//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef FILESYSTEM_PASSTHRU_H #define FILESYSTEM_PASSTHRU_H #ifdef _WIN32 #pragma once #endif #include "filesystem.h" #include #include #ifdef AsyncRead #undef AsyncRead #undef AsyncReadMutiple #endif // // These classes pass all filesystem interface calls through to another filesystem // interface. They can be used anytime you want to override a couple things in // a filesystem. VMPI uses this to override the base filesystem calls while // allowing the rest of the filesystem functionality to work on the master. // template class CInternalFileSystemPassThru : public Base { public: CInternalFileSystemPassThru() { m_pBaseFileSystemPassThru = NULL; } virtual void InitPassThru( IBaseFileSystem *pBaseFileSystemPassThru ) { m_pBaseFileSystemPassThru = pBaseFileSystemPassThru; } virtual int Read( void* pOutput, int size, FileHandle_t file ) { return m_pBaseFileSystemPassThru->Read( pOutput, size, file ); } virtual int Write( void const* pInput, int size, FileHandle_t file ) { return m_pBaseFileSystemPassThru->Write( pInput, size, file ); } virtual FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID ) { return m_pBaseFileSystemPassThru->Open( pFileName, pOptions, pathID ); } virtual void Close( FileHandle_t file ) { m_pBaseFileSystemPassThru->Close( file ); } virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType ) { m_pBaseFileSystemPassThru->Seek( file, pos, seekType ); } virtual unsigned int Tell( FileHandle_t file ) { return m_pBaseFileSystemPassThru->Tell( file ); } virtual unsigned int Size( FileHandle_t file ) { return m_pBaseFileSystemPassThru->Size( file ); } virtual unsigned int Size( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->Size( pFileName, pPathID ); } virtual void Flush( FileHandle_t file ) { m_pBaseFileSystemPassThru->Flush( file ); } virtual bool Precache( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->Precache( pFileName, pPathID ); } virtual bool FileExists( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->FileExists( pFileName, pPathID ); } virtual bool IsFileWritable( char const *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->IsFileWritable( pFileName, pPathID ); } virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID ) { return m_pBaseFileSystemPassThru->SetFileWritable( pFileName, writable, pPathID ); } virtual long GetFileTime( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->GetFileTime( pFileName, pPathID ); } virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pBaseFileSystemPassThru->ReadFile( pFileName, pPath, buf, nMaxBytes, nStartingByte, pfnAlloc ); } virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf ) { return m_pBaseFileSystemPassThru->WriteFile( pFileName, pPath, buf ); } #ifdef _XBOX virtual bool IsFileOnLocalHDD( const char *pFileName, const char *pPath, int &pathID, unsigned int &offset, unsigned int &length ) { return m_pBaseFileSystemPassThru->IsFileOnLocalHDD( pFileName, pPath, pathID, offset, length ); } virtual bool GetSearchPathFromId( int pathID, char *pPath, int nPathLen, bool &bIsPackFile ) { return m_pBaseFileSystemPassThru->GetSearchPathFromId( pathID, pPath, nPathLen, bIsPackFile ); } #endif protected: IBaseFileSystem *m_pBaseFileSystemPassThru; }; class CBaseFileSystemPassThru : public CInternalFileSystemPassThru { public: }; class CFileSystemPassThru : public CInternalFileSystemPassThru { public: typedef CInternalFileSystemPassThru BaseClass; CFileSystemPassThru() { m_pFileSystemPassThru = NULL; } virtual void InitPassThru( IFileSystem *pFileSystemPassThru, bool bBaseOnly ) { if ( !bBaseOnly ) m_pFileSystemPassThru = pFileSystemPassThru; BaseClass::InitPassThru( pFileSystemPassThru ); } // IAppSystem stuff. // Here's where the app systems get to learn about each other virtual bool Connect( CreateInterfaceFn factory ) { return m_pFileSystemPassThru->Connect( factory ); } virtual void Disconnect() { m_pFileSystemPassThru->Disconnect(); } virtual void *QueryInterface( const char *pInterfaceName ) { return m_pFileSystemPassThru->QueryInterface( pInterfaceName ); } virtual InitReturnVal_t Init() { return m_pFileSystemPassThru->Init(); } virtual void Shutdown() { m_pFileSystemPassThru->Shutdown(); } virtual bool ConnectApp( CreateInterfaceFn factory ) { return m_pFileSystemPassThru->ConnectApp( factory ); } virtual void DisconnectApp() { m_pFileSystemPassThru->DisconnectApp(); } virtual InitReturnVal_t InitApp() { return m_pFileSystemPassThru->InitApp(); } virtual void ShutdownApp() { m_pFileSystemPassThru->ShutdownApp(); } virtual void RemoveAllSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllSearchPaths(); } virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType ) { m_pFileSystemPassThru->AddSearchPath( pPath, pathID, addType ); } virtual bool RemoveSearchPath( const char *pPath, const char *pathID ) { return m_pFileSystemPassThru->RemoveSearchPath( pPath, pathID ); } virtual void RemoveFile( char const* pRelativePath, const char *pathID ) { m_pFileSystemPassThru->RemoveFile( pRelativePath, pathID ); } virtual void RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID ) { m_pFileSystemPassThru->RenameFile( pOldPath, pNewPath, pathID ); } virtual void CreateDirHierarchy( const char *path, const char *pathID ) { m_pFileSystemPassThru->CreateDirHierarchy( path, pathID ); } virtual bool IsDirectory( const char *pFileName, const char *pathID ) { return m_pFileSystemPassThru->IsDirectory( pFileName, pathID ); } virtual void FileTimeToString( char* pStrip, int maxCharsIncludingTerminator, long fileTime ) { m_pFileSystemPassThru->FileTimeToString( pStrip, maxCharsIncludingTerminator, fileTime ); } virtual void SetBufferSize( FileHandle_t file, unsigned nBytes ) { m_pFileSystemPassThru->SetBufferSize( file, nBytes ); } virtual bool IsOk( FileHandle_t file ) { return m_pFileSystemPassThru->IsOk( file ); } virtual bool EndOfFile( FileHandle_t file ) { return m_pFileSystemPassThru->EndOfFile( file ); } virtual char *ReadLine( char *pOutput, int maxChars, FileHandle_t file ) { return m_pFileSystemPassThru->ReadLine( pOutput, maxChars, file ); } virtual int FPrintf( FileHandle_t file, char *pFormat, ... ) { char _fmt[] = "%s"; char str[8192]; va_list marker; va_start( marker, pFormat ); _vsnprintf( str, sizeof( str ), pFormat, marker ); va_end( marker ); return m_pFileSystemPassThru->FPrintf( file, _fmt, str ); } virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly ) { return m_pFileSystemPassThru->LoadModule( pFileName, pPathID, bValidatedDllOnly ); } virtual void UnloadModule( CSysModule *pModule ) { m_pFileSystemPassThru->UnloadModule( pModule ); } virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle ) { return m_pFileSystemPassThru->FindFirst( pWildCard, pHandle ); } virtual const char *FindNext( FileFindHandle_t handle ) { return m_pFileSystemPassThru->FindNext( handle ); } virtual bool FindIsDirectory( FileFindHandle_t handle ) { return m_pFileSystemPassThru->FindIsDirectory( handle ); } virtual void FindClose( FileFindHandle_t handle ) { m_pFileSystemPassThru->FindClose( handle ); } virtual const char *GetLocalPath( const char *pFileName, char *pLocalPath, int localPathBufferSize ) { return m_pFileSystemPassThru->GetLocalPath( pFileName, pLocalPath, localPathBufferSize ); } virtual bool FullPathToRelativePath( const char *pFullpath, char *pRelative, int maxlen ) { return m_pFileSystemPassThru->FullPathToRelativePath( pFullpath, pRelative, maxlen ); } virtual bool GetCurrentDirectory( char* pDirectory, int maxlen ) { return m_pFileSystemPassThru->GetCurrentDirectory( pDirectory, maxlen ); } virtual void PrintOpenedFiles( void ) { m_pFileSystemPassThru->PrintOpenedFiles(); } virtual void PrintSearchPaths( void ) { m_pFileSystemPassThru->PrintSearchPaths(); } virtual void SetWarningFunc( void (*pfnWarning)( const char *fmt, ... ) ) { m_pFileSystemPassThru->SetWarningFunc( pfnWarning ); } virtual void SetWarningLevel( FileWarningLevel_t level ) { m_pFileSystemPassThru->SetWarningLevel( level ); } virtual void AddLoggingFunc( void (*pfnLogFunc)( const char *fileName, const char *accessType ) ){ m_pFileSystemPassThru->AddLoggingFunc( pfnLogFunc ); } virtual void RemoveLoggingFunc( FileSystemLoggingFunc_t logFunc ) { m_pFileSystemPassThru->RemoveLoggingFunc( logFunc ); } virtual FSAsyncStatus_t AsyncReadMultiple( const FileAsyncRequest_t *pRequests, int nRequests, FSAsyncControl_t *pControls ) { return m_pFileSystemPassThru->AsyncReadMultiple( pRequests, nRequests, pControls ); } virtual FSAsyncStatus_t AsyncFinish(FSAsyncControl_t hControl, bool wait) { return m_pFileSystemPassThru->AsyncFinish( hControl, wait ); } virtual FSAsyncStatus_t AsyncGetResult( FSAsyncControl_t hControl, void **ppData, int *pSize ) { return m_pFileSystemPassThru->AsyncGetResult( hControl, ppData, pSize ); } virtual FSAsyncStatus_t AsyncAbort(FSAsyncControl_t hControl) { return m_pFileSystemPassThru->AsyncAbort( hControl ); } virtual FSAsyncStatus_t AsyncStatus(FSAsyncControl_t hControl) { return m_pFileSystemPassThru->AsyncStatus( hControl ); } virtual FSAsyncStatus_t AsyncFlush() { return m_pFileSystemPassThru->AsyncFlush(); } virtual void AsyncAddRef( FSAsyncControl_t hControl ) { m_pFileSystemPassThru->AsyncAddRef( hControl ); } virtual void AsyncRelease( FSAsyncControl_t hControl ) { m_pFileSystemPassThru->AsyncRelease( hControl ); } virtual FSAsyncStatus_t AsyncBeginRead( const char *pszFile, FSAsyncFile_t *phFile ) { return m_pFileSystemPassThru->AsyncBeginRead( pszFile, phFile ); } virtual FSAsyncStatus_t AsyncEndRead( FSAsyncFile_t hFile ) { return m_pFileSystemPassThru->AsyncEndRead( hFile ); } virtual const FileSystemStatistics *GetFilesystemStatistics() { return m_pFileSystemPassThru->GetFilesystemStatistics(); } virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist ) { return m_pFileSystemPassThru->WaitForResources( resourcelist ); } virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress, bool *complete ) { return m_pFileSystemPassThru->GetWaitForResourcesProgress( handle, progress, complete ); } virtual void CancelWaitForResources( WaitForResourcesHandle_t handle ) { m_pFileSystemPassThru->CancelWaitForResources( handle ); } virtual int HintResourceNeed( const char *hintlist, int forgetEverything ) { return m_pFileSystemPassThru->HintResourceNeed( hintlist, forgetEverything ); } virtual bool IsFileImmediatelyAvailable(const char *pFileName) { return m_pFileSystemPassThru->IsFileImmediatelyAvailable( pFileName ); } virtual void GetLocalCopy( const char *pFileName ) { m_pFileSystemPassThru->GetLocalCopy( pFileName ); } virtual FileNameHandle_t FindOrAddFileName( char const *pFileName ) { return m_pFileSystemPassThru->FindOrAddFileName( pFileName ); } virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen ) { return m_pFileSystemPassThru->String( handle, buf, buflen ); } virtual bool IsOk2( FileHandle_t file ) { return IsOk(file); } virtual void RemoveSearchPaths( const char *szPathID ) { m_pFileSystemPassThru->RemoveSearchPaths( szPathID ); } virtual bool IsSteam() const { return m_pFileSystemPassThru->IsSteam(); } virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) { return m_pFileSystemPassThru->MountSteamContent( nExtraAppId ); } virtual const char *FindFirstEx( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle ) { return m_pFileSystemPassThru->FindFirstEx( pWildCard, pPathID, pHandle ); } virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ) { m_pFileSystemPassThru->MarkPathIDByRequestOnly( pPathID, bRequestOnly ); } virtual bool AddPackFile( const char *fullpath, const char *pathID ) { return m_pFileSystemPassThru->AddPackFile( fullpath, pathID ); } virtual FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppend( pFileName, pSrc, nSrcBytes, bFreeMemory, pControl); } virtual FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppendFile(pDestFileName, pSrcFileName, pControl); } virtual void AsyncFinishAll( int iToPriority ) { m_pFileSystemPassThru->AsyncFinishAll(iToPriority); } virtual void AsyncFinishAllWrites() { m_pFileSystemPassThru->AsyncFinishAllWrites(); } virtual FSAsyncStatus_t AsyncSetPriority(FSAsyncControl_t hControl, int newPriority) { return m_pFileSystemPassThru->AsyncSetPriority(hControl, newPriority); } virtual bool AsyncSuspend() { return m_pFileSystemPassThru->AsyncSuspend(); } virtual bool AsyncResume() { return m_pFileSystemPassThru->AsyncResume(); } virtual const char *RelativePathToFullPath( const char *pFileName, const char *pPathID, char *pLocalPath, int localPathBufferSize ) { return m_pFileSystemPassThru->RelativePathToFullPath( pFileName, pPathID, pLocalPath, localPathBufferSize ); } virtual int GetSearchPath( const char *pathID, bool bGetPackFiles, char *pPath, int nMaxLen ) { return m_pFileSystemPassThru->GetSearchPath( pathID, bGetPackFiles, pPath, nMaxLen ); } protected: IFileSystem *m_pFileSystemPassThru; }; // This is so people who change the filesystem interface are forced to add the passthru wrapper into CFileSystemPassThru, // so they don't break VMPI. inline void GiveMeACompileError() { CFileSystemPassThru asdf; } #endif // FILESYSTEM_PASSTHRU_H