//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef COLORFORMAT_H #define COLORFORMAT_H #ifdef _WIN32 #pragma once #endif #include #include "mathlib/vector.h" #include "mathlib/vector2d.h" #include "mathlib/vector4d.h" #include "mathlib/vertexcolor.h" enum ColorFormat_t { COLOR_FORMAT_UNKNOWN = 0, COLOR_FORMAT_R32G32B32A32_TYPELESS = 1, COLOR_FORMAT_R32G32B32A32_FLOAT = 2, COLOR_FORMAT_R32G32B32A32_UINT = 3, COLOR_FORMAT_R32G32B32A32_SINT = 4, COLOR_FORMAT_R32G32B32_TYPELESS = 5, COLOR_FORMAT_R32G32B32_FLOAT = 6, COLOR_FORMAT_R32G32B32_UINT = 7, COLOR_FORMAT_R32G32B32_SINT = 8, COLOR_FORMAT_R16G16B16A16_TYPELESS = 9, COLOR_FORMAT_R16G16B16A16_FLOAT = 10, COLOR_FORMAT_R16G16B16A16_UNORM = 11, COLOR_FORMAT_R16G16B16A16_UINT = 12, COLOR_FORMAT_R16G16B16A16_SNORM = 13, COLOR_FORMAT_R16G16B16A16_SINT = 14, COLOR_FORMAT_R32G32_TYPELESS = 15, COLOR_FORMAT_R32G32_FLOAT = 16, COLOR_FORMAT_R32G32_UINT = 17, COLOR_FORMAT_R32G32_SINT = 18, COLOR_FORMAT_R32G8X24_TYPELESS = 19, COLOR_FORMAT_D32_FLOAT_S8X24_UINT = 20, COLOR_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, COLOR_FORMAT_X32_TYPELESS_G8X24_UINT = 22, COLOR_FORMAT_R10G10B10A2_TYPELESS = 23, COLOR_FORMAT_R10G10B10A2_UNORM = 24, COLOR_FORMAT_R10G10B10A2_UINT = 25, COLOR_FORMAT_R11G11B10_FLOAT = 26, COLOR_FORMAT_R8G8B8A8_TYPELESS = 27, COLOR_FORMAT_R8G8B8A8_UNORM = 28, COLOR_FORMAT_R8G8B8A8_UNORM_SRGB = 29, COLOR_FORMAT_R8G8B8A8_UINT = 30, COLOR_FORMAT_R8G8B8A8_SNORM = 31, COLOR_FORMAT_R8G8B8A8_SINT = 32, COLOR_FORMAT_R16G16_TYPELESS = 33, COLOR_FORMAT_R16G16_FLOAT = 34, COLOR_FORMAT_R16G16_UNORM = 35, COLOR_FORMAT_R16G16_UINT = 36, COLOR_FORMAT_R16G16_SNORM = 37, COLOR_FORMAT_R16G16_SINT = 38, COLOR_FORMAT_R32_TYPELESS = 39, COLOR_FORMAT_D32_FLOAT = 40, COLOR_FORMAT_R32_FLOAT = 41, COLOR_FORMAT_R32_UINT = 42, COLOR_FORMAT_R32_SINT = 43, COLOR_FORMAT_R24G8_TYPELESS = 44, COLOR_FORMAT_D24_UNORM_S8_UINT = 45, COLOR_FORMAT_R24_UNORM_X8_TYPELESS = 46, COLOR_FORMAT_X24_TYPELESS_G8_UINT = 47, COLOR_FORMAT_R8G8_TYPELESS = 48, COLOR_FORMAT_R8G8_UNORM = 49, COLOR_FORMAT_R8G8_UINT = 50, COLOR_FORMAT_R8G8_SNORM = 51, COLOR_FORMAT_R8G8_SINT = 52, COLOR_FORMAT_R16_TYPELESS = 53, COLOR_FORMAT_R16_FLOAT = 54, COLOR_FORMAT_D16_UNORM = 55, COLOR_FORMAT_R16_UNORM = 56, COLOR_FORMAT_R16_UINT = 57, COLOR_FORMAT_R16_SNORM = 58, COLOR_FORMAT_R16_SINT = 59, COLOR_FORMAT_R8_TYPELESS = 60, COLOR_FORMAT_R8_UNORM = 61, COLOR_FORMAT_R8_UINT = 62, COLOR_FORMAT_R8_SNORM = 63, COLOR_FORMAT_R8_SINT = 64, COLOR_FORMAT_A8_UNORM = 65, COLOR_FORMAT_R1_UNORM = 66, COLOR_FORMAT_R9G9B9E5_SHAREDEXP = 67, COLOR_FORMAT_R8G8_B8G8_UNORM = 68, COLOR_FORMAT_G8R8_G8B8_UNORM = 69, COLOR_FORMAT_BC1_TYPELESS = 70, COLOR_FORMAT_BC1_UNORM = 71, COLOR_FORMAT_BC1_UNORM_SRGB = 72, COLOR_FORMAT_BC2_TYPELESS = 73, COLOR_FORMAT_BC2_UNORM = 74, COLOR_FORMAT_BC2_UNORM_SRGB = 75, COLOR_FORMAT_BC3_TYPELESS = 76, COLOR_FORMAT_BC3_UNORM = 77, COLOR_FORMAT_BC3_UNORM_SRGB = 78, COLOR_FORMAT_BC4_TYPELESS = 79, COLOR_FORMAT_BC4_UNORM = 80, COLOR_FORMAT_BC4_SNORM = 81, COLOR_FORMAT_BC5_TYPELESS = 82, COLOR_FORMAT_BC5_UNORM = 83, COLOR_FORMAT_BC5_SNORM = 84, COLOR_FORMAT_B5G6R5_UNORM = 85, COLOR_FORMAT_B5G5R5A1_UNORM = 86, COLOR_FORMAT_B8G8R8A8_UNORM = 87, COLOR_FORMAT_B8G8R8X8_UNORM = 88, COLOR_FORMAT_FORCE_UINT = 0xffffffffUL, }; template < class T > inline ColorFormat_t ComputeColorFormat( T* ) { return COLOR_FORMAT_UNKNOWN; } template <> inline ColorFormat_t ComputeColorFormat( float32* ) { return COLOR_FORMAT_R32_FLOAT; } template <> inline ColorFormat_t ComputeColorFormat( Vector2D* ) { return COLOR_FORMAT_R32G32_FLOAT; } template <> inline ColorFormat_t ComputeColorFormat( Vector* ) { return COLOR_FORMAT_R32G32B32_FLOAT; } template <> inline ColorFormat_t ComputeColorFormat( Vector4D* ) { return COLOR_FORMAT_R32G32B32A32_FLOAT; } template <> inline ColorFormat_t ComputeColorFormat( VertexColor_t* ) { // FIXME: How to get at SRGB formats? return COLOR_FORMAT_R8G8B8A8_UNORM; } #endif // COLORFORMAT_H