffectprecachesystem.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cliententitylist.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
cliententitylist.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientleafsystem.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
clientleafsystem.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientmode_normal.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientmode_normal.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientmode_shared.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientmode_shared.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientmode.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientshadowmgr.cpp Resolve conflicts with std::swap. 2020-06-01 22:17:46 -07:00
clientsideeffects_test.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientsideeffects.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
clientsideeffects.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
death.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
detailobjectsystem.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
detailobjectsystem.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
dummyproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
EffectsClient.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
enginesprite.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
entity_client_tools.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
entityoriginmaterialproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
flashlighteffect.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
flashlighteffect.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fontabc.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
functionproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
functionproxy.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_blood.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
fx_blood.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_cube.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_discreetline.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
fx_discreetline.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_envelope.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_envelope.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_explosion.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
fx_explosion.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_fleck.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_fleck.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_impact.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_impact.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_interpvalue.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_interpvalue.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_line.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_line.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_quad.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_quad.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_shelleject.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_sparks.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
fx_sparks.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_staticline.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_staticline.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_tracer.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_trail.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_trail.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx_water.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
fx_water.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
fx.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
fx.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
gametrace_client.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
geiger.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
glow_overlay.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
glow_overlay.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
history_resource.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
history_resource.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hltvcamera.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hltvcamera.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_animationinfo.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_basechat.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
hud_basechat.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_basetimer.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_basetimer.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_bitmapnumericdisplay.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_bitmapnumericdisplay.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_chat.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_chat.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_closecaption.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
hud_closecaption.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_crosshair.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_crosshair.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_element_helper.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_element_helper.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_hintdisplay.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
hud_macros.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_msg.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_numericdisplay.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_numericdisplay.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_pdump.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_pdump.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_redraw.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
hud_squadstatus.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_vehicle.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_vehicle.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_voicestatus.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud_weapon.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hud.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hudelement.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
hudtexturehandle.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iclassmap.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
icliententityinternal.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iclientmode.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iclientshadowmgr.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iclientvehicle.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iconsole.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
idebugoverlaypanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ifpspanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iinput.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iloadingdisc.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
imessagechars.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
in_camera.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
in_forcefeedback.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
in_joystick.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
in_main.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
in_main.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
in_mouse.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
inetgraphpanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
initializer.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
initializer.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
input.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
interpolatedvar.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
interpolatedvar.h Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
iprofiling.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
itextmessage.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ivieweffects.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iviewrender_beams.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
iviewrender.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ivmodemanager.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
kbutton.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
lampbeamproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
lamphaloproxy.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
lerp_functions.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
mathproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
matrixproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
menu.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
menu.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
message.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
MonitorMaterialProxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
movehelper_client.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
movehelper_client.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
mp3player.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
mp3player.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
networkstringtable_clientdll.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
panelmetaclassmgr.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
panelmetaclassmgr.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_collision.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_collision.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_iterators.h Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
particle_litsmokeemitter.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_litsmokeemitter.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_prototype.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_prototype.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_proxies.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_simple3d.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_simple3d.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particle_util.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particledraw.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particlemgr.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particlemgr.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_attractor.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_attractor.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_ez.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_ez.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_localspace.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_localspace.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particles_simple.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
particles_simple.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particlesphererenderer.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
particlesphererenderer.h Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
perfvisualbenchmark.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
perfvisualbenchmark.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
physics_main_client.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
physics.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
physics.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
physpropclientside.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
physpropclientside.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
playerandobjectenumerator.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
playerandobjectenumerator.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
playerenumerator.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
prediction_private.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
prediction.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
prediction.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
proxyentity.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
proxyentity.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ProxyHealth.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
proxyplayer.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
proxypupil.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ragdoll.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ragdoll.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ragdollexplosionenumerator.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
recvproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
recvproxy.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
rendertexture.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
rendertexture.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ScreenSpaceEffects.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ScreenSpaceEffects.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
simple_keys.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
simple_keys.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
smoke_fog_overlay.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
smoke_fog_overlay.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
splinepatch.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
splinepatch.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
spritemodel.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
stdafx.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
TeamBitmapImage.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
TeamBitmapImage.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
tempent.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
text_message.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
text_message.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
texturescrollmaterialproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
thermalmaterialproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
timedevent.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
timematerialproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
toggletextureproxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
toggletextureproxy.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
toolframework_client.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
toolframework_client.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
train.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_basepanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_basepanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_bitmapbutton.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_bitmapbutton.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_bitmapimage.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_bitmapimage.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_bitmappanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_bitmappanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_centerstringpanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_consolepanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_debugoverlaypanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_entityimagepanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_entityimagepanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_entitypanel.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
vgui_entitypanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_fpspanel.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
vgui_game_viewport.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_game_viewport.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_grid.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_grid.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_helpers.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_imagehealthpanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_imagehealthpanel.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_int.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_int.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_loadingdiscpanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_messagechars.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vgui_netgraphpanel.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
vgui_textmessagepanel.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
vguicenterprint.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
view_beams.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
view_effects.cpp Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:29:22 -05:00
view_scene.cpp Resolve conflicts with std::swap. 2020-06-01 22:17:46 -07:00
view_scene.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
view.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
view.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
viewangleanim.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
viewangleanim.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ViewConeImage.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
ViewConeImage.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
viewrender.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
warp_overlay.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
WaterLODMaterialProxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
weapon_selection.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
weapon_selection.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
weapons_resource.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
weapons_resource.h Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00
WorldDimsProxy.cpp Added most recent version of unmodified HL2 SDK for Episode 1 engine 2008-09-15 01:00:17 -05:00