//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "const.h" #include "toolframework/itoolentity.h" #include "entitylist.h" #include "toolframework/itoolsystem.h" #include "KeyValues.h" #include "icliententity.h" #include "iserverentity.h" #include "sceneentity.h" #include "particles/particles.h" //----------------------------------------------------------------------------- // Interface from engine to tools for manipulating entities //----------------------------------------------------------------------------- class CServerTools : public IServerTools { public: // Inherited from IServerTools virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity ); virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL ); virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL ); virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL ); virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL ); virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL ); virtual void *FirstEntity( void ); virtual void *NextEntity( void *pEntity ); virtual void *FindEntityByHammerID( int iHammerID ); virtual bool GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen ); virtual bool SetKeyValue( void *pEntity, const char *szField, const char *szValue ); virtual bool SetKeyValue( void *pEntity, const char *szField, float flValue ); virtual bool SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue ); virtual void *CreateEntityByName( const char *szClassName ); virtual void DispatchSpawn( void *pEntity ); virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ); virtual void AddOriginToPVS( const Vector &org ); }; //----------------------------------------------------------------------------- // Singleton //----------------------------------------------------------------------------- static CServerTools g_ServerTools; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools ); IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity ) { if ( pClientEntity == NULL ) return NULL; CBaseHandle ehandle = pClientEntity->GetRefEHandle(); if ( ehandle.GetEntryIndex() >= MAX_EDICTS ) return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only #if 0 // this fails, since the server entities have extra bits in their serial numbers, // since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10 // Brian believes that everything should just restrict itself to 10 to make things simpler, // so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle ); if ( pNet == NULL ) return NULL; CBaseEntity *pServerEnt = pNet->GetBaseEntity(); return pServerEnt; #else IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() ); if ( pEnt == NULL ) return NULL; CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() ); const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1; if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) ) return NULL; IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt ); return pUnk->GetBaseEntity(); #endif } bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return false; org = pPlayer->EyePosition(); ang = pPlayer->EyeAngles(); return true; } bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return false; pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() ); pPlayer->SnapEyeAngles( ang ); // Disengage from hierarchy pPlayer->SetParent( NULL ); return true; } int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return 0; return pPlayer->GetFOV(); } bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return false; pPlayer->SetDefaultFOV( fov ); CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner(); return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov ); } bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return true; return pPlayer->GetMoveType() == MOVETYPE_NOCLIP; } void *CServerTools::FirstEntity( void ) { return (void *)gEntList.FirstEnt(); } void *CServerTools::NextEntity( void *pEntity ) { CBaseEntity *pEnt; if ( pEntity == NULL ) { pEnt = gEntList.FirstEnt(); } else { pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity ); } return (void *)pEnt; } void *CServerTools::FindEntityByHammerID( int iHammerID ) { CBaseEntity *pEntity = gEntList.FirstEnt(); while (pEntity) { if (pEntity->m_iHammerID == iHammerID) return (void *)pEntity; pEntity = gEntList.NextEnt( pEntity ); } return NULL; } bool CServerTools::GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen ) { CBaseEntity *pEnt = (CBaseEntity *)pEntity; return pEnt->GetKeyValue( szField, szValue, iMaxLen ); } bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const char *szValue ) { CBaseEntity *pEnt = (CBaseEntity *)pEntity; return pEnt->KeyValue( szField, szValue ); } bool CServerTools::SetKeyValue( void *pEntity, const char *szField, float flValue ) { CBaseEntity *pEnt = (CBaseEntity *)pEntity; return pEnt->KeyValue( szField, flValue ); } bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue ) { CBaseEntity *pEnt = (CBaseEntity *)pEntity; return pEnt->KeyValue( szField, vecValue ); } //----------------------------------------------------------------------------- // entity spawning //----------------------------------------------------------------------------- void *CServerTools::CreateEntityByName( const char *szClassName ) { return ::CreateEntityByName( szClassName ); } void CServerTools::DispatchSpawn( void *pEntity ) { ::DispatchSpawn( (CBaseEntity *)pEntity ); } //----------------------------------------------------------------------------- // Reload particle definitions //----------------------------------------------------------------------------- void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ) { // FIXME: Use file name to determine if we care about this data CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY ); g_pParticleSystemMgr->ReadParticleConfigFile( buf, true ); } void CServerTools::AddOriginToPVS( const Vector &org ) { engine->AddOriginToPVS( org ); } // Interface from engine to tools for manipulating entities class CServerChoreoTools : public IServerChoreoTools { public: // Iterates through ALL entities (separate list for client vs. server) virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt ) { CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt ); ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" ); return reinterpret_cast< EntitySearchResult >( ent ); } virtual const char *GetSceneFile( EntitySearchResult sr ) { CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr ); if ( !sr ) return ""; if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) ) return ""; return GetSceneFilename( ent ); } // For interactive editing virtual int GetEntIndex( EntitySearchResult sr ) { CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr ); if ( !ent ) return -1; return ent->entindex(); } virtual void ReloadSceneFromDisk( int entindex ) { CBaseEntity *ent = CBaseEntity::Instance( entindex ); if ( !ent ) return; ::ReloadSceneFromDisk( ent ); } }; static CServerChoreoTools g_ServerChoreoTools; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools ); //------------------------------------------------------------------------------ // Applies keyvalues to the entity by hammer ID. //------------------------------------------------------------------------------ void CC_Ent_Keyvalue( const CCommand &args ) { // Must have an odd number of arguments. if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) ) { Msg( "Format: ent_keyvalue \"key1\"=\"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" ); return; } int nID = atoi( args[1] ); void *pEnt = g_ServerTools.FindEntityByHammerID( nID ); if ( !pEnt ) { Msg( "Entity ID %d not found.\n" ); return; } int nArg = 2; while ( nArg < args.ArgC() ) { const char *pszKey = args[ nArg ]; const char *pszValue = args[ nArg + 1 ]; nArg += 2; g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue ); } } static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue =,=,...,=\n", FCVAR_CHEAT);