//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates general data needed by clients for every player. // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_playerresource.h" #include "c_team.h" #ifdef HL2MP #include "hl2mp_gamerules.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_PlayerResource, DT_PlayerResource, CPlayerResource) RecvPropArray3( RECVINFO_ARRAY(m_iPing), RecvPropInt( RECVINFO(m_iPing[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iScore), RecvPropInt( RECVINFO(m_iScore[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iDeaths), RecvPropInt( RECVINFO(m_iDeaths[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bConnected), RecvPropInt( RECVINFO(m_bConnected[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iTeam), RecvPropInt( RECVINFO(m_iTeam[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bAlive), RecvPropInt( RECVINFO(m_bAlive[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iHealth), RecvPropInt( RECVINFO(m_iHealth[0]))), END_RECV_TABLE() C_PlayerResource *g_PR; IGameResources * GameResources( void ) { return g_PR; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerResource::C_PlayerResource() { memset( m_szName, 0, sizeof( m_szName ) ); memset( m_iPing, 0, sizeof( m_iPing ) ); // memset( m_iPacketloss, 0, sizeof( m_iPacketloss ) ); memset( m_iScore, 0, sizeof( m_iScore ) ); memset( m_iDeaths, 0, sizeof( m_iDeaths ) ); memset( m_bConnected, 0, sizeof( m_bConnected ) ); memset( m_iTeam, 0, sizeof( m_iTeam ) ); memset( m_bAlive, 0, sizeof( m_bAlive ) ); memset( m_iHealth, 0, sizeof( m_iHealth ) ); for ( int i=0; i MAX_PLAYERS ) { Assert( false ); return "ERRORNAME"; } if ( !IsConnected( iIndex ) ) return "unconnected"; // Yuck, make sure it's up to date player_info_t sPlayerInfo; if ( engine->GetPlayerInfo( iIndex, &sPlayerInfo ) ) { Q_strncpy( m_szName[iIndex], sPlayerInfo.name, MAX_PLAYER_NAME_LENGTH ); } else { return "unconnected"; } return m_szName[iIndex]; } bool C_PlayerResource::IsAlive(int iIndex ) { return m_bAlive[iIndex]; } int C_PlayerResource::GetTeam(int iIndex ) { if ( iIndex < 0 || iIndex > MAX_PLAYERS ) { Assert( false ); return 0; } else { return m_iTeam[iIndex]; } } const char * C_PlayerResource::GetTeamName(int index) { C_Team *team = GetGlobalTeam( index ); if ( !team ) return "Unknown"; return team->Get_Name(); } int C_PlayerResource::GetTeamScore(int index) { C_Team *team = GetGlobalTeam( index ); if ( !team ) return 0; return team->Get_Score(); } int C_PlayerResource::GetFrags(int index ) { return 666; } bool C_PlayerResource::IsLocalPlayer(int index) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return false; return ( index == pPlayer->entindex() ); } bool C_PlayerResource::IsHLTV(int index) { if ( !IsConnected( index ) ) return false; player_info_t sPlayerInfo; if ( engine->GetPlayerInfo( index, &sPlayerInfo ) ) { return sPlayerInfo.ishltv; } return false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool C_PlayerResource::IsFakePlayer( int iIndex ) { if ( !IsConnected( iIndex ) ) return false; // Yuck, make sure it's up to date player_info_t sPlayerInfo; if ( engine->GetPlayerInfo( iIndex, &sPlayerInfo ) ) { return sPlayerInfo.fakeplayer; } return false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetPing( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iPing[iIndex]; } //----------------------------------------------------------------------------- // Purpose: /*----------------------------------------------------------------------------- int C_PlayerResource::GetPacketloss( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iPacketloss[iIndex]; }*/ //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetPlayerScore( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iScore[iIndex]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetDeaths( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iDeaths[iIndex]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetHealth( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iHealth[iIndex]; } const Color &C_PlayerResource::GetTeamColor(int index ) { if ( index < 0 || index >= MAX_TEAMS ) { Assert( false ); static Color blah; return blah; } else { return m_Colors[index]; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool C_PlayerResource::IsConnected( int iIndex ) { if ( iIndex < 0 || iIndex > MAX_PLAYERS ) return false; else return m_bConnected[iIndex]; }