//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #if !defined( KBUTTON_H ) #define KBUTTON_H #ifdef _WIN32 #pragma once #endif #include "shareddefs.h" struct kbutton_t { struct Split_t { // key nums holding it down int down[ 2 ]; // low bit is down state int state; }; Split_t &GetPerUser( int nSlot = -1 ); Split_t m_PerUser[ MAX_SPLITSCREEN_PLAYERS ]; }; #endif // KBUTTON_H