mirror of
https://github.com/alliedmodders/hl2sdk.git
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175 lines
6.1 KiB
C++
175 lines
6.1 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to user account information in Steam
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//
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//=============================================================================
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#ifndef ISTEAMUSER_H
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#define ISTEAMUSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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// structure that contains client callback data
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struct CallbackMsg_t
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{
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 *m_pubParam;
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int m_cubParam;
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};
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// reference to a steam call, to filter results by
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typedef int32 HSteamCall;
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enum ERegistrySubTree
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{
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k_ERegistrySubTreeNews = 0,
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k_ERegistrySubTreeApps = 1,
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k_ERegistrySubTreeSubscriptions = 2,
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k_ERegistrySubTreeGameServers = 3,
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k_ERegistrySubTreeFriends = 4,
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k_ERegistrySubTreeSystem = 5,
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};
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enum EAppUsageEvent
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{
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k_EAppUsageEventGameLaunch = 1,
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k_EAppUsageEventGameLaunchTrial = 2,
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k_EAppUsageEventMedia = 3,
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k_EAppUsageEventPreloadStart = 4,
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k_EAppUsageEventPreloadFinish = 5,
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k_EAppUsageEventMarketingMessageView = 6, // deprecated, do not use
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k_EAppUsageEventInGameAdViewed = 7,
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k_EAppUsageEventGameLaunchFreeWeekend = 8,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Functions for accessing and manipulating a steam account
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// associated with one client instance
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//-----------------------------------------------------------------------------
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class ISteamUser
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{
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public:
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// returns the HSteamUser this interface represents
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virtual HSteamUser GetHSteamUser() = 0;
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// steam account management functions
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virtual bool BLoggedOn() = 0;
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virtual CSteamID GetSteamID() = 0;
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// notify of connection to game server
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virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
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// notify of disconnect
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virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
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// game info
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virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
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// legacy authentication support - need to be called if the game server rejects the user with a 'bad ticket' error
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virtual void RefreshSteam2Login() = 0;
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};
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#define STEAMUSER_INTERFACE_VERSION "SteamUser008"
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// callbacks
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//-----------------------------------------------------------------------------
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// Purpose: called when a logon attempt has succeeded
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//-----------------------------------------------------------------------------
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struct LogonSuccess_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 1 };
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when a logon attempt has failed
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//-----------------------------------------------------------------------------
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struct LogonFailure_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 2 };
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EResult m_eResult;
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when the user logs off
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//-----------------------------------------------------------------------------
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struct LoggedOff_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 3 };
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EResult m_eResult;
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when the client is trying to retry logon after being unintentionally logged off
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//-----------------------------------------------------------------------------
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struct BeginLogonRetry_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 4 };
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};
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//-----------------------------------------------------------------------------
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// Purpose: connect to game server denied
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//-----------------------------------------------------------------------------
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struct ClientGameServerDeny_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 13 };
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uint32 m_uAppID;
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uint32 m_unGameServerIP;
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uint16 m_usGameServerPort;
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uint16 m_bSecure;
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uint32 m_uReason;
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks)
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// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect
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//-----------------------------------------------------------------------------
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struct CallbackPipeFailure_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 17 };
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};
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//-----------------------------------------------------------------------------
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// Purpose: connect to game server denied
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//-----------------------------------------------------------------------------
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struct GSPolicyResponse_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 15 };
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uint8 m_bSecure;
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};
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// C API bindings for GoldSRC, see isteamclient.h for details
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extern "C"
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{
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// C functions we export for the C API, maps to ISteamUser functions
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DLL_EXPORT void Steam_LogOn( HSteamUser hUser, HSteamPipe hSteamPipe, uint64 ulSteamID );
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DLL_EXPORT void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe );
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DLL_EXPORT bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe );
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DLL_EXPORT bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe );
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DLL_EXPORT bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg, HSteamCall *phSteamCall );
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DLL_EXPORT void Steam_FreeLastCallback( HSteamPipe hSteamPipe );
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DLL_EXPORT int Steam_GSGetSteamGameConnectToken( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbBlobMax );
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DLL_EXPORT int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure );
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DLL_EXPORT void Steam_TerminateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, uint32 unIPServer, uint16 usPortServer );
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typedef bool (*PFNSteam_BGetCallback)( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg, HSteamCall *phSteamCall );
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typedef void (*PFNSteam_FreeLastCallback)( HSteamPipe hSteamPipe );
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}
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#endif // ISTEAMUSER_H
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