Debug
Win32
Release
Win32
tier1
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
StaticLibrary
MultiByte
tier1
StaticLibrary
MultiByte
tier1
<_ProjectFileVersion>10.0.30319.1
..\lib\public\
.\Debug\win32\
..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
..\lib\public\
.\Release\win32\
..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
/MP
Disabled
..\common;..\public;..\public\tier0;..\public\tier1
_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
EditAndContinue
CompileAsCpp
$(IntDir)/
Prompt
false
;Rpcrt4.lib
..\lib\public\tier1.lib
true
false
/ignore:4221
true
true
$(OutDir)/tier1.bsc
/MP /d2Zi+
MaxSpeed
AnySuitable
true
Speed
..\common;..\public;..\public\tier0;..\public\tier1
WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve
true
false
MultiThreaded
false
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
OldStyle
CompileAsCpp
$(IntDir)/
Prompt
false
;Rpcrt4.lib
..\lib\public\tier1.lib
true
false
/ignore:4221
true
true
$(OutDir)/tier1.bsc
Sync
Sync