mirror of
https://github.com/alliedmodders/hl2sdk.git
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169 lines
6.7 KiB
C++
169 lines
6.7 KiB
C++
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to friends data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMFRIENDS_H
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#define ISTEAMFRIENDS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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//-----------------------------------------------------------------------------
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// Purpose: set of relationships to other users
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//-----------------------------------------------------------------------------
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// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE
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enum EFriendRelationship
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{
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k_EFriendRelationshipNone = 0,
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k_EFriendRelationshipBlocked = 1,
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k_EFriendRelationshipRequestRecipient = 2,
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k_EFriendRelationshipFriend = 3,
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k_EFriendRelationshipRequestInitiator = 4,
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};
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//-----------------------------------------------------------------------------
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// Purpose: list of states a friend can be in
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//-----------------------------------------------------------------------------
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enum EPersonaState
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{
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k_EPersonaStateOffline = 0, // friend is not currently logged on
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k_EPersonaStateOnline = 1, // friend is logged on
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k_EPersonaStateBusy = 2, // user is on, but busy
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k_EPersonaStateAway = 3, // auto-away feature
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k_EPersonaStateSnooze = 4, // auto-away for a long time
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k_EPersonaStateMax,
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};
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// for enumerating friends list
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enum k_EFriendFlags
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{
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k_EFriendFlagNone = 0x00,
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k_EFriendFlagBlocked = 0x01,
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k_EFriendFlagFriendshipRequested = 0x02,
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k_EFriendFlagImmediate = 0x04, // "regular" friend
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k_EFriendFlagClanMember = 0x08,
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k_EFriendFlagOnGameServer = 0x10,
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// k_EFriendFlagHasPlayedWith = 0x20,
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// k_EFriendFlagFriendOfFriend = 0x40,
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k_EFriendFlagRequestingFriendship = 0x80,
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k_EFriendFlagRequestingInfo = 0x100,
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k_EFriendFlagAll = 0xFFFF,
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};
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enum { k_cchPersonaNameMax = 128 };
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// size limit on chat room or member metadata
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const uint32 k_cubChatMetadataMax = 4096;
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//-----------------------------------------------------------------------------
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// Purpose: interface to friends
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//-----------------------------------------------------------------------------
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class ISteamFriends
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{
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public:
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// returns the local players name - guaranteed to not be NULL.
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virtual const char *GetPersonaName() = 0;
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// sets the player name, stores it on the server and publishes the changes to all friends who are online
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virtual void SetPersonaName( const char *pchPersonaName ) = 0;
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// gets the friend status of the current user
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virtual EPersonaState GetPersonaState() = 0;
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// friend iteration
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virtual int GetFriendCount( int iFriendFlags ) = 0;
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virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0;
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// gets the relationship to a user
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virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
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// returns true if the specified user is considered a friend (can see our online status)
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virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
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// returns the name of a friend - guaranteed to not be NULL.
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virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
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// gets the avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
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virtual int GetFriendAvatar( CSteamID steamIDFriend ) = 0;
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// returns true if the friend is actually in a game
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virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0;
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// accesses old friends names - returns an empty string when their are no more items in the history
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virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
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// returns true if the specified user is considered a friend
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virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0;
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// clan functions
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virtual int GetClanCount() = 0;
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virtual CSteamID GetClanByIndex( int iClan ) = 0;
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virtual const char *GetClanName( CSteamID steamIDClan ) = 0;
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// iterators for any source
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virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0;
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virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0;
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virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0;
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// User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI)
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virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0;
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// activates the game overlay, with an optional dialog to open ("Friends", "Community", "Players", "Settings")
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virtual void ActivateGameOverlay( const char *pchDialog ) = 0;
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};
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#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends003"
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//-----------------------------------------------------------------------------
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// Purpose: called when a friends' status changes
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//-----------------------------------------------------------------------------
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struct PersonaStateChange_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 4 };
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uint64 m_ulSteamID; // steamID of the friend who changed
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int m_nChangeFlags; // what's changed
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};
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// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user
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// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend
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enum EPersonaChange
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{
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k_EPersonaChangeName = 0x001,
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k_EPersonaChangeStatus = 0x002,
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k_EPersonaChangeComeOnline = 0x004,
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k_EPersonaChangeGoneOffline = 0x008,
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k_EPersonaChangeGamePlayed = 0x010,
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k_EPersonaChangeGameServer = 0x020,
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k_EPersonaChangeAvatar = 0x040,
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k_EPersonaChangeJoinedSource= 0x080,
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k_EPersonaChangeLeftSource = 0x100,
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k_EPersonaChangeRelationshipChanged = 0x200,
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k_EPersonaChangeNameFirstSet = 0x400,
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};
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//-----------------------------------------------------------------------------
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// Purpose: posted when game overlay activates or deactivates
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//-----------------------------------------------------------------------------
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struct GameOverlayActivated_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 31 };
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uint8 m_bActive; // true if it's just been activated, false otherwise
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when the user tries to join a different game server from their friends list
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//-----------------------------------------------------------------------------
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struct GameServerChangeRequested_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 32 };
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char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com")
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char m_rgchPassword[64]; // server password, if any
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};
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#endif // ISTEAMFRIENDS_H
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