//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef DATATABLE_SEND_H #define DATATABLE_SEND_H #ifdef _WIN32 #pragma once #endif #include "dt_common.h" #include "tier0/dbg.h" #include "const.h" #include "bitvec.h" // ------------------------------------------------------------------------ // // Send proxies can be used to convert a variable into a networkable type // (a good example is converting an edict pointer into an integer index). // These allow you to translate data. For example, if you had a user-entered // string number like "10" (call the variable pUserStr) and wanted to encode // it as an integer, you would use a SendPropInt32 and write a proxy that said: // pOut->m_Int = atoi(pUserStr); // pProp : the SendProp that has the proxy // pStructBase : the base structure (like CBaseEntity*). // pData : the address of the variable to proxy. // pOut : where to output the proxied value. // iElement : the element index if this data is part of an array (or 0 if not). // objectID : entity index for debugging purposes. // Return false if you don't want the engine to register and send a delta to // the clients for this property (regardless of whether it actually changed or not). // ------------------------------------------------------------------------ // typedef void (*SendVarProxyFn)( const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID ); // Return the pointer to the data for the datatable. // If the proxy returns null, it's the same as if pRecipients->ClearAllRecipients() was called. class CSendProxyRecipients; typedef void* (*SendTableProxyFn)( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID ); class CNonModifiedPointerProxy { public: CNonModifiedPointerProxy( SendTableProxyFn fn ); public: SendTableProxyFn m_Fn; CNonModifiedPointerProxy *m_pNext; }; // This tells the engine that the send proxy will not modify the pointer // - it only plays with the recipients. This must be set on proxies that work // this way, otherwise the engine can't track which properties changed // in NetworkStateChanged(). #define REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( sendProxyFn ) static CNonModifiedPointerProxy __proxy_##sendProxyFn( sendProxyFn ); class CStandardSendProxiesV1 { public: CStandardSendProxiesV1(); SendVarProxyFn m_Int8ToInt32; SendVarProxyFn m_Int16ToInt32; SendVarProxyFn m_Int32ToInt32; SendVarProxyFn m_UInt8ToInt32; SendVarProxyFn m_UInt16ToInt32; SendVarProxyFn m_UInt32ToInt32; SendVarProxyFn m_FloatToFloat; SendVarProxyFn m_VectorToVector; #ifdef SUPPORTS_INT64 SendVarProxyFn m_Int64ToInt64; SendVarProxyFn m_UInt64ToInt64; #endif }; class CStandardSendProxies : public CStandardSendProxiesV1 { public: CStandardSendProxies(); SendTableProxyFn m_DataTableToDataTable; SendTableProxyFn m_SendLocalDataTable; CNonModifiedPointerProxy **m_ppNonModifiedPointerProxies; }; extern CStandardSendProxies g_StandardSendProxies; // Max # of datatable send proxies you can have in a tree. #define MAX_DATATABLE_PROXIES 32 // ------------------------------------------------------------------------ // // Datatable send proxies are used to tell the engine where the datatable's // data is and to specify which clients should get the data. // // pRecipients is the object that allows you to specify which clients will // receive the data. // ------------------------------------------------------------------------ // class CSendProxyRecipients { public: void SetAllRecipients(); // Note: recipients are all set by default when each proxy is called. void ClearAllRecipients(); void SetRecipient( int iClient ); // Note: these are CLIENT indices, not entity indices (so the first player's index is 0). void ClearRecipient( int iClient ); // Clear all recipients and set only the specified one. void SetOnly( int iClient ); public: // Make sure we have enough room for the max possible player count CBitVec< ABSOLUTE_PLAYER_LIMIT > m_Bits; }; inline void CSendProxyRecipients::SetAllRecipients() { m_Bits.SetAll(); } inline void CSendProxyRecipients::ClearAllRecipients() { m_Bits.ClearAll(); } inline void CSendProxyRecipients::SetRecipient( int iClient ) { m_Bits.Set( iClient ); } inline void CSendProxyRecipients::ClearRecipient( int iClient ) { m_Bits.Clear( iClient ); } inline void CSendProxyRecipients::SetOnly( int iClient ) { m_Bits.ClearAll(); m_Bits.Set( iClient ); } // ------------------------------------------------------------------------ // // ArrayLengthSendProxies are used when you want to specify an array's length // dynamically. // ------------------------------------------------------------------------ // typedef int (*ArrayLengthSendProxyFn)( const void *pStruct, int objectID ); class RecvProp; class SendTable; class CSendTablePrecalc; // -------------------------------------------------------------------------------------------------------------- // // SendProp. // -------------------------------------------------------------------------------------------------------------- // // If SendProp::GetDataTableProxyIndex() returns this, then the proxy is one that always sends // the data to all clients, so we don't need to store the results. #define DATATABLE_PROXY_INDEX_NOPROXY 255 #define DATATABLE_PROXY_INDEX_INVALID 254 class SendProp { public: SendProp(); virtual ~SendProp(); void Clear(); int GetOffset() const; void SetOffset( int i ); SendVarProxyFn GetProxyFn() const; void SetProxyFn( SendVarProxyFn f ); SendTableProxyFn GetDataTableProxyFn() const; void SetDataTableProxyFn( SendTableProxyFn f ); SendTable* GetDataTable() const; void SetDataTable( SendTable *pTable ); char const* GetExcludeDTName() const; // If it's one of the numbered "000", "001", etc properties in an array, then // these can be used to get its array property name for debugging. const char* GetParentArrayPropName() const; void SetParentArrayPropName( char *pArrayPropName ); const char* GetName() const; bool IsSigned() const; bool IsExcludeProp() const; bool IsInsideArray() const; // Returns true if SPROP_INSIDEARRAY is set. void SetInsideArray(); // Arrays only. void SetArrayProp( SendProp *pProp ); SendProp* GetArrayProp() const; // Arrays only. void SetArrayLengthProxy( ArrayLengthSendProxyFn fn ); ArrayLengthSendProxyFn GetArrayLengthProxy() const; int GetNumElements() const; void SetNumElements( int nElements ); // Return the # of bits to encode an array length (must hold GetNumElements()). int GetNumArrayLengthBits() const; int GetElementStride() const; SendPropType GetType() const; int GetFlags() const; void SetFlags( int flags ); // Some property types bind more data to the SendProp in here. const void* GetExtraData() const; void SetExtraData( const void *pData ); public: RecvProp *m_pMatchingRecvProp; // This is temporary and only used while precalculating // data for the decoders. SendPropType m_Type; int m_nBits; float m_fLowValue; float m_fHighValue; SendProp *m_pArrayProp; // If this is an array, this is the property that defines each array element. ArrayLengthSendProxyFn m_ArrayLengthProxy; // This callback returns the array length. int m_nElements; // Number of elements in the array (or 1 if it's not an array). int m_ElementStride; // Pointer distance between array elements. const char *m_pExcludeDTName; // If this is an exclude prop, then this is the name of the datatable to exclude a prop from. const char *m_pParentArrayPropName; const char *m_pVarName; float m_fHighLowMul; private: int m_Flags; // SPROP_ flags. SendVarProxyFn m_ProxyFn; // NULL for DPT_DataTable. SendTableProxyFn m_DataTableProxyFn; // Valid for DPT_DataTable. SendTable *m_pDataTable; // SENDPROP_VECTORELEM makes this negative to start with so we can detect that and // set the SPROP_IS_VECTOR_ELEM flag. int m_Offset; // Extra data bound to this property. const void *m_pExtraData; }; inline int SendProp::GetOffset() const { return m_Offset; } inline void SendProp::SetOffset( int i ) { m_Offset = i; } inline SendVarProxyFn SendProp::GetProxyFn() const { Assert( m_Type != DPT_DataTable ); return m_ProxyFn; } inline void SendProp::SetProxyFn( SendVarProxyFn f ) { m_ProxyFn = f; } inline SendTableProxyFn SendProp::GetDataTableProxyFn() const { Assert( m_Type == DPT_DataTable ); return m_DataTableProxyFn; } inline void SendProp::SetDataTableProxyFn( SendTableProxyFn f ) { m_DataTableProxyFn = f; } inline SendTable* SendProp::GetDataTable() const { return m_pDataTable; } inline void SendProp::SetDataTable( SendTable *pTable ) { m_pDataTable = pTable; } inline char const* SendProp::GetExcludeDTName() const { return m_pExcludeDTName; } inline const char* SendProp::GetParentArrayPropName() const { return m_pParentArrayPropName; } inline void SendProp::SetParentArrayPropName( char *pArrayPropName ) { Assert( !m_pParentArrayPropName ); m_pParentArrayPropName = pArrayPropName; } inline const char* SendProp::GetName() const { return m_pVarName; } inline bool SendProp::IsSigned() const { return !(m_Flags & SPROP_UNSIGNED); } inline bool SendProp::IsExcludeProp() const { return (m_Flags & SPROP_EXCLUDE) != 0; } inline bool SendProp::IsInsideArray() const { return (m_Flags & SPROP_INSIDEARRAY) != 0; } inline void SendProp::SetInsideArray() { m_Flags |= SPROP_INSIDEARRAY; } inline void SendProp::SetArrayProp( SendProp *pProp ) { m_pArrayProp = pProp; } inline SendProp* SendProp::GetArrayProp() const { return m_pArrayProp; } inline void SendProp::SetArrayLengthProxy( ArrayLengthSendProxyFn fn ) { m_ArrayLengthProxy = fn; } inline ArrayLengthSendProxyFn SendProp::GetArrayLengthProxy() const { return m_ArrayLengthProxy; } inline int SendProp::GetNumElements() const { return m_nElements; } inline void SendProp::SetNumElements( int nElements ) { m_nElements = nElements; } inline int SendProp::GetElementStride() const { return m_ElementStride; } inline SendPropType SendProp::GetType() const { return m_Type; } inline int SendProp::GetFlags() const { return m_Flags; } inline void SendProp::SetFlags( int flags ) { // Make sure they're using something from the valid set of flags. Assert( !( flags & ~((1 << SPROP_NUMFLAGBITS) - 1) ) ); m_Flags = flags; } inline const void* SendProp::GetExtraData() const { return m_pExtraData; } inline void SendProp::SetExtraData( const void *pData ) { m_pExtraData = pData; } // -------------------------------------------------------------------------------------------------------------- // // SendTable. // -------------------------------------------------------------------------------------------------------------- // class SendTable { public: typedef SendProp PropType; SendTable(); SendTable( SendProp *pProps, int nProps, const char *pNetTableName ); ~SendTable(); void Construct( SendProp *pProps, int nProps, const char *pNetTableName ); const char* GetName() const; int GetNumProps() const; SendProp* GetProp( int i ); // Used by the engine. bool IsInitialized() const; void SetInitialized( bool bInitialized ); // Used by the engine while writing info into the signon. void SetWriteFlag(bool bHasBeenWritten); bool GetWriteFlag() const; bool HasPropsEncodedAgainstTickCount() const; void SetHasPropsEncodedAgainstTickcount( bool bState ); public: SendProp *m_pProps; int m_nProps; const char *m_pNetTableName; // The name matched between client and server. // The engine hooks the SendTable here. CSendTablePrecalc *m_pPrecalc; protected: bool m_bInitialized : 1; bool m_bHasBeenWritten : 1; bool m_bHasPropsEncodedAgainstCurrentTickCount : 1; // m_flSimulationTime and m_flAnimTime, e.g. }; inline const char* SendTable::GetName() const { return m_pNetTableName; } inline int SendTable::GetNumProps() const { return m_nProps; } inline SendProp* SendTable::GetProp( int i ) { Assert( i >= 0 && i < m_nProps ); return &m_pProps[i]; } inline bool SendTable::IsInitialized() const { return m_bInitialized; } inline void SendTable::SetInitialized( bool bInitialized ) { m_bInitialized = bInitialized; } inline bool SendTable::GetWriteFlag() const { return m_bHasBeenWritten; } inline void SendTable::SetWriteFlag(bool bHasBeenWritten) { m_bHasBeenWritten = bHasBeenWritten; } inline bool SendTable::HasPropsEncodedAgainstTickCount() const { return m_bHasPropsEncodedAgainstCurrentTickCount; } inline void SendTable::SetHasPropsEncodedAgainstTickcount( bool bState ) { m_bHasPropsEncodedAgainstCurrentTickCount = bState; } // ------------------------------------------------------------------------------------------------------ // // Use BEGIN_SEND_TABLE if you want to declare a SendTable and have it inherit all the properties from // its base class. There are two requirements for this to work: // 1. Its base class must have a static SendTable pointer member variable called m_pClassSendTable which // points to its send table. The DECLARE_SERVERCLASS and IMPLEMENT_SERVERCLASS macros do this automatically. // 2. Your class must typedef its base class as BaseClass. So it would look like this: // class Derived : public CBaseEntity // { // typedef CBaseEntity BaseClass; // }; // If you don't want to interit a base class's properties, use BEGIN_SEND_TABLE_NOBASE. // ------------------------------------------------------------------------------------------------------ // #define BEGIN_SEND_TABLE(className, tableName) \ BEGIN_SEND_TABLE_NOBASE(className, tableName) \ SendPropDataTable("baseclass", 0, className::BaseClass::m_pClassSendTable, SendProxy_DataTableToDataTable), #define BEGIN_SEND_TABLE_NOBASE(className, tableName) \ template int ServerClassInit(T *); \ namespace tableName { \ struct ignored; \ } \ template <> int ServerClassInit(tableName::ignored *); \ namespace tableName { \ SendTable g_SendTable;\ int g_SendTableInit = ServerClassInit((tableName::ignored *)NULL); \ } \ template <> int ServerClassInit(tableName::ignored *) \ { \ typedef className currentSendDTClass; \ static const char *g_pSendTableName = #tableName; \ SendTable &sendTable = tableName::g_SendTable; \ static SendProp g_SendProps[] = { \ SendPropInt("should_never_see_this", 0, sizeof(int)), // It adds a dummy property at the start so you can define "empty" SendTables. #define END_SEND_TABLE() \ };\ sendTable.Construct(g_SendProps+1, sizeof(g_SendProps) / sizeof(SendProp) - 1, g_pSendTableName);\ return 1; \ } // These can simplify creating the variables. // Note: currentSendDTClass::MakeANetworkVar_##varName equates to currentSendDTClass. It's // there as a check to make sure all networked variables use the CNetworkXXXX macros in network_var.h. #define SENDINFO(varName) #varName, offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName), sizeof(((currentSendDTClass*)0)->varName) #define SENDINFO_ARRAY(varName) #varName, offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName), sizeof(((currentSendDTClass*)0)->varName[0]) #define SENDINFO_ARRAY3(varName) #varName, offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName), sizeof(((currentSendDTClass*)0)->varName[0]), sizeof(((currentSendDTClass*)0)->varName)/sizeof(((currentSendDTClass*)0)->varName[0]) #define SENDINFO_ARRAYELEM(varName, i) #varName "[" #i "]", offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName[i]), sizeof(((currentSendDTClass*)0)->varName[0]) #define SENDINFO_NETWORKARRAYELEM(varName, i)#varName "[" #i "]", offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName.m_Value[i]), sizeof(((currentSendDTClass*)0)->varName.m_Value[0]) // NOTE: Be VERY careful to specify any other vector elems for the same vector IN ORDER and // right after each other, otherwise it might miss the Y or Z component in SP. // // Note: this macro specifies a negative offset so the engine can detect it and setup m_pNext #define SENDINFO_VECTORELEM(varName, i) #varName "[" #i "]", -(int)offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName.m_Value[i]), sizeof(((currentSendDTClass*)0)->varName.m_Value[0]) #define SENDINFO_STRUCTELEM(varName) #varName, offsetof(currentSendDTClass, varName), sizeof(((currentSendDTClass*)0)->varName.m_Value) #define SENDINFO_STRUCTARRAYELEM(varName, i)#varName "[" #i "]", offsetof(currentSendDTClass, varName.m_Value[i]), sizeof(((currentSendDTClass*)0)->varName.m_Value[0]) // Use this when you're not using a CNetworkVar to represent the data you're sending. #define SENDINFO_NOCHECK(varName) #varName, offsetof(currentSendDTClass, varName), sizeof(((currentSendDTClass*)0)->varName) #define SENDINFO_STRING_NOCHECK(varName) #varName, offsetof(currentSendDTClass, varName) #define SENDINFO_DT(varName) #varName, offsetof(currentSendDTClass, varName) #define SENDINFO_DT_NAME(varName, remoteVarName) #remoteVarName, offsetof(currentSendDTClass, varName) #define SENDINFO_NAME(varName,remoteVarName) #remoteVarName, offsetof(currentSendDTClass, varName), sizeof(((currentSendDTClass*)0)->varName) // ------------------------------------------------------------------------ // // Built-in proxy types. // See the definition of SendVarProxyFn for information about these. // ------------------------------------------------------------------------ // void SendProxy_QAngles ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_AngleToFloat ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_FloatToFloat ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_VectorToVector ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_VectorXYToVectorXY( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); #if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! void SendProxy_QuaternionToQuaternion( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); #endif void SendProxy_Int8ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_Int16ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_Int32ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); #ifdef SUPPORTS_INT64 void SendProxy_Int64ToInt64 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); #endif void SendProxy_StringToString ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); // pData is the address of a data table. void* SendProxy_DataTableToDataTable( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID ); // pData is the address of a pointer to a data table. void* SendProxy_DataTablePtrToDataTable( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID ); // Used on player entities - only sends the data to the local player (objectID-1). void* SendProxy_SendLocalDataTable( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID ); // ------------------------------------------------------------------------ // // Use these functions to setup your data tables. // ------------------------------------------------------------------------ // SendProp SendPropFloat( const char *pVarName, // Variable name. int offset, // Offset into container structure. int sizeofVar=SIZEOF_IGNORE, int nBits=32, // Number of bits to use when encoding. int flags=0, float fLowValue=0.0f, // For floating point, low and high values. float fHighValue=HIGH_DEFAULT, // High value. If HIGH_DEFAULT, it's (1<arrayName) / PROPSIZEOF(currentSendDTClass, arrayName[0]), \ PROPSIZEOF(currentSendDTClass, arrayName[0]), \ #arrayName, \ arrayLengthSendProxy \ ) // Use this one to specify the element count and stride manually. #define SendPropArray2( arrayLengthSendProxy, varTemplate, elementCount, elementStride, arrayName ) \ varTemplate, \ InternalSendPropArray( elementCount, elementStride, #arrayName, arrayLengthSendProxy ) // Use these to create properties that exclude other properties. This is useful if you want to use most of // a base class's datatable data, but you want to override some of its variables. SendProp SendPropExclude( const char *pDataTableName, // Data table name (given to BEGIN_SEND_TABLE and BEGIN_RECV_TABLE). const char *pPropName // Name of the property to exclude. ); #endif // DATATABLE_SEND_H