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hl2sdk/public/entity2/entityinstance.h
zer0.k 6582eb8f46
Update CEntityInstance & remove IConnectionlessPacketHandler inheritance from INetworkGameServer (#246)
Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
2024-05-24 21:52:03 +03:00

137 lines
4.5 KiB
C++

#ifndef ENTITYINSTANCE_H
#define ENTITYINSTANCE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlsymbollarge.h"
#include "entity2/entitycomponent.h"
#include "entity2/entityidentity.h"
#include "variant.h"
#include "schemasystem/schematypes.h"
class CEntityKeyValues;
class CFieldPath;
class ISave;
class IRestore;
struct CEntityPrecacheContext;
struct ChangeAccessorFieldPathIndexInfo_t;
struct datamap_t;
class CEntityInstance
{
public:
virtual void* GetScriptDesc() = 0;
virtual ~CEntityInstance() = 0;
virtual void Connect() = 0;
virtual void Disconnect() = 0;
virtual void Precache( const CEntityPrecacheContext* pContext ) = 0;
virtual void AddedToEntityDatabase() = 0;
virtual void Spawn( const CEntityKeyValues* pKeyValues ) = 0;
virtual void PostDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
virtual void OnDataUnchangedInPVS() = 0;
virtual void Activate( /*ActivateType_t*/int activateType ) = 0;
virtual void UpdateOnRemove() = 0;
virtual void OnSetDormant( /*EntityDormancyType_t*/int prevDormancyType, /*EntityDormancyType_t*/int newDormancyType ) = 0;
virtual void* ScriptEntityIO() = 0;
virtual int ScriptAcceptInput( const CUtlSymbolLarge &sInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, const variant_t &value, int nOutputID ) = 0;
virtual void PreDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
virtual void DrawEntityDebugOverlays( uint64 debug_bits ) = 0;
virtual void DrawDebugTextOverlays( void* unk, uint64 debug_bits, int flags ) = 0;
virtual int Save( ISave &save ) = 0;
virtual int Restore( IRestore &restore ) = 0;
virtual void OnSave() = 0;
virtual void OnRestore() = 0;
virtual void unk001() = 0;
virtual int ObjectCaps() = 0;
virtual CEntityIndex RequiredEdictIndex() = 0;
// marks an entire entity for transmission over the network
virtual void NetworkStateChanged() = 0;
// marks a field for transmission over the network
// nOffset is the flattened field offset
// calculated taking into account embedded structures
// if PathIndex is specified, then the offset must start from the last object in the chain
// nItem is the index of the array element
// if the field is a CNetworkUtlVectorBase, otherwise pass -1
// PathIndex is the value to specify
// if the path to the field goes through one or more pointers, otherwise pass -1
// this value is usually a member of the CNetworkVarChainer and belongs to the last object in the chain
virtual void NetworkStateChanged( uint nOffset, int nItem = -1, ChangeAccessorFieldPathIndex_t PathIndex = ChangeAccessorFieldPathIndex_t() ) = 0;
virtual void LogFieldInfo( const char* pszFieldName, const char* pszInfo ) = 0;
virtual bool FullEdictChanged() = 0;
virtual void unk101() = 0;
virtual void unk102() = 0;
virtual ChangeAccessorFieldPathIndex_t AddChangeAccessorPath( const CFieldPath& path ) = 0;
virtual void AssignChangeAccessorPathIds() = 0;
virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_1() = 0;
virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_2() = 0;
virtual void unk201() = 0;
virtual void ReloadPrivateScripts() = 0;
virtual datamap_t* GetDataDescMap() = 0;
virtual void unk301() = 0;
virtual SchemaMetaInfoHandle_t<CSchemaClassInfo> Schema_DynamicBinding() = 0;
public:
inline CEntityHandle GetRefEHandle() const
{
return m_pEntity->GetRefEHandle();
}
inline const char *GetClassname() const
{
return m_pEntity->GetClassname();
}
inline CEntityIndex GetEntityIndex() const
{
return m_pEntity->GetEntityIndex();
}
public:
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
CEntityIdentity* m_pEntity; // 0x10
private:
void* m_hPrivateScope; // 0x18 - CEntityPrivateScriptScope
public:
CEntityKeyValues* m_pKeyValues; // 0x20
CScriptComponent* m_CScriptComponent; // 0x28
bool m_bVisibleinPVS; // 0x30
};
// -------------------------------------------------------------------------------------------------- //
// CEntityInstance dependant functions
// -------------------------------------------------------------------------------------------------- //
inline bool CEntityHandle::operator <( const CEntityInstance *pEntity ) const
{
uint32 otherIndex = (pEntity) ? pEntity->GetRefEHandle().m_Index : INVALID_EHANDLE_INDEX;
return m_Index < otherIndex;
}
inline const CEntityHandle &CEntityHandle::Set( const CEntityInstance *pEntity )
{
if(pEntity)
{
*this = pEntity->GetRefEHandle();
}
else
{
m_Index = INVALID_EHANDLE_INDEX;
}
return *this;
}
#endif // ENTITYINSTANCE_H