//----------------------------------------------------------------------------- // SERVERPLUGIN_EMPTY.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared" $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS" } $Linker { $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" } } $Project "Serverplugin_empty" { $Folder "Source Files" { $File "serverplugin_bot.cpp" $File "serverplugin_empty.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\eiface.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\igameevents.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\game\server\iplayerinfo.h" $File "$SRCDIR\public\engine\iserverplugin.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } $Folder "Link Libraries" { $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32] $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32] $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX] $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX] $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL] $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL] } }