Nick Hastings
2a44dd12c1
Add toolset spec in tier1 VS project file to not default to vs2010.
2022-06-26 10:56:42 -04:00
PerfectLaugh
325244bdeb
update keyvalues ( #103 )
2022-06-26 02:14:40 +00:00
Peace-Maker
32d0484c4a
Rename new unknown KeyValues member variables
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Coming from reversing how they're used.
2022-06-24 15:34:24 +02:00
PerfectLaugh
a5dbb62fd6
KeyValues update on 6/24/2022 ( #102 )
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* to get around gcc compilation
* KeyValues update on 6/24/2022
* I should initialize the additional varaibles
* correct vtable destructor
* remove unknown1 virtual
2022-06-24 13:23:27 +00:00
Nicholas Hastings
0b94b21a91
Update setting ConVar int values from string to more closely match game logic.
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( https://github.com/alliedmodders/sourcemod/issues/648 )
They use a double as a go-between to gain precision, rather than casting the float value to an int,
2017-08-06 10:22:00 -04:00
Scott Ehlert
6fd68f3835
Various fixes for 64-builds and added 64-bit libs for macOS.
2017-06-02 08:31:37 -05:00
Nicholas Hastings
e9dd47a8c2
Revert "Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly."
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This reverts commit 7c9104d7c02de92f042cb1e6af0c3c922e97c513.
2017-05-17 19:06:47 -04:00
Nicholas Hastings
7c9104d7c0
Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly.
2017-05-08 19:57:10 -04:00
Nicholas Hastings
4f05d150cc
Force KeyValues to use g_pMemAlloc where applicable for string alloc.
2015-07-12 19:01:11 -04:00
Nicholas Hastings
5f245aad56
Update static lib project settings to compile for max compatibility.
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--HG--
extra : rebase_source : c6e6eb455e358aa0229042a84dcddda6702cbb27
2014-02-28 14:29:09 -05:00
Nicholas Hastings
c96ea55ff1
Added WriteVarInt32 and ByteSizeVarInt32 to tier1 bf_write.
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--HG--
branch : protobuf
2013-01-10 19:02:29 -05:00
Scott Ehlert
0b4aa2797b
Built Windows static libs with MSVC 2005.
2012-06-03 00:08:37 -05:00
Scott Ehlert
1b50ad202a
Added OS X static libs for the future.
2012-05-21 18:30:56 -05:00
Scott Ehlert
18afb9c47c
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
Scott Ehlert
b3de4b7059
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00