#ifndef _INCLUDED_ASW_BONE_MERGE_H #define _INCLUDED_ASW_BONE_MERGE_H #ifdef _WIN32 #pragma once #endif #include "bone_merge_cache.h" class CASW_Bone_Merge_Cache : public CBoneMergeCache { public: typedef CBoneMergeCache BaseClass; CASW_Bone_Merge_Cache(); // This copies the transform from all bones in the followed entity that have // names that match our bones. virtual void MergeMatchingBones( int boneMask, CBoneBitList &boneComputed, bool bOverrideDirection, const Vector &vecDir ); int m_nRightHandBoneID; }; #endif //_INCLUDED_ASW_BONE_MERGE_H