# # SDK Makefile for x86 Linux # # ############################################################################# # Developer configurable items ############################################################################# # the name of the mod binary (_i486.so is appended to the end) NAME=server # the location of the vcproj that builds the mod MOD_PROJ=../game/server/server_scratch-2005.vcproj # the name of the mod configuration (typically _) MOD_CONFIG=ServerSDK_ReleaseWin32 # the directory the base binaries (tier0_i486.so, etc) are located # this should point to your orange box subfolder of where you have srcds installed. GAME_DIR=~/srcds/orangebox # the path to your mods directory # set this so that 'make install' or 'make installrelease' will copy your binary over automatically. MOD_DIR=$(GAME_DIR)/scratchmod # compiler options (gcc 3.4.1 or above is required - 4.1.2+ recommended) CC=/usr/local/bin/gcc CPLUS=/usr/local/bin/g++ CLINK=/usr/local/bin/gcc CPP_LIB=" /usr/local/lib/libstdc++.a /usr/local/lib/libgcc_eh.a" # put any compiler flags you want passed here USER_CFLAGS= # link flags for your mod, make sure to include any special libraries here LDFLAGS="-lm -ldl $(SOURCE_DIR)/lib/linux/particles_486.a $(SOURCE_DIR)/lib/linux/dmxloader_486.a $(SOURCE_DIR)/lib/linux/mathlib_486.a tier0_i486.so vstdlib_i486.so $(SOURCE_DIR)/lib/linux/tier1_486.a $(SOURCE_DIR)/lib/linux/tier2_486.a $(SOURCE_DIR)/lib/linux/tier3_486.a $(SOURCE_DIR)/lib/linux/choreoobjects_486.a steam_api_i486.so" # XERCES 2.6.0 or above ( http://xml.apache.org/xerces-c/ ) is used by the vcproj to makefile converter # it must be installed before being able to run this makefile # if you have xerces installed already you should be able to use the two lines below XERCES_INC_DIR=/usr/include XERCES_LIB_DIR=/usr/lib ############################################################################# # Things below here shouldn't need to be altered ############################################################################# MAKE=make # the dir we want to put binaries we build into BUILD_DIR=. # the place to put object files BUILD_OBJ_DIR=$(BUILD_DIR)/obj # the location of the source code SOURCE_DIR=.. # the CPU target for the build, must be i486 for now ARCH=i486 ARCH_CFLAGS=-mtune=i686 -march=pentium3 -mmmx -O3 # -fpermissive is so gcc 3.4.x doesn't complain about some template stuff BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl #flags passed to the c compiler #CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTIMIZER_FLAGS) $(BASE_CFLAGS) -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -UPROTECTED_THINGS_ENABLE" CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -UPROTECTED_THINGS_ENABLE" # define list passed to make for the sub makefile BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \ BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \ SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \ CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \ ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \ XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR) # Project Makefile MAKE_MOD=Makefile.server MAKE_VCPM=Makefile.vcpm MAKE_PLUGIN=Makefile.plugin all: check vcpm server check: if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi cd $(BUILD_DIR) vcpm: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) server: vcpm if [ ! -f "tier0_i486.so" ]; then ln -s $(GAME_DIR)/bin/tier0_i486.so .; fi if [ ! -f "vstdlib_i486.so" ]; then ln -s $(GAME_DIR)/bin/vstdlib_i486.so .; fi if [ ! -f "steam_api_i486.so" ]; then ln -s $(GAME_DIR)/bin/steam_api_i486.so .; fi # When running over samba we need to copy the files because symlinking isn't possible. # cp -f $(GAME_DIR)/bin/tier0_i486.so . # cp -f $(GAME_DIR)/bin/vstdlib_i486.so . # cp -f $(GAME_DIR)/bin/steam_api_i486.so . ./vcpm $(MOD_PROJ) $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) plugin: $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean install: cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so installrelease: cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so