Debug
Win32
Release
Win32
Client (HL2MP)
{17BCE59A-9037-EC8D-433E-F81339E2F1BA}
DynamicLibrary
MultiByte
client
DynamicLibrary
MultiByte
client
<_ProjectFileVersion>10.0.30319.1
.\Debug_mod_hl2mp\
.\Debug_mod_hl2mp\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
true
false
true
.\Release_mod_hl2mp\
.\Release_mod_hl2mp\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
false
false
true
/MP
Disabled
.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2
_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
Use
cbase.h
$(IntDir)/client.pch
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
EditAndContinue
CompileAsCpp
$(IntDir)/
Prompt
_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
1033
/ignore:4221
%(AdditionalDependencies);winmm.lib
NotSet
$(OutDir)\client.dll
true
..\..\lib\common;..\..\lib\public
libc;libcd;libcmt
true
$(IntDir)/$(TargetName).pdb
false
$(IntDir)/$(TargetName).map
Windows
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/client.bsc
Publishing to ..\..\..\game\mod_hl2mp\bin
if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
/MP /d2Zi+
MaxSpeed
AnySuitable
true
Speed
.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2
WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp
true
false
MultiThreaded
false
true
StreamingSIMDExtensions
Fast
true
true
Use
cbase.h
$(IntDir)/client.pch
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
ProgramDatabase
CompileAsCpp
$(IntDir)/
Prompt
NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
1033
/DYNAMICBASE /ignore:4221
%(AdditionalDependencies);winmm.lib
NotSet
$(OutDir)\client.dll
true
..\..\lib\common;..\..\lib\public
libc;libcd;libcmtd
true
$(IntDir)/$(TargetName).pdb
false
$(IntDir)/$(TargetName).map
Windows
true
true
MachineX86
PromptImmediately
false
true
true
true
$(OutDir)/client.bsc
Publishing to ..\..\..\game\mod_hl2mp\bin
if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
true
true
NotUsing
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NotUsing
Create
Create
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj