//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== // // Purpose: // //============================================================================= #ifndef VIEWPOSTPROCESS_H #define VIEWPOSTPROCESS_H #if defined( _WIN32 ) #pragma once #endif void DoEnginePostProcessing( int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui = false ); void DoImageSpaceMotionBlur( const CViewSetup &view, int x, int y, int w, int h ); #endif // VIEWPOSTPROCESS_H