#include "BaseVSShader.h" // This one isn't supported on dx8 DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) // FIXME: These aren't supported on dx8, but need to be. DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )