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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-08 10:13:28 +08:00

9 Commits

Author SHA1 Message Date
Ivan Kardapoltsev
29244abde5
Update ChangeAccessorFieldPathIndex_t (#262)
After 8/8/2024 CS2 update
2024-08-09 17:40:22 +03:00
GAMMACASE
74283e80d8 Remove CBaseEntity definition
It's better for thirdparty to handle definition of it, we can use CEntityInstance instead since it's a base class here.
2024-05-08 21:57:44 +03:00
Vladimir
c7a00a9a87
Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
GAMMACASE
dd33369b7d Extend CEntityIdentity api 2023-10-13 23:08:06 +03:00
komashchenko
f782bbf7ed
Replace obsoleted IHandleEntity with CEntityInstance (#161) 2023-10-13 19:38:47 +03:00
zer0.k
7931af02fa
Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00
GAMMACASE
6a703f7fd0 Add CVariant 2023-09-27 16:54:58 +00:00