//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef MDLPANEL_H #define MDLPANEL_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/Panel.h" #include "datacache/imdlcache.h" #include "materialsystem/materialsystemutil.h" #include "matsys_controls/potterywheelpanel.h" #include "tier3/mdlutils.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class IScheme; } //----------------------------------------------------------------------------- // MDL Viewer Panel //----------------------------------------------------------------------------- class CMDLPanel : public CPotteryWheelPanel { DECLARE_CLASS_SIMPLE( CMDLPanel, CPotteryWheelPanel ); public: // constructor, destructor CMDLPanel( vgui::Panel *pParent, const char *pName ); virtual ~CMDLPanel(); // Overriden methods of vgui::Panel virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnTick(); // Sets the current mdl virtual void SetMDL( MDLHandle_t handle ); virtual void SetMDL( const char *pMDLName ); // Sets the camera to look at the model void LookAtMDL( ); // Sets the current sequence void SetSequence( int nSequence ); void SetCollsionModel( bool bVisible ); void SetGroundGrid( bool bVisible ); void SetWireFrame( bool bVisible ); void SetLockView( bool bLocked ); void SetSkin( int nSkin ); void SetLookAtCamera( bool bLookAtCamera ); // Bounds. bool GetBoundingBox( Vector &vecBoundsMin, Vector &vecBoundsMax ); bool GetBoundingSphere( Vector &vecCenter, float &flRadius ); void SetModelAnglesAndPosition( const QAngle &angRot, const Vector &vecPos ); // Attached models. void SetMergeMDL( MDLHandle_t handle ); void SetMergeMDL( const char *pMDLName ); int GetMergeMDLIndex( MDLHandle_t handle ); void ClearMergeMDLs( void ); protected: struct MDLData_t { CMDL m_MDL; matrix3x4_t m_MDLToWorld; }; MDLData_t m_RootMDL; CUtlVector m_aMergeMDLs; private: // paint it! void OnPaint3D(); void OnMouseDoublePressed( vgui::MouseCode code ); void DrawCollisionModel(); void UpdateStudioRenderConfig( void ); CTextureReference m_DefaultEnvCubemap; CTextureReference m_DefaultHDREnvCubemap; bool m_bDrawCollisionModel : 1; bool m_bGroundGrid : 1; bool m_bLockView : 1; bool m_bWireFrame : 1; bool m_bLookAtCamera : 1; }; #endif // MDLPANEL_H