ALWAYS_SEARCH_USER_PATHS = YES HEADER_SEARCH_PATHS = $(HEADER_SEARCH_PATHS) $(SDKROOT)/usr/include/malloc ARCHS = i386 ONLY_ACTIVE_ARCH = NO COPY_PHASE_STRIP = NO DEBUG_INFORMATION_FORMAT = dwarf-with-dsym DEAD_CODE_STRIPPING = YES PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES GCC_C_LANGUAGE_STANDARD = gnu99 GCC_ENABLE_OBJC_EXCEPTIONS = YES GCC_SYMBOLS_PRIVATE_EXTERN = YES GCC_INLINES_ARE_PRIVATE_EXTERN = YES GCC_REUSE_STRINGS = YES // CPP11_NO_LIBCXX is used to gate some C++11 features that require that we // switch to libc++. We haven't switched to libc++11 because we have been unable // to find a clean way to build libcef_dll_wrapper with libc++. // We currently build libcef for Steam which needs to run on 10.5, and Xcode // does not support linking with libc++ and targeting 10.5. // Once libcef_dll_wrapper has been built with libc++, and you rebuild protobuf // with libc++ (which is trivial), you can remove CPP11_NO_LIBCXX and add the // following line to the xcconfig: // CLANG_CXX_LIBRARY = libc++ GCC_PREPROCESSOR_DEFINITIONS = _DLL_EXT=.dylib NO_MALLOC_OVERRIDE=1 VPROF_LEVEL=1 NO_HOOK_MALLOC=1 PNG_NO_PEDANTIC_WARNINGS CPP11_NO_LIBCXX BASE_CFLAGS= -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE -ftemplate-depth=512 GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = NO WARNING_CFLAGS = -Wno-deprecated-writable-strings -Wno-switch-enum -Wno-switch -Wno-unused-value -Wno-parentheses -Wno-logical-op-parentheses -Wno-c++11-narrowing // CLANG - and use the ccache wrapper GCC_VERSION = com.apple.compilers.llvm.clang.1_0 CC = $(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper LDPLUSPLUS = $(DT_TOOLCHAIN_DIR)/usr/bin/clang++ CLANG_WARN_CXX0X_EXTENSIONS = NO CLANG_CXX_LANGUAGE_STANDARD = gnu++11 // include gets confused, 'cause ivp has one, and the system has one, and only one // gets into the header map, so sacrifice speed for corectness. USE_HEADERMAP = NO SDKROOT = macosx10.9 MACOSX_DEPLOYMENT_TARGET = 10.5 GCC_FAST_MATH = YES