mirror of
https://github.com/alliedmodders/hl2sdk.git
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98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef ICVAR_H
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#define ICVAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/IAppSystem.h"
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#include "tier1/convar.h"
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#include "tier1/utlvector.h"
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#include "tier0/memalloc.h"
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class ConCommandBase;
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class ConCommand;
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class ConVar;
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class Color;
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class IConVarListener;
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class CConVarDetail;
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struct ConVarSnapshot_t;
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union CVValue_t;
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class KeyValues;
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class ConVarRefAbstract;
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//-----------------------------------------------------------------------------
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// Purpose: DLL interface to ConVars/ConCommands
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//-----------------------------------------------------------------------------
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abstract_class ICvar : public IAppSystem
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{
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public:
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// bAllowDeveloper - Allows finding convars with FCVAR_DEVELOPMENTONLY flag
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virtual ConVarHandle FindConVar( const char *name, bool bAllowDeveloper = false ) = 0;
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virtual ConVarHandle FindFirstConVar() = 0;
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virtual ConVarHandle FindNextConVar( ConVarHandle prev ) = 0;
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virtual void SetConVarValue( ConVarHandle cvarid, CSplitScreenSlot nSlot, CVValue_t *pNewValue, CVValue_t *pOldValue ) = 0;
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virtual ConCommandHandle FindCommand( const char *name ) = 0;
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virtual ConCommandHandle FindFirstCommand() = 0;
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virtual ConCommandHandle FindNextCommand( ConCommandHandle prev ) = 0;
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virtual void DispatchConCommand( ConCommandHandle cmd, const CCommandContext &ctx, const CCommand &args ) = 0;
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// Install a global change callback (to be called when any convar changes)
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virtual void InstallGlobalChangeCallback( FnChangeCallbackGlobal_t callback ) = 0;
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virtual void RemoveGlobalChangeCallback( FnChangeCallbackGlobal_t callback ) = 0;
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virtual void CallGlobalChangeCallbacks( ConVarRefAbstract *var, CSplitScreenSlot nSlot, const char *pOldString, float flOldValue ) = 0;
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// Reverts cvars which contain a specific flag
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virtual void RevertFlaggedConVars( int nFlag ) = 0;
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virtual void SetMaxSplitScreenSlots( int nSlots ) = 0;
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virtual int GetMaxSplitScreenSlots() const = 0;
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virtual void RegisterCreationListeners( ICVarListenerCallbacks *callbacks ) = 0;
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virtual void RemoveCreationListeners( ICVarListenerCallbacks *callbacks ) = 0;
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virtual void unk1() = 0;
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virtual void ResetConVarsToDefaultValues( const char *pszPrefix ) = 0;
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virtual ConVarSnapshot_t *TakeConVarSnapshot( void ) = 0;
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virtual void ResetConVarsToSnapshot( ConVarSnapshot_t *pSnapshot ) = 0;
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virtual void DestroyConVarSnapshot( ConVarSnapshot_t *pSnaoshot ) = 0;
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virtual characterset_t GetCharacterSet( void ) = 0;
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virtual void SetConVarsFromGameInfo( KeyValues *pKV ) = 0;
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virtual void unk2() = 0;
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// Register, unregister vars
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virtual void RegisterConVar( ConVar *pConVar, int64 nAdditionalFlags, ConVarHandle &pCvarRef, ConVar &pCvar ) = 0;
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virtual void UnregisterConVar( ConVarHandle handle ) = 0;
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virtual ConVar* GetConVar( ConVarHandle handle ) = 0;
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// Register, unregister commands
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virtual ConCommandHandle RegisterConCommand( ConCommand *pCmd, int64 nAdditionalFlags = 0 ) = 0;
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virtual void UnregisterConCommand( ConCommandHandle handle ) = 0;
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virtual ConCommand* GetCommand( ConCommandHandle handle ) = 0;
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virtual void QueueThreadSetValue( ConVarRefAbstract *ref, CSplitScreenSlot nSlot, CVValue_t *value ) = 0;
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};
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//-----------------------------------------------------------------------------
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// These global names are defined by tier1.h, duplicated here so you
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// don't have to include tier1.h
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//-----------------------------------------------------------------------------
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// These are marked DLL_EXPORT for Linux.
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DECLARE_TIER1_INTERFACE( ICvar, cvar );
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DECLARE_TIER1_INTERFACE( ICvar, g_pCVar );
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#endif // ICVAR_H
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