Ivan Kardapoltsev
29244abde5
Update ChangeAccessorFieldPathIndex_t ( #262 )
...
After 8/8/2024 CS2 update
2024-08-09 17:40:22 +03:00
GAMMACASE
74283e80d8
Remove CBaseEntity definition
...
It's better for thirdparty to handle definition of it, we can use CEntityInstance instead since it's a base class here.
2024-05-08 21:57:44 +03:00
Vladimir
c7a00a9a87
Add SpawnGroups & WorldRenderer related interfaces ( #175 )
...
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict ( #196 )
2024-01-26 05:11:01 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff ( #183 )
...
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
GAMMACASE
dd33369b7d
Extend CEntityIdentity api
2023-10-13 23:08:06 +03:00
komashchenko
f782bbf7ed
Replace obsoleted IHandleEntity with CEntityInstance ( #161 )
2023-10-13 19:38:47 +03:00
zer0.k
7931af02fa
Implement CEntityHandle & CEntitySystem ( #134 )
...
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00
GAMMACASE
6a703f7fd0
Add CVariant
2023-09-27 16:54:58 +00:00