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hl2sdk/game/client/animatedtextureproxy.cpp
2010-07-22 01:46:14 -05:00

31 lines
807 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "BaseAnimatedTextureProxy.h"
#include "imaterialproxydict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy
{
public:
CAnimatedTextureProxy() {}
virtual ~CAnimatedTextureProxy() {}
virtual float GetAnimationStartTime( void* pBaseEntity );
};
EXPOSE_MATERIAL_PROXY( CAnimatedTextureProxy, AnimatedTexture );
#pragma warning (disable : 4100)
float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity )
{
return 0;
}