//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose : Manages creating clientside entities // // $NoKeywords: $ //===========================================================================// #ifndef _INCLUDED_ASW_CLIENT_ENTITIES_H #define _INCLUDED_ASW_CLIENT_ENTITIES_H #ifdef _WIN32 #pragma once #endif #include "igamesystem.h" //------------------------------------------------------------------------------ // Purpose : Manages creating clientside entities //------------------------------------------------------------------------------ class CASW_Client_Entities : public CAutoGameSystem { // Inherited from IGameSystemPerFrame public: virtual char const *Name() { return "Infested clientside entities"; } // Other public methods public: CASW_Client_Entities(); virtual void LevelInitPostEntity(); virtual void LevelShutdownPreEntity(); }; #endif // _INCLUDED_ASW_CLIENT_ENTITIES_H