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hl2sdk/game/server/waterbullet.h
2010-07-22 01:46:14 -05:00

32 lines
851 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that simulates bullets that are underwater.
//
//=============================================================================//
#ifndef WEAPON_WATERBULLET_H
#define WEAPON_WATERBULLET_H
#ifdef _WIN32
#pragma once
#endif
#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
//=========================================================
//=========================================================
class CWaterBullet : public CBaseAnimating
{
DECLARE_CLASS( CWaterBullet, CBaseAnimating );
public:
void Precache();
void Spawn( const Vector &vecOrigin, const Vector &vecDir );
void Touch( CBaseEntity *pOther );
void BulletThink();
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
};
#endif // WEAPON_WATERBULLET_H