Debug Win32 Release Win32 tier1 {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} StaticLibrary MultiByte tier1 StaticLibrary MultiByte tier1 <_ProjectFileVersion>10.0.30319.1 ..\lib\public\ .\Debug\win32\ ..\devtools\vstools;$(ExecutablePath);$(Path) true true true ..\lib\public\ .\Release\win32\ ..\devtools\vstools;$(ExecutablePath);$(Path) true true true /MP Disabled ..\common;..\public;..\public\tier0;..\public\tier1 _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp $(IntDir)/ Prompt false ;Rpcrt4.lib ..\lib\public\tier1.lib true false /ignore:4221 true true $(OutDir)/tier1.bsc /MP /d2Zi+ MaxSpeed AnySuitable true Speed ..\common;..\public;..\public\tier0;..\public\tier1 WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve true false MultiThreaded false true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true OldStyle CompileAsCpp $(IntDir)/ Prompt false ;Rpcrt4.lib ..\lib\public\tier1.lib true false /ignore:4221 true true $(OutDir)/tier1.bsc Sync Sync