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hl2sdk/public/inetchannelinfo.h
2024-11-13 12:10:43 +03:00

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( INETCHANNELINFO_H )
#define INETCHANNELINFO_H
#ifdef _WIN32
#pragma once
#endif
#define FLOW_OUTGOING 0
#define FLOW_INCOMING 1
#define MAX_FLOWS 2 // in & out
struct SNetChannelLatencyStats;
struct NetChanStat_t
{
float m_flAvg;
float m_flMin;
float m_flMax;
float m_flStdDev;
};
class INetChannelInfo
{
public:
enum {
GENERIC = 0, // must be first and is default group
LOCALPLAYER, // bytes for local player entity update
OTHERPLAYERS, // bytes for other players update
ENTITIES, // all other entity bytes
SOUNDS, // game sounds
EVENTS, // event messages
TEMPENTS, // temp entities
USERMESSAGES, // user messages
ENTMESSAGES, // entity messages
VOICE, // voice data
STRINGTABLE, // a stringtable update
MOVE, // client move cmds
STRINGCMD, // string command
SIGNON, // various signondata
TOTAL, // must be last and is not a real group
};
virtual const char *GetName( void ) const = 0; // get channel name
virtual const char *GetAddress( void ) const = 0; // get channel IP address as string
virtual float GetTime( void ) const = 0; // current net time
virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds
virtual int GetBufferSize( void ) const = 0; // netchannel packet history size
virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec
virtual bool IsLocalHost( void ) const = 0; // true if localhost
virtual bool IsLoopback( void ) const = 0; // true if loopback channel
virtual bool IsTimingOut( void ) const = 0; // true if timing out
virtual bool IsPlayback( void ) const = 0;
virtual float GetAvgLatency( void ) const = 0; // average packet latency in seconds
virtual float GetEngineLatency( void ) const = 0; // current latency (RTT), more accurate but jittering
virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
virtual float GetAvgChoke(int flow) const = 0;
virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
virtual float unk001( int flow ) const = 0;
virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
virtual int GetTotalPackets( int flow ) const = 0;
virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation ) const = 0;
virtual float GetTimeoutSeconds( void ) const = 0;
virtual float GetTimeUntilTimeout( void ) const = 0;
virtual void unk101() = 0;
virtual void ResetLatencyStats( int channel ) = 0;
virtual SNetChannelLatencyStats *GetLatencyStats( int channel ) const = 0;
virtual void SetLatencyStats( int channel, const SNetChannelLatencyStats &stats ) = 0;
virtual void SetInterpolationAmount( float flInterpolationAmount, float flUpdateRate ) = 0;
virtual void SetNumPredictionErrors( int num ) = 0;
virtual void SetShowNetMessages( bool show ) = 0;
virtual void unk201() = 0;
virtual void unk202() = 0;
};
#endif // INETCHANNELINFO_H