//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: interface to friends data in Steam // //============================================================================= #ifndef ISTEAMFRIENDS_H #define ISTEAMFRIENDS_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" //----------------------------------------------------------------------------- // Purpose: set of relationships to other users //----------------------------------------------------------------------------- // WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE enum EFriendRelationship { k_EFriendRelationshipNone = 0, k_EFriendRelationshipBlocked = 1, k_EFriendRelationshipRequestRecipient = 2, k_EFriendRelationshipFriend = 3, k_EFriendRelationshipRequestInitiator = 4, }; //----------------------------------------------------------------------------- // Purpose: list of states a friend can be in //----------------------------------------------------------------------------- enum EPersonaState { k_EPersonaStateOffline = 0, // friend is not currently logged on k_EPersonaStateOnline = 1, // friend is logged on k_EPersonaStateBusy = 2, // user is on, but busy k_EPersonaStateAway = 3, // auto-away feature k_EPersonaStateSnooze = 4, // auto-away for a long time k_EPersonaStateMax, }; // for enumerating friends list enum k_EFriendFlags { k_EFriendFlagNone = 0x00, k_EFriendFlagBlocked = 0x01, k_EFriendFlagFriendshipRequested = 0x02, k_EFriendFlagImmediate = 0x04, // "regular" friend k_EFriendFlagClanMember = 0x08, k_EFriendFlagOnGameServer = 0x10, // k_EFriendFlagHasPlayedWith = 0x20, // k_EFriendFlagFriendOfFriend = 0x40, k_EFriendFlagRequestingFriendship = 0x80, k_EFriendFlagRequestingInfo = 0x100, k_EFriendFlagAll = 0xFFFF, }; enum { k_cchPersonaNameMax = 128 }; // size limit on chat room or member metadata const uint32 k_cubChatMetadataMax = 4096; //----------------------------------------------------------------------------- // Purpose: interface to friends //----------------------------------------------------------------------------- class ISteamFriends { public: // returns the local players name - guaranteed to not be NULL. virtual const char *GetPersonaName() = 0; // sets the player name, stores it on the server and publishes the changes to all friends who are online virtual void SetPersonaName( const char *pchPersonaName ) = 0; // gets the friend status of the current user virtual EPersonaState GetPersonaState() = 0; // friend iteration virtual int GetFriendCount( int iFriendFlags ) = 0; virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0; // gets the relationship to a user virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0; // returns true if the specified user is considered a friend (can see our online status) virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0; // returns the name of a friend - guaranteed to not be NULL. virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; // gets the avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set virtual int GetFriendAvatar( CSteamID steamIDFriend ) = 0; // returns true if the friend is actually in a game virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0; // accesses old friends names - returns an empty string when their are no more items in the history virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0; // returns true if the specified user is considered a friend virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0; // clan functions virtual int GetClanCount() = 0; virtual CSteamID GetClanByIndex( int iClan ) = 0; virtual const char *GetClanName( CSteamID steamIDClan ) = 0; // iterators for any source virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0; virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0; virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0; // User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI) virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0; // activates the game overlay, with an optional dialog to open ("Friends", "Community", "Players", "Settings") virtual void ActivateGameOverlay( const char *pchDialog ) = 0; }; #define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends003" //----------------------------------------------------------------------------- // Purpose: called when a friends' status changes //----------------------------------------------------------------------------- struct PersonaStateChange_t { enum { k_iCallback = k_iSteamFriendsCallbacks + 4 }; uint64 m_ulSteamID; // steamID of the friend who changed int m_nChangeFlags; // what's changed }; // used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user // these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend enum EPersonaChange { k_EPersonaChangeName = 0x001, k_EPersonaChangeStatus = 0x002, k_EPersonaChangeComeOnline = 0x004, k_EPersonaChangeGoneOffline = 0x008, k_EPersonaChangeGamePlayed = 0x010, k_EPersonaChangeGameServer = 0x020, k_EPersonaChangeAvatar = 0x040, k_EPersonaChangeJoinedSource= 0x080, k_EPersonaChangeLeftSource = 0x100, k_EPersonaChangeRelationshipChanged = 0x200, k_EPersonaChangeNameFirstSet = 0x400, }; //----------------------------------------------------------------------------- // Purpose: posted when game overlay activates or deactivates //----------------------------------------------------------------------------- struct GameOverlayActivated_t { enum { k_iCallback = k_iSteamFriendsCallbacks + 31 }; uint8 m_bActive; // true if it's just been activated, false otherwise }; //----------------------------------------------------------------------------- // Purpose: called when the user tries to join a different game server from their friends list //----------------------------------------------------------------------------- struct GameServerChangeRequested_t { enum { k_iCallback = k_iSteamFriendsCallbacks + 32 }; char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com") char m_rgchPassword[64]; // server password, if any }; #endif // ISTEAMFRIENDS_H