//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #ifndef IMAGEFORMAT_H #define IMAGEFORMAT_H #ifdef _WIN32 #pragma once #endif #include enum NormalDecodeMode_t { NORMAL_DECODE_NONE = 0, NORMAL_DECODE_ATI2N = 1, NORMAL_DECODE_ATI2N_ALPHA = 2 }; // Forward declaration #ifdef _WIN32 typedef enum _D3DFORMAT D3DFORMAT; #endif //----------------------------------------------------------------------------- // The various image format types //----------------------------------------------------------------------------- #ifdef _WIN32 // don't bitch that inline functions aren't used!!!! #pragma warning(disable : 4514) #endif enum ImageFormat { IMAGE_FORMAT_UNKNOWN = -1, IMAGE_FORMAT_RGBA8888 = 0, IMAGE_FORMAT_ABGR8888, IMAGE_FORMAT_RGB888, IMAGE_FORMAT_BGR888, IMAGE_FORMAT_RGB565, IMAGE_FORMAT_I8, IMAGE_FORMAT_IA88, IMAGE_FORMAT_P8, IMAGE_FORMAT_A8, IMAGE_FORMAT_RGB888_BLUESCREEN, IMAGE_FORMAT_BGR888_BLUESCREEN, IMAGE_FORMAT_ARGB8888, IMAGE_FORMAT_BGRA8888, IMAGE_FORMAT_DXT1, IMAGE_FORMAT_DXT3, IMAGE_FORMAT_DXT5, IMAGE_FORMAT_BGRX8888, IMAGE_FORMAT_BGR565, IMAGE_FORMAT_BGRX5551, IMAGE_FORMAT_BGRA4444, IMAGE_FORMAT_DXT1_ONEBITALPHA, IMAGE_FORMAT_BGRA5551, IMAGE_FORMAT_UV88, IMAGE_FORMAT_UVWQ8888, IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616, IMAGE_FORMAT_UVLX8888, IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point IMAGE_FORMAT_RGB323232F, IMAGE_FORMAT_RGBA32323232F, // Depth-stencil texture formats for shadow depth mapping IMAGE_FORMAT_NV_DST16, // IMAGE_FORMAT_NV_DST24, // IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping IMAGE_FORMAT_ATI_DST16, // IMAGE_FORMAT_ATI_DST24, // IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory // Compressed normal map formats IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format #if defined( _X360 ) // Depth-stencil texture formats IMAGE_FORMAT_X360_DST16, IMAGE_FORMAT_X360_DST24, IMAGE_FORMAT_X360_DST24F, // supporting these specific formats as non-tiled for procedural cpu access IMAGE_FORMAT_LINEAR_BGRX8888, IMAGE_FORMAT_LINEAR_RGBA8888, IMAGE_FORMAT_LINEAR_ABGR8888, IMAGE_FORMAT_LINEAR_ARGB8888, IMAGE_FORMAT_LINEAR_BGRA8888, IMAGE_FORMAT_LINEAR_RGB888, IMAGE_FORMAT_LINEAR_BGR888, IMAGE_FORMAT_LINEAR_BGRX5551, IMAGE_FORMAT_LINEAR_I8, IMAGE_FORMAT_LINEAR_RGBA16161616, IMAGE_FORMAT_LE_BGRX8888, IMAGE_FORMAT_LE_BGRA8888, #endif IMAGE_FORMAT_DXT1_RUNTIME, IMAGE_FORMAT_DXT5_RUNTIME, NUM_IMAGE_FORMATS }; #if defined( POSIX ) || defined( DX_TO_GL_ABSTRACTION ) typedef enum _D3DFORMAT { D3DFMT_INDEX16, D3DFMT_D16, D3DFMT_D24S8, D3DFMT_A8R8G8B8, D3DFMT_A4R4G4B4, D3DFMT_X8R8G8B8, D3DFMT_R5G6R5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_L8, D3DFMT_A8L8, D3DFMT_A, D3DFMT_DXT1, D3DFMT_DXT3, D3DFMT_DXT5, D3DFMT_V8U8, D3DFMT_Q8W8V8U8, D3DFMT_X8L8V8U8, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16, D3DFMT_R32F, D3DFMT_A32B32G32R32F, D3DFMT_R8G8B8, D3DFMT_D24X4S4, D3DFMT_A8, D3DFMT_R5G6B5, D3DFMT_D15S1, D3DFMT_D24X8, D3DFMT_VERTEXDATA, D3DFMT_INDEX32, // adding fake D3D format names for the vendor specific ones (eases debugging/logging) // NV shadow depth tex D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z') D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z') // NV null tex D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L') // ATI shadow depth tex D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6') D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4') // ATI 1N and 2N compressed tex D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2') D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1') D3DFMT_UNKNOWN } D3DFORMAT; #endif //----------------------------------------------------------------------------- // Color structures //----------------------------------------------------------------------------- struct BGRA8888_t { unsigned char b; // change the order of names to change the unsigned char g; // order of the output ARGB or BGRA, etc... unsigned char r; // Last one is MSB, 1st is LSB. unsigned char a; inline BGRA8888_t& operator=( const BGRA8888_t& in ) { *( unsigned int * )this = *( unsigned int * )∈ return *this; } }; struct RGBA8888_t { unsigned char r; // change the order of names to change the unsigned char g; // order of the output ARGB or BGRA, etc... unsigned char b; // Last one is MSB, 1st is LSB. unsigned char a; inline RGBA8888_t& operator=( const BGRA8888_t& in ) { r = in.r; g = in.g; b = in.b; a = in.a; return *this; } }; struct RGB888_t { unsigned char r; unsigned char g; unsigned char b; inline RGB888_t& operator=( const BGRA8888_t& in ) { r = in.r; g = in.g; b = in.b; return *this; } inline bool operator==( const RGB888_t& in ) const { return ( r == in.r ) && ( g == in.g ) && ( b == in.b ); } inline bool operator!=( const RGB888_t& in ) const { return ( r != in.r ) || ( g != in.g ) || ( b != in.b ); } }; struct BGR888_t { unsigned char b; unsigned char g; unsigned char r; inline BGR888_t& operator=( const BGRA8888_t& in ) { r = in.r; g = in.g; b = in.b; return *this; } }; // 360 uses this structure for x86 dxt decoding #if defined( _X360 ) #pragma bitfield_order( push, lsb_to_msb ) #endif struct BGR565_t { unsigned short b : 5; // order of names changes unsigned short g : 6; // byte order of output to 32 bit unsigned short r : 5; inline BGR565_t& operator=( const BGRA8888_t& in ) { r = in.r >> 3; g = in.g >> 2; b = in.b >> 3; return *this; } inline BGR565_t &Set( int red, int green, int blue ) { r = red >> 3; g = green >> 2; b = blue >> 3; return *this; } }; #if defined( _X360 ) #pragma bitfield_order( pop ) #endif struct BGRA5551_t { unsigned short b : 5; // order of names changes unsigned short g : 5; // byte order of output to 32 bit unsigned short r : 5; unsigned short a : 1; inline BGRA5551_t& operator=( const BGRA8888_t& in ) { r = in.r >> 3; g = in.g >> 3; b = in.b >> 3; a = in.a >> 7; return *this; } }; struct BGRA4444_t { unsigned short b : 4; // order of names changes unsigned short g : 4; // byte order of output to 32 bit unsigned short r : 4; unsigned short a : 4; inline BGRA4444_t& operator=( const BGRA8888_t& in ) { r = in.r >> 4; g = in.g >> 4; b = in.b >> 4; a = in.a >> 4; return *this; } }; struct RGBX5551_t { unsigned short r : 5; unsigned short g : 5; unsigned short b : 5; unsigned short x : 1; inline RGBX5551_t& operator=( const BGRA8888_t& in ) { r = in.r >> 3; g = in.g >> 3; b = in.b >> 3; return *this; } }; //----------------------------------------------------------------------------- // some important constants //----------------------------------------------------------------------------- #define ARTWORK_GAMMA ( 2.2f ) #define IMAGE_MAX_DIM ( 2048 ) //----------------------------------------------------------------------------- // information about each image format //----------------------------------------------------------------------------- struct ImageFormatInfo_t { const char* m_pName; int m_NumBytes; int m_NumRedBits; int m_NumGreeBits; int m_NumBlueBits; int m_NumAlphaBits; bool m_IsCompressed; }; //----------------------------------------------------------------------------- // Various methods related to pixelmaps and color formats //----------------------------------------------------------------------------- namespace ImageLoader { bool GetInfo( const char *fileName, int *width, int *height, enum ImageFormat *imageFormat, float *sourceGamma ); int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap ); int GetMipMapLevelByteOffset( int width, int height, enum ImageFormat imageFormat, int skipMipLevels ); void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels ); int GetNumMipMapLevels( int width, int height, int depth = 1 ); bool Load( unsigned char *imageData, const char *fileName, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap ); bool Load( unsigned char *imageData, FILE *fp, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap ); // convert from any image format to any other image format. // return false if the conversion cannot be performed. // Strides denote the number of bytes per each line, // by default assumes width * # of bytes per pixel bool ConvertImageFormat( const unsigned char *src, enum ImageFormat srcImageFormat, unsigned char *dst, enum ImageFormat dstImageFormat, int width, int height, int srcStride = 0, int dstStride = 0 ); // must be used in conjunction with ConvertImageFormat() to pre-swap and post-swap void PreConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); void PostConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); void ByteSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); bool IsFormatValidForConversion( ImageFormat fmt ); //----------------------------------------------------------------------------- // convert back and forth from D3D format to ImageFormat, regardless of // whether it's supported or not //----------------------------------------------------------------------------- ImageFormat D3DFormatToImageFormat( D3DFORMAT format ); D3DFORMAT ImageFormatToD3DFormat( ImageFormat format ); // Flags for ResampleRGBA8888 enum { RESAMPLE_NORMALMAP = 0x1, RESAMPLE_ALPHATEST = 0x2, RESAMPLE_NICE_FILTER = 0x4, RESAMPLE_CLAMPS = 0x8, RESAMPLE_CLAMPT = 0x10, RESAMPLE_CLAMPU = 0x20, }; struct ResampleInfo_t { ResampleInfo_t() : m_nSrcDepth(1), m_nDestDepth(1), m_flAlphaThreshhold(0.4f), m_flAlphaHiFreqThreshhold(0.4f), m_nFlags(0) { m_flColorScale[0] = 1.0f, m_flColorScale[1] = 1.0f, m_flColorScale[2] = 1.0f, m_flColorScale[3] = 1.0f; m_flColorGoal[0] = 0.0f, m_flColorGoal[1] = 0.0f, m_flColorGoal[2] = 0.0f, m_flColorGoal[3] = 0.0f; } unsigned char *m_pSrc; unsigned char *m_pDest; int m_nSrcWidth; int m_nSrcHeight; int m_nSrcDepth; int m_nDestWidth; int m_nDestHeight; int m_nDestDepth; float m_flSrcGamma; float m_flDestGamma; float m_flColorScale[4]; // Color scale factors RGBA float m_flColorGoal[4]; // Color goal values RGBA DestColor = ColorGoal + scale * (SrcColor - ColorGoal) float m_flAlphaThreshhold; float m_flAlphaHiFreqThreshhold; int m_nFlags; }; bool ResampleRGBA8888( const ResampleInfo_t &info ); bool ResampleRGBA16161616( const ResampleInfo_t &info ); bool ResampleRGB323232F( const ResampleInfo_t &info ); void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const unsigned char *src, int width, int height, unsigned char *dst_ ); void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const unsigned char *src, int width, int height, unsigned char *dst_ ); void ConvertNormalMapRGBA8888ToDUDVMapUV88( const unsigned char *src, int width, int height, unsigned char *dst_ ); void ConvertIA88ImageToNormalMapRGBA8888( const unsigned char *src, int width, int height, unsigned char *dst, float bumpScale ); void NormalizeNormalMapRGBA8888( unsigned char *src, int numTexels ); //----------------------------------------------------------------------------- // Gamma correction //----------------------------------------------------------------------------- void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst, int width, int height, int depth, float srcGamma, float dstGamma ); //----------------------------------------------------------------------------- // Makes a gamma table //----------------------------------------------------------------------------- void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma ); //----------------------------------------------------------------------------- // Gamma corrects using a previously constructed gamma table //----------------------------------------------------------------------------- void GammaCorrectRGBA8888( unsigned char* pSrc, unsigned char* pDst, int width, int height, int depth, unsigned char* pGammaTable ); //----------------------------------------------------------------------------- // Generates a number of mipmap levels //----------------------------------------------------------------------------- void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width, int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma, int numLevels = 0 ); // Low quality mipmap generation, but way faster. void GenerateMipmapLevelsLQ( unsigned char* pSrc, unsigned char* pDst, int width, int height, ImageFormat imageFormat, int numLevels ); //----------------------------------------------------------------------------- // operations on square images (src and dst can be the same) //----------------------------------------------------------------------------- bool RotateImageLeft( const unsigned char *src, unsigned char *dst, int widthHeight, ImageFormat imageFormat ); bool RotateImage180( const unsigned char *src, unsigned char *dst, int widthHeight, ImageFormat imageFormat ); bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 ); bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 ); bool SwapAxes( unsigned char *src, int widthHeight, ImageFormat imageFormat ); //----------------------------------------------------------------------------- // Returns info about each image format //----------------------------------------------------------------------------- ImageFormatInfo_t const& ImageFormatInfo( ImageFormat fmt ); //----------------------------------------------------------------------------- // Gets the name of the image format //----------------------------------------------------------------------------- inline char const* GetName( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_pName; } //----------------------------------------------------------------------------- // Gets the size of the image format in bytes //----------------------------------------------------------------------------- inline int SizeInBytes( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_NumBytes; } //----------------------------------------------------------------------------- // Does the image format support transparency? //----------------------------------------------------------------------------- inline bool IsTransparent( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_NumAlphaBits > 0; } //----------------------------------------------------------------------------- // Is the image format compressed? //----------------------------------------------------------------------------- inline bool IsCompressed( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_IsCompressed; } //----------------------------------------------------------------------------- // Is any channel > 8 bits? //----------------------------------------------------------------------------- inline bool HasChannelLargerThan8Bits( ImageFormat fmt ) { ImageFormatInfo_t info = ImageFormatInfo(fmt); return ( info.m_NumRedBits > 8 || info.m_NumGreeBits > 8 || info.m_NumBlueBits > 8 || info.m_NumAlphaBits > 8 ); } inline bool IsRuntimeCompressed( ImageFormat fmt ) { return ( fmt == IMAGE_FORMAT_DXT1_RUNTIME ) || ( fmt == IMAGE_FORMAT_DXT5_RUNTIME ); } } // end namespace ImageLoader #endif // IMAGEFORMAT_H