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hl2sdk/public/steam/isteamapps.h

40 lines
1.3 KiB
C++

//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to app data in Steam
//
//=============================================================================
#ifndef ISTEAMAPPS_H
#define ISTEAMAPPS_H
#ifdef _WIN32
#pragma once
#endif
#include "steam/isteamapps.h"
//-----------------------------------------------------------------------------
// Purpose: interface to app data
//-----------------------------------------------------------------------------
class ISteamApps
{
public:
// returns 0 if the key does not exist
// this may be true on first call, since the app data may not be cached locally yet
// If you expect it to exists wait for the AppDataChanged_t after the first failure and ask again
virtual int GetAppData( uint32 nAppID, const char *pchKey, char *pchValue, int cchValueMax ) = 0;
};
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION001"
//-----------------------------------------------------------------------------
// Purpose: called when new information about an app has arrived
//-----------------------------------------------------------------------------
struct AppDataChanged_t
{
enum { k_iCallback = k_iSteamAppsCallbacks + 1 };
uint32 m_nAppID;
bool m_bWebDataChanged;
};
#endif // ISTEAMAPPS_H