//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #ifndef INPUTENUMS_H #define INPUTENUMS_H #ifdef _WIN32 #pragma once #endif // Standard maximum +/- value of a joystick axis #define MAX_BUTTONSAMPLE 32768 #if !defined( _X360 ) #define INVALID_USER_ID -1 #else #define INVALID_USER_ID XBX_INVALID_USER_ID #endif //----------------------------------------------------------------------------- // Forward declarations: //----------------------------------------------------------------------------- enum { MAX_JOYSTICKS = 1, MOUSE_BUTTON_COUNT = 5, MAX_NOVINT_DEVICES = 2, }; #if defined( LINUX ) // Linux has a slightly different mapping order on the joystick axes enum JoystickAxis_t { JOY_AXIS_X = 0, JOY_AXIS_Y, JOY_AXIS_Z, JOY_AXIS_U, JOY_AXIS_R, JOY_AXIS_V, MAX_JOYSTICK_AXES, }; #else enum JoystickAxis_t { JOY_AXIS_X = 0, JOY_AXIS_Y, JOY_AXIS_Z, JOY_AXIS_R, JOY_AXIS_U, JOY_AXIS_V, MAX_JOYSTICK_AXES, }; #endif //----------------------------------------------------------------------------- // Extra mouse codes //----------------------------------------------------------------------------- enum { MS_WM_XBUTTONDOWN = 0x020B, MS_WM_XBUTTONUP = 0x020C, MS_WM_XBUTTONDBLCLK = 0x020D, MS_MK_BUTTON4 = 0x0020, MS_MK_BUTTON5 = 0x0040, }; //----------------------------------------------------------------------------- // Events //----------------------------------------------------------------------------- enum InputEventType_t { IE_ButtonPressed = 0, // m_nData contains a ButtonCode_t IE_ButtonReleased, // m_nData contains a ButtonCode_t IE_ButtonDoubleClicked, // m_nData contains a ButtonCode_t IE_AnalogValueChanged, // m_nData contains an AnalogCode_t, m_nData2 contains the value IE_FirstSystemEvent = 100, IE_Quit = IE_FirstSystemEvent, IE_ControllerInserted, // m_nData contains the controller ID IE_ControllerUnplugged, // m_nData contains the controller ID IE_FirstVguiEvent = 1000, // Assign ranges for other systems that post user events here IE_FirstAppEvent = 2000, }; struct InputEvent_t { int m_nType; // Type of the event (see InputEventType_t) int m_nTick; // Tick on which the event occurred int m_nData; // Generic 32-bit data, what it contains depends on the event int m_nData2; // Generic 32-bit data, what it contains depends on the event int m_nData3; // Generic 32-bit data, what it contains depends on the event }; #endif // INPUTENUMS_H