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2010-07-22 01:46:14 -05:00

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535 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
#ifndef GAMECONTROLS_MISCUTILS_H
#define GAMECONTROLS_MISCUTILS_H
#ifdef _WIN32
#pragma once
#endif
abstract_class IGameUIMiscUtils
{
public:
virtual bool PointTriangleHitTest( Vector2D tringleVert0, Vector2D tringleVert1, Vector2D tringleVert2, Vector2D point ) = 0;
};
enum SublayerTypes_t
{
SUBLAYER_STATIC,
SUBLAYER_DYNAMIC,
SUBLAYER_FONT,
SUBLAYER_MAX,
};
#endif // GAMECONTROLS_MISCUTILS_H