//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Defines a symbol table // // $Header: $ // $NoKeywords: $ //=============================================================================// #ifdef _WIN32 #pragma warning (disable:4514) #endif #include "utlsymbol.h" #include "KeyValues.h" #include "tier0/threadtools.h" #include "tier0/memdbgon.h" #include "stringpool.h" #include "utlhashtable.h" #include "utlstring.h" // Ensure that everybody has the right compiler version installed. The version // number can be obtained by looking at the compiler output when you type 'cl' // and removing the last two digits and the periods: 16.00.40219.01 becomes 160040219 #ifdef _MSC_FULL_VER #if _MSC_FULL_VER > 160000000 // VS 2010 #if _MSC_FULL_VER < 160040219 #error You must install VS 2010 SP1 #endif #else // VS 2005 #if _MSC_FULL_VER < 140050727 #error You must install VS 2005 SP1 #endif #endif #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define INVALID_STRING_INDEX CStringPoolIndex( 0xFFFF, 0xFFFF ) #define MIN_STRING_POOL_SIZE 2048 //----------------------------------------------------------------------------- // globals //----------------------------------------------------------------------------- CUtlSymbolTableMT* CUtlSymbol::s_pSymbolTable = 0; bool CUtlSymbol::s_bAllowStaticSymbolTable = true; //----------------------------------------------------------------------------- // symbol methods //----------------------------------------------------------------------------- void CUtlSymbol::Initialize() { // If this assert fails, then the module that this call is in has chosen to disallow // use of the static symbol table. Usually, it's to prevent confusion because it's easy // to accidentally use the global symbol table when you really want to use a specific one. Assert( s_bAllowStaticSymbolTable ); // necessary to allow us to create global symbols static bool symbolsInitialized = false; if (!symbolsInitialized) { s_pSymbolTable = new CUtlSymbolTableMT; symbolsInitialized = true; } } //----------------------------------------------------------------------------- // Purpose: Singleton to delete table on exit from module //----------------------------------------------------------------------------- class CCleanupUtlSymbolTable { public: ~CCleanupUtlSymbolTable() { delete CUtlSymbol::s_pSymbolTable; CUtlSymbol::s_pSymbolTable = NULL; } }; static CCleanupUtlSymbolTable g_CleanupSymbolTable; CUtlSymbolTableMT* CUtlSymbol::CurrTable() { Initialize(); return s_pSymbolTable; } //----------------------------------------------------------------------------- // string->symbol->string //----------------------------------------------------------------------------- CUtlSymbol::CUtlSymbol( const char* pStr ) { m_Id = CurrTable()->AddString( pStr ); } const char* CUtlSymbol::String( ) const { return CurrTable()->String(m_Id); } void CUtlSymbol::DisableStaticSymbolTable() { s_bAllowStaticSymbolTable = false; } //----------------------------------------------------------------------------- // checks if the symbol matches a string //----------------------------------------------------------------------------- bool CUtlSymbol::operator==( const char* pStr ) const { if (m_Id == UTL_INVAL_SYMBOL) return false; return strcmp( String(), pStr ) == 0; } //----------------------------------------------------------------------------- // symbol table stuff //----------------------------------------------------------------------------- inline const char* CUtlSymbolTable::StringFromIndex( const CStringPoolIndex &index ) const { Assert( index.m_iPool < m_StringPools.Count() ); Assert( index.m_iOffset < m_StringPools[index.m_iPool]->m_TotalLen ); return &m_StringPools[index.m_iPool]->m_Data[index.m_iOffset]; } bool CUtlSymbolTable::CLess::operator()( const CStringPoolIndex &i1, const CStringPoolIndex &i2 ) const { // Need to do pointer math because CUtlSymbolTable is used in CUtlVectors, and hence // can be arbitrarily moved in memory on a realloc. Yes, this is portable. In reality, // right now at least, because m_LessFunc is the first member of CUtlRBTree, and m_Lookup // is the first member of CUtlSymbolTabke, this == pTable CUtlSymbolTable *pTable = (CUtlSymbolTable *)( (byte *)this - offsetof(CUtlSymbolTable::CTree, m_LessFunc) ) - offsetof(CUtlSymbolTable, m_Lookup ); const char* str1 = (i1 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString : pTable->StringFromIndex( i1 ); const char* str2 = (i2 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString : pTable->StringFromIndex( i2 ); if ( !str1 && str2 ) return false; if ( !str2 && str1 ) return true; if ( !str1 && !str2 ) return false; if ( !pTable->m_bInsensitive ) return V_strcmp( str1, str2 ) < 0; else return V_stricmp( str1, str2 ) < 0; } //----------------------------------------------------------------------------- // constructor, destructor //----------------------------------------------------------------------------- CUtlSymbolTable::CUtlSymbolTable( int growSize, int initSize, bool caseInsensitive ) : m_Lookup( growSize, initSize ), m_bInsensitive( caseInsensitive ), m_StringPools( 8 ) { } CUtlSymbolTable::~CUtlSymbolTable() { // Release the stringpool string data RemoveAll(); } CUtlSymbol CUtlSymbolTable::Find( const char* pString ) const { if (!pString) return CUtlSymbol(); // Store a special context used to help with insertion m_pUserSearchString = pString; // Passing this special invalid symbol makes the comparison function // use the string passed in the context UtlSymId_t idx = m_Lookup.Find( INVALID_STRING_INDEX ); #ifdef _DEBUG m_pUserSearchString = NULL; #endif return CUtlSymbol( idx ); } int CUtlSymbolTable::FindPoolWithSpace( int len ) const { for ( int i=0; i < m_StringPools.Count(); i++ ) { StringPool_t *pPool = m_StringPools[i]; if ( (pPool->m_TotalLen - pPool->m_SpaceUsed) >= len ) { return i; } } return -1; } //----------------------------------------------------------------------------- // Finds and/or creates a symbol based on the string //----------------------------------------------------------------------------- CUtlSymbol CUtlSymbolTable::AddString( const char* pString ) { if (!pString) return CUtlSymbol( UTL_INVAL_SYMBOL ); CUtlSymbol id = Find( pString ); if (id.IsValid()) return id; int len = V_strlen(pString) + 1; // Find a pool with space for this string, or allocate a new one. int iPool = FindPoolWithSpace( len ); if ( iPool == -1 ) { // Add a new pool. int newPoolSize = V_max( len, MIN_STRING_POOL_SIZE ); StringPool_t *pPool = (StringPool_t*)malloc( sizeof( StringPool_t ) + newPoolSize - 1 ); pPool->m_TotalLen = newPoolSize; pPool->m_SpaceUsed = 0; iPool = m_StringPools.AddToTail( pPool ); } // Copy the string in. StringPool_t *pPool = m_StringPools[iPool]; Assert( pPool->m_SpaceUsed < 0xFFFF ); // This should never happen, because if we had a string > 64k, it // would have been given its entire own pool. unsigned short iStringOffset = pPool->m_SpaceUsed; memcpy( &pPool->m_Data[pPool->m_SpaceUsed], pString, len ); pPool->m_SpaceUsed += len; // didn't find, insert the string into the vector. CStringPoolIndex index; index.m_iPool = iPool; index.m_iOffset = iStringOffset; UtlSymId_t idx = m_Lookup.Insert( index ); return CUtlSymbol( idx ); } //----------------------------------------------------------------------------- // Look up the string associated with a particular symbol //----------------------------------------------------------------------------- const char* CUtlSymbolTable::String( CUtlSymbol id ) const { if (!id.IsValid()) return ""; Assert( m_Lookup.IsValidIndex((UtlSymId_t)id) ); return StringFromIndex( m_Lookup[id] ); } //----------------------------------------------------------------------------- // Remove all symbols in the table. //----------------------------------------------------------------------------- void CUtlSymbolTable::RemoveAll() { m_Lookup.Purge(); for ( int i=0; i < m_StringPools.Count(); i++ ) free( m_StringPools[i] ); m_StringPools.RemoveAll(); } class CUtlFilenameSymbolTable::HashTable : public CUtlStableHashtable { }; CUtlFilenameSymbolTable::CUtlFilenameSymbolTable() { m_Strings = new HashTable; } CUtlFilenameSymbolTable::~CUtlFilenameSymbolTable() { delete m_Strings; } //----------------------------------------------------------------------------- // Purpose: // Input : *pFileName - // Output : FileNameHandle_t //----------------------------------------------------------------------------- FileNameHandle_t CUtlFilenameSymbolTable::FindOrAddFileName( const char *pFileName ) { if ( !pFileName ) { return NULL; } // find first FileNameHandle_t hFileName = FindFileName( pFileName ); if ( hFileName ) { return hFileName; } // Fix slashes+dotslashes and make lower case first.. char fn[ MAX_PATH ]; Q_strncpy( fn, pFileName, sizeof( fn ) ); Q_RemoveDotSlashes( fn ); #ifdef _WIN32 Q_strlower( fn ); #endif // Split the filename into constituent parts char basepath[ MAX_PATH ]; Q_ExtractFilePath( fn, basepath, sizeof( basepath ) ); char filename[ MAX_PATH ]; Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) ); // not found, lock and look again FileNameHandleInternal_t handle; m_lock.LockForWrite(); handle.path = m_Strings->Insert( basepath ) + 1; handle.file = m_Strings->Insert( filename ) + 1; //handle.path = m_StringPool.FindStringHandle( basepath ); //handle.file = m_StringPool.FindStringHandle( filename ); //if ( handle.path != m_Strings.InvalidHandle() && handle.file ) //{ // found // m_lock.UnlockWrite(); // return *( FileNameHandle_t * )( &handle ); //} // safely add it //handle.path = m_StringPool.ReferenceStringHandle( basepath ); //handle.file = m_StringPool.ReferenceStringHandle( filename ); m_lock.UnlockWrite(); return *( FileNameHandle_t * )( &handle ); } FileNameHandle_t CUtlFilenameSymbolTable::FindFileName( const char *pFileName ) { if ( !pFileName ) { return NULL; } // Fix slashes+dotslashes and make lower case first.. char fn[ MAX_PATH ]; Q_strncpy( fn, pFileName, sizeof( fn ) ); Q_RemoveDotSlashes( fn ); #ifdef _WIN32 Q_strlower( fn ); #endif // Split the filename into constituent parts char basepath[ MAX_PATH ]; Q_ExtractFilePath( fn, basepath, sizeof( basepath ) ); char filename[ MAX_PATH ]; Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) ); FileNameHandleInternal_t handle; Assert( (uint16)(m_Strings->InvalidHandle() + 1) == 0 ); m_lock.LockForRead(); handle.path = m_Strings->Find(basepath) + 1; handle.file = m_Strings->Find(filename) + 1; //handle.path = m_StringPool.FindStringHandle(basepath); //handle.file = m_StringPool.FindStringHandle(filename); m_lock.UnlockRead(); if ( handle.path == 0 || handle.file == 0 ) return NULL; return *( FileNameHandle_t * )( &handle ); } //----------------------------------------------------------------------------- // Purpose: // Input : handle - // Output : const char //----------------------------------------------------------------------------- bool CUtlFilenameSymbolTable::String( const FileNameHandle_t& handle, char *buf, int buflen ) { buf[ 0 ] = 0; FileNameHandleInternal_t *internal = ( FileNameHandleInternal_t * )&handle; if ( !internal || !internal->file || !internal->path ) { return false; } m_lock.LockForRead(); //const char *path = m_StringPool.HandleToString(internal->path); //const char *fn = m_StringPool.HandleToString(internal->file); const char *path = (*m_Strings)[ internal->path - 1 ].Get(); const char *fn = (*m_Strings)[ internal->file - 1].Get(); m_lock.UnlockRead(); if ( !path || !fn ) { return false; } Q_strncpy( buf, path, buflen ); Q_strncat( buf, fn, buflen, COPY_ALL_CHARACTERS ); return true; } void CUtlFilenameSymbolTable::RemoveAll() { m_Strings->Purge(); }