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hl2sdk/public/ihandleentity.h
2010-07-22 01:46:14 -05:00

36 lines
714 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IHANDLEENTITY_H
#define IHANDLEENTITY_H
#ifdef _WIN32
#pragma once
#endif
class CBaseHandle;
// An IHandleEntity-derived class can go into an entity list and use ehandles.
class IHandleEntity
{
public:
virtual ~IHandleEntity() {}
virtual void SetRefEHandle( const CBaseHandle &handle ) = 0;
virtual const CBaseHandle& GetRefEHandle() const = 0;
#ifdef _X360
IHandleEntity() :
m_bIsStaticProp( false )
{
}
bool m_bIsStaticProp;
#endif
};
#endif // IHANDLEENTITY_H