mirror of
https://github.com/alliedmodders/hl2sdk.git
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312 lines
8.2 KiB
C++
312 lines
8.2 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "rrbase.h"
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#include <tier2/interval.h>
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/*
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#include "AI_Criteria.h"
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#include "ai_speech.h"
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#include <KeyValues.h>
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#include "engine/IEngineSound.h"
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*/
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace ResponseRules;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRR_Response::CRR_Response() : m_fMatchScore(0)
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{
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m_Type = ResponseRules::RESPONSE_NONE;
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m_szResponseName[0] = 0;
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m_szMatchingRule[0]=0;
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m_szContext = NULL;
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m_bApplyContextToWorld = false;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CRR_Response::CRR_Response( const CRR_Response &from ) : m_fMatchScore(0)
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{
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// Assert( (void*)(&m_Type) == (void*)this );
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Invalidate();
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memcpy( this, &from, sizeof(*this) );
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m_szContext = NULL;
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SetContext( from.m_szContext );
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m_bApplyContextToWorld = from.m_bApplyContextToWorld;
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}
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//-----------------------------------------------------------------------------
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CRR_Response &CRR_Response::operator=( const CRR_Response &from )
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{
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// Assert( (void*)(&m_Type) == (void*)this );
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Invalidate();
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memcpy( this, &from, sizeof(*this) );
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m_szContext = NULL;
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SetContext( from.m_szContext );
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m_bApplyContextToWorld = from.m_bApplyContextToWorld;
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return *this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRR_Response::~CRR_Response()
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{
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if (m_szContext)
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delete[] m_szContext;
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}
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void CRR_Response::Invalidate()
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{
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if (m_szContext)
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{
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delete[] m_szContext;
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m_szContext = NULL;
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}
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m_Type = ResponseRules::RESPONSE_NONE;
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m_szResponseName[0] = 0;
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// not really necessary:
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/*
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m_szMatchingRule[0]=0;
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m_szContext = NULL;
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m_bApplyContextToWorld = false;
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*/
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}
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// please do not new or delete CRR_Responses.
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void CRR_Response::operator delete(void* p)
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{
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AssertMsg(false, "DO NOT new or delete CRR_Response s.");
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free(p);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *response -
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// *criteria -
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//-----------------------------------------------------------------------------
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void CRR_Response::Init( ResponseType_t type, const char *responseName, const ResponseParams& responseparams, const char *ruleName, const char *applyContext, bool bApplyContextToWorld )
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{
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m_Type = type;
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Q_strncpy( m_szResponseName, responseName, sizeof( m_szResponseName ) );
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// Copy underlying criteria
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Q_strncpy( m_szMatchingRule, ruleName ? ruleName : "NULL", sizeof( m_szMatchingRule ) );
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m_Params = responseparams;
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SetContext( applyContext );
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m_bApplyContextToWorld = bApplyContextToWorld;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Debug-print the response. You can optionally pass in the criteria
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// used to come up with this response (usually present in the calling function)
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// if you want to print that as well. DO NOT store the entire criteria set in
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// CRR_Response just to make this debug print cleaner.
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//-----------------------------------------------------------------------------
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void CRR_Response::Describe( const CriteriaSet *pDebugCriteria )
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{
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if ( pDebugCriteria )
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{
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DevMsg( "Search criteria:\n" );
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pDebugCriteria->Describe();
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}
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if ( m_szMatchingRule[ 0 ] )
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{
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DevMsg( "Matched rule '%s', ", m_szMatchingRule );
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}
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if ( m_szContext )
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{
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DevMsg( "Contexts to set '%s' on %s, ", m_szContext, m_bApplyContextToWorld ? "world" : "speaker" );
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}
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DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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void CRR_Response::GetName( char *buf, size_t buflen ) const
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{
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Q_strncpy( buf, m_szResponseName, buflen );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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void CRR_Response::GetResponse( char *buf, size_t buflen ) const
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{
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GetName( buf, buflen );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : type -
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *CRR_Response::DescribeResponse( ResponseType_t type )
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{
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if ( (int)type < 0 || (int)type >= ResponseRules::NUM_RESPONSES )
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{
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Assert( 0 );
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return "???CRR_Response bogus index";
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}
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switch( type )
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{
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default:
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{
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Assert( 0 );
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}
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// Fall through
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case ResponseRules::RESPONSE_NONE:
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return "RESPONSE_NONE";
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case ResponseRules::RESPONSE_SPEAK:
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return "RESPONSE_SPEAK";
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case ResponseRules::RESPONSE_SENTENCE:
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return "RESPONSE_SENTENCE";
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case ResponseRules::RESPONSE_SCENE:
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return "RESPONSE_SCENE";
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case ResponseRules::RESPONSE_RESPONSE:
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return "RESPONSE_RESPONSE";
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case ResponseRules::RESPONSE_PRINT:
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return "RESPONSE_PRINT";
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case ResponseRules::RESPONSE_ENTITYIO:
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return "RESPONSE_ENTITYIO";
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}
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return "RESPONSE_NONE";
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}
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/*
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRR_Response::Release()
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{
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delete this;
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}
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*/
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : soundlevel_t
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//-----------------------------------------------------------------------------
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soundlevel_t CRR_Response::GetSoundLevel() const
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{
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if ( m_Params.flags & ResponseParams::RG_SOUNDLEVEL )
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{
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return (soundlevel_t)m_Params.soundlevel;
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}
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return SNDLVL_TALKING;
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}
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float CRR_Response::GetRespeakDelay( void ) const
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{
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if ( m_Params.flags & ResponseParams::RG_RESPEAKDELAY )
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{
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interval_t temp;
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m_Params.respeakdelay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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float CRR_Response::GetWeaponDelay( void ) const
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{
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if ( m_Params.flags & ResponseParams::RG_WEAPONDELAY )
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{
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interval_t temp;
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m_Params.weapondelay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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bool CRR_Response::GetSpeakOnce( void ) const
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{
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if ( m_Params.flags & ResponseParams::RG_SPEAKONCE )
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{
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return true;
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}
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return false;
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}
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bool CRR_Response::ShouldntUseScene( void ) const
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{
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return ( m_Params.flags & ResponseParams::RG_DONT_USE_SCENE ) != 0;
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}
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bool CRR_Response::ShouldBreakOnNonIdle( void ) const
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{
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return ( m_Params.flags & ResponseParams::RG_STOP_ON_NONIDLE ) != 0;
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}
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int CRR_Response::GetOdds( void ) const
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{
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if ( m_Params.flags & ResponseParams::RG_ODDS )
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{
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return m_Params.odds;
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}
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return 100;
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}
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float CRR_Response::GetDelay() const
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{
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if ( m_Params.flags & ResponseParams::RG_DELAYAFTERSPEAK )
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{
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interval_t temp;
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m_Params.delay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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float CRR_Response::GetPreDelay() const
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{
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if ( m_Params.flags & ResponseParams::RG_DELAYBEFORESPEAK )
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{
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interval_t temp;
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m_Params.predelay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets context string
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// Output : void
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//-----------------------------------------------------------------------------
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void CRR_Response::SetContext( const char *context )
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{
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if (m_szContext)
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{
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delete[] m_szContext;
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m_szContext = NULL;
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}
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if ( context )
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{
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int len = Q_strlen( context );
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m_szContext = new char[ len + 1 ];
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Q_memcpy( m_szContext, context, len );
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m_szContext[ len ] = 0;
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}
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}
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