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hl2sdk/common/language.h
2010-07-22 01:46:14 -05:00

44 lines
1.0 KiB
C

//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose: represent a canonical list of the languages we support,
//
//=============================================================================
#ifndef LANG_H
#define LANG_H
#ifdef _WIN32
#pragma once
#endif
// if you change this enum also change language.cpp:s_LanguageNames
enum ELanguage
{
k_Lang_None = -1,
k_Lang_English = 0,
k_Lang_German,
k_Lang_French,
k_Lang_Italian,
k_Lang_Korean,
k_Lang_Spanish,
k_Lang_Simplified_Chinese,
k_Lang_Traditional_Chinese,
k_Lang_Russian,
k_Lang_Thai,
k_Lang_Japanese,
k_Lang_Portuguese,
k_Lang_Polish,
k_Lang_Danish,
k_Lang_Dutch,
k_Lang_Finnish,
k_Lang_Norwegian,
k_Lang_Swedish,
k_Lang_MAX
};
ELanguage PchLanguageToELanguage(const char *pchShortName);
const char *GetLanguageShortName( ELanguage eLang );
const char *GetLanguageVGUILocalization( ELanguage eLang );
const char *GetLanguageName( ELanguage eLang );
#endif /* LANG_H */