//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( INETMSGHANDLER_H ) #define INETMSGHANDLER_H #ifdef _WIN32 #pragma once #endif class INetChannel; typedef struct netpacket_s netpacket_t; class INetChannelHandler { public: virtual ~INetChannelHandler( void ) {}; virtual void ConnectionStart(INetChannel *chan) = 0; // called first time network channel is established virtual void ConnectionClosing(const char *reason) = 0; // network channel is being closed by remote site virtual void ConnectionCrashed(const char *reason) = 0; // network error occured virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) = 0; // called each time a new packet arrived virtual void PacketEnd( void ) = 0; // all messages has been parsed virtual void FileRequested(const char *fileName, unsigned int transferID ) = 0; // other side request a file for download virtual void FileReceived(const char *fileName, unsigned int transferID ) = 0; // we received a file virtual void FileDenied(const char *fileName, unsigned int transferID ) = 0; // a file request was denied by other side virtual void FileSent(const char *fileName, unsigned int transferID ) = 0; // we sent a file }; #define PROCESS_NET_MESSAGE( name ) \ virtual bool Process##name( NET_##name *msg ) #define PROCESS_SVC_MESSAGE( name ) \ virtual bool Process##name( SVC_##name *msg ) #define PROCESS_CLC_MESSAGE( name ) \ virtual bool Process##name( CLC_##name *msg ) #define PROCESS_MM_MESSAGE( name ) \ virtual bool Process##name( MM_##name *msg ) #define REGISTER_NET_MSG( name ) \ NET_##name * p##name = new NET_##name(); \ p##name->m_pMessageHandler = this; \ chan->RegisterMessage( p##name ); \ #define REGISTER_SVC_MSG( name ) \ SVC_##name * p##name = new SVC_##name(); \ p##name->m_pMessageHandler = this; \ chan->RegisterMessage( p##name ); \ #define REGISTER_CLC_MSG( name ) \ CLC_##name * p##name = new CLC_##name(); \ p##name->m_pMessageHandler = this; \ chan->RegisterMessage( p##name ); \ #define REGISTER_MM_MSG( name ) \ MM_##name * p##name = new MM_##name(); \ p##name->m_pMessageHandler = this; \ chan->RegisterMessage( p##name ); \ class NET_Tick; class NET_StringCmd; class NET_SetConVar; class NET_SignonState; class INetMessageHandler { public: virtual ~INetMessageHandler( void ) {}; PROCESS_NET_MESSAGE( Tick ) = 0; PROCESS_NET_MESSAGE( StringCmd ) = 0; PROCESS_NET_MESSAGE( SetConVar ) = 0; PROCESS_NET_MESSAGE( SignonState ) = 0; }; class CLC_ClientInfo; class CLC_Move; class CLC_VoiceData; class CLC_BaselineAck; class CLC_ListenEvents; class CLC_RespondCvarValue; class CLC_FileCRCCheck; class CLC_FileMD5Check; class CLC_SaveReplay; class CLC_CmdKeyValues; class IClientMessageHandler : public INetMessageHandler { public: virtual ~IClientMessageHandler( void ) {}; PROCESS_CLC_MESSAGE( ClientInfo ) = 0; PROCESS_CLC_MESSAGE( Move ) = 0; PROCESS_CLC_MESSAGE( VoiceData ) = 0; PROCESS_CLC_MESSAGE( BaselineAck ) = 0; PROCESS_CLC_MESSAGE( ListenEvents ) = 0; PROCESS_CLC_MESSAGE( RespondCvarValue ) = 0; PROCESS_CLC_MESSAGE( FileCRCCheck ) = 0; PROCESS_CLC_MESSAGE( FileMD5Check ) = 0; #if defined( REPLAY_ENABLED ) PROCESS_CLC_MESSAGE( SaveReplay ) = 0; #endif PROCESS_CLC_MESSAGE( CmdKeyValues ) = 0; }; class SVC_Print; class SVC_ServerInfo; class SVC_SendTable; class SVC_ClassInfo; class SVC_SetPause; class SVC_CreateStringTable; class SVC_UpdateStringTable; class SVC_VoiceInit; class SVC_VoiceData; class SVC_Sounds; class SVC_SetView; class SVC_FixAngle; class SVC_CrosshairAngle; class SVC_BSPDecal; class SVC_GameEvent; class SVC_UserMessage; class SVC_EntityMessage; class SVC_PacketEntities; class SVC_TempEntities; class SVC_Prefetch; class SVC_Menu; class SVC_GameEventList; class SVC_GetCvarValue; class SVC_CmdKeyValues; class IServerMessageHandler : public INetMessageHandler { public: virtual ~IServerMessageHandler( void ) {}; // Returns dem file protocol version, or, if not playing a demo, just returns PROTOCOL_VERSION virtual int GetDemoProtocolVersion() const = 0; PROCESS_SVC_MESSAGE( Print ) = 0; PROCESS_SVC_MESSAGE( ServerInfo ) = 0; PROCESS_SVC_MESSAGE( SendTable ) = 0; PROCESS_SVC_MESSAGE( ClassInfo ) = 0; PROCESS_SVC_MESSAGE( SetPause ) = 0; PROCESS_SVC_MESSAGE( CreateStringTable ) = 0; PROCESS_SVC_MESSAGE( UpdateStringTable ) = 0; PROCESS_SVC_MESSAGE( VoiceInit ) = 0; PROCESS_SVC_MESSAGE( VoiceData ) = 0; PROCESS_SVC_MESSAGE( Sounds ) = 0; PROCESS_SVC_MESSAGE( SetView ) = 0; PROCESS_SVC_MESSAGE( FixAngle ) = 0; PROCESS_SVC_MESSAGE( CrosshairAngle ) = 0; PROCESS_SVC_MESSAGE( BSPDecal ) = 0; PROCESS_SVC_MESSAGE( GameEvent ) = 0; PROCESS_SVC_MESSAGE( UserMessage ) = 0; PROCESS_SVC_MESSAGE( EntityMessage ) = 0; PROCESS_SVC_MESSAGE( PacketEntities ) = 0; PROCESS_SVC_MESSAGE( TempEntities ) = 0; PROCESS_SVC_MESSAGE( Prefetch ) = 0; PROCESS_SVC_MESSAGE( Menu ) = 0; PROCESS_SVC_MESSAGE( GameEventList ) = 0; PROCESS_SVC_MESSAGE( GetCvarValue ) = 0; PROCESS_SVC_MESSAGE( CmdKeyValues ) = 0; }; class MM_Heartbeat; class MM_ClientInfo; class MM_JoinResponse; class MM_RegisterResponse; class MM_Migrate; class MM_Mutelist; class MM_Checkpoint; class IMatchmakingMessageHandler : public INetMessageHandler { public: virtual ~IMatchmakingMessageHandler( void ) {}; PROCESS_MM_MESSAGE( Heartbeat ) = 0; PROCESS_MM_MESSAGE( ClientInfo ) = 0; PROCESS_MM_MESSAGE( JoinResponse ) = 0; PROCESS_MM_MESSAGE( RegisterResponse ) = 0; PROCESS_MM_MESSAGE( Migrate ) = 0; PROCESS_MM_MESSAGE( Mutelist ) = 0; PROCESS_MM_MESSAGE( Checkpoint) = 0; }; class IConnectionlessPacketHandler { public: virtual ~IConnectionlessPacketHandler( void ) {}; virtual bool ProcessConnectionlessPacket( netpacket_t *packet ) = 0; // process a connectionless packet }; #endif // INETMSGHANDLER_H