# vim: set ts=2 sw=2 tw=99 noet ft=python: import os, sys, shutil from ambuild2 import util def ResolveEnvPath(env, folder=None): if env in os.environ: path = os.environ[env] if os.path.isdir(path): return path return None if folder: head = os.getcwd() oldhead = None while head != None and head != oldhead: path = os.path.join(head, folder) if os.path.isdir(path): return path oldhead = head head, tail = os.path.split(head) return None def Normalize(path): return os.path.abspath(os.path.normpath(path)) class SDKConfig(object): def __init__(self): self.libs = [] self.targets = [] self.target_archs = set() if builder.options.targets: target_archs = builder.options.targets.split(',') else: target_archs = ['x86', 'x86_64'] for arch in target_archs: try: cxx = builder.DetectCxx(target_arch = arch) self.target_archs.add(cxx.target.arch) except Exception as e: if builder.options.targets: raise print('Skipping target {}: {}'.format(arch, e)) continue self.targets.append(cxx) if not self.targets: raise Exception('No suitable C/C++ compiler was found.') @property def tag(self): if builder.options.debug == '1': return 'Debug' return 'Release' def configure_cxx(self, cxx): if cxx.like('gcc'): self.configure_gcc(cxx) elif cxx.family == 'msvc': self.configure_msvc(cxx) # Optimization if builder.options.opt == '1': cxx.defines += ['NDEBUG'] # Debugging if builder.options.debug == '1': cxx.defines += ['DEBUG', '_DEBUG'] if cxx.target.arch == 'x86_64': cxx.defines += ['X64BITS', 'PLATFORM_64BITS'] # Platform-specifics if cxx.target.platform == 'linux': self.configure_linux(cxx) elif cxx.target.platform == 'windows': self.configure_windows(cxx) def configure_gcc(self, cxx): cxx.cflags += [ '-Wall', '-Werror', '-Wno-overloaded-virtual', '-msse', '-fPIC' ] cxx.defines += [ 'COMPILER_GCC' ] cxx.cxxflags += [ '-std=c++17' ] if builder.options.opt == '1': cxx.cflags += ['-O3'] return def configure_msvc(self, cxx): cxx.defines += ['COMPILER_MSVC'] if cxx.target.arch == 'x86': cxx.defines += ['COMPILER_MSVC32'] elif cxx.target.arch == 'x86_64': cxx.defines += ['COMPILER_MSVC64'] cxx.cxxflags += [ '/std:c++17', '/WX' ] if builder.options.opt == '1': cxx.cflags += ['/Ox', '/Zo'] cxx.linkflags += ['/OPT:ICF', '/OPT:REF'] return def configure_linux(self, cxx): cxx.defines += ['_LINUX', 'LINUX', 'POSIX', 'GNUC'] # Set of defines required by the HL2SDK cxx.defines += [ '_finite=finite', 'stricmp=strcasecmp', '_stricmp=strcasecmp', '_strnicmp=strncasecmp', 'strnicmp=strncasecmp', '_vsnprintf=vsnprintf', '_alloca=alloca', 'strcmpi=strcasecmp', 'NO_MALLOC_OVERRIDE' ] return def configure_windows(self, cxx): cxx.defines += ['_WINDOWS'] if cxx.target.arch == 'x86': cxx.defines += ['WIN32'] elif cxx.target.arch == 'x86_64': cxx.defines += ['WIN64'] return def configure(self): for cxx in self.targets: self.configure_cxx(cxx) def ConfigureLibrary(self, project, compiler, context, prefix = ''): name = prefix + project.name if compiler.target.platform == 'linux' and compiler.target.arch == 'x86': name += '_i486' binary = project.Configure(compiler, name, '{0} - {1}'.format(self.tag, compiler.target.arch)) binary.compiler.cxxincludes += [ os.path.join(context.currentSourcePath) ] return binary HL2SDK = SDKConfig() HL2SDK.configure() BuildScripts = ['mathlib/AMBuilder', 'tier1/AMBuilder', 'PackageScript'] # Turn off the 'lib' prefix for all platform, we will add it if we need to util.StaticLibPrefix = '' builder.Build(BuildScripts, { 'HL2SDK': HL2SDK })