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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-09 10:39:03 +08:00

360 Commits

Author SHA1 Message Date
GAMMACASE
49322fef51 Move checksum_crc to tier0 2024-03-18 16:59:18 +03:00
GAMMACASE
df5e86e662 Move CharacterSetBuild to tier0 2024-03-18 16:50:07 +03:00
GAMMACASE
4e5b79207c Move CByteswap to tier0 2024-03-18 16:46:21 +03:00
GAMMACASE
7a7f8b9cb6 Obsolete datamanager.cpp/.h 2024-03-18 15:59:22 +03:00
GAMMACASE
139e609877 Update bf_write/read classes
Also use correct variant of WriteUBitVar/ReadUBitVar
2024-03-18 15:57:08 +03:00
vanz696
ab21c70896
Add schemasystem (#215)
Update CUtlMemoryPool*, CUtlSymbol*, CUtlTSHash, CThreadSpinRWLock, CThreadFastMutex (now replaced by CThreadSpinMutex)

Implemented some missing ThreadInterlocked* functions
2024-03-18 15:46:20 +03:00
Poggu
79d4cb7da3
Update INetworkStringTable & INetworkStringTableContainer interfaces (#219) 2024-03-15 23:37:54 +03:00
Poggu
67dc5341c0
Add memdbgon/off.h to utlleanvector (#217) 2024-03-11 23:37:09 +03:00
xen
01fe5d997b
Add CEntityKeyValues IO accessors (#216) 2024-03-10 19:25:40 +03:00
GAMMACASE
2adc0ac795 Resolve -Wparentheses warnings 2024-03-04 07:02:02 +03:00
GAMMACASE
cb0c04d8b2 Update CBaseEntity::m_fFlags defines
Co-authored-by: zer0.k <61156310+zer0k-z@users.noreply.github.com>
2024-02-28 08:33:07 +03:00
vanz696
e9394e8deb
Update IVEngineServer2, IGameEventSystem, CEntityInstance methods (#214) 2024-02-28 07:45:42 +03:00
zer0.k
857a62d90c
Update CBaseEntity::m_fFlags defines (#213) 2024-02-26 06:47:41 +03:00
zer0.k
43bfe744a1
Update CEntityInstance vtable (#210) 2024-02-14 13:50:57 +03:00
old-pigeon
6d3193265c
Update IFileSystem::Size vtable layout (#209) 2024-02-10 12:01:26 +03:00
zer0.k
cc4c5c8070
Update ISource2GameClients::ProcessUsercmds (#208) 2024-02-10 11:59:22 +03:00
zer0.k
39ad329960
Update CGlobalVarsBase (#207) 2024-02-10 11:17:18 +03:00
vanz696
2306c0f864
Update CGameEntitySystem members (#204) 2024-02-07 19:40:14 +03:00
GAMMACASE
60fb2b6d76 Update MoveType_t after 7/2/24 CS2 update 2024-02-07 13:13:06 +03:00
Mooshua
fdc4954f22
KeyValues & ICommandLine fixes after 7/2/24 CS2 update (#201)
Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
2024-02-07 12:55:45 +03:00
zer0.k
68f1e65cbd
Expand EntityInstanceByClassIter_t (#199) 2024-02-04 09:19:45 +03:00
Vladimir
c7a00a9a87
Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
GAMMACASE
10c68304f1 Fix missing CBufferString error in memalloc.h 2024-01-19 02:30:37 +03:00
GAMMACASE
a0e5701b26 Update IMemAlloc 2024-01-18 02:58:55 +03:00
icedrocket
731e38ba24
Improve c++20 compatibility (#195) 2024-01-14 00:58:05 +03:00
xen
2f9dd2e61a
Use Q_ARRAYSIZE in ivscript.h (#193)
MSVC on c++20 is unhappy when RtlpNumberOf is used like this
2023-12-24 16:02:24 +00:00
GAMMACASE
423d825ea1 Fix CEntitySystem::GetEntityInstance nullptr handling 2023-12-24 14:56:13 +03:00
GAMMACASE
fe3adce23a Update datamap.h 2023-12-23 21:13:33 +03:00
GAMMACASE
c9a45ddce9 Update ServerClass class 2023-12-23 21:00:54 +03:00
GAMMACASE
482653a109 Improve variant.h dependency handling 2023-12-23 20:54:00 +03:00
GAMMACASE
26547176d6 Add some of the CEntityClass flags 2023-12-23 20:39:21 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
Nicholas Hastings
b02746e648
Minor IFileSystem & CBufferString updates (#192) 2023-12-23 14:13:41 +03:00
GAMMACASE
c002d23f81 Fix incorrect placement of IFileSystem::ReadLine 2023-12-21 20:14:08 +03:00
zer0.k
0fa7284619
Update IFileSystem::ReadLine (#191)
Makes one of the overloads to be a windows only method
2023-12-18 20:13:19 +03:00
zer0.k
6965e3e702
Update CUtlSymbolTable and tier1 project file (#190)
* Update CUtlSymbolTable and tier1 project file

* Fix unintended change

* change nullptr to NULL

* Remove utlsymbol

* Fix CUtlStringMap using the wrong variable

* Add default null value to the new argument

* Remove unneeded parameter in CUtlStringMap operator[]

* fix makefile line ending
2023-12-17 17:12:51 +00:00
zer0.k
77f5d69d3a
Update ISource2GameClients::ProcessUserCmds return type (#189) 2023-12-17 12:26:18 +03:00
zer0.k
39be6f5f4b
Update filesystem.h (#188) 2023-12-16 08:34:43 -05:00
xen
c345e8b5fa
Swap IGameEvent Set overloads (#185) 2023-12-14 17:42:03 +03:00
zer0.k
4669402a4d
Update Collision_Group_t (#184)
Found from vphysics2.dll and `phys_debug_draw` concommand output
2023-12-14 14:44:39 +03:00
Poggu
9363452257
Add voice listen methods to IVEngineServer2 (#182) 2023-12-07 19:35:46 +03:00
Poggu
d7ed476064
Change CPlayerUserId member type to unsigned short (#180) 2023-12-04 19:30:05 +03:00
Nick Hastings
1d394d3365 Don't redefine offsetof from platform in memalloc 2023-11-19 14:40:33 -05:00
Nick Hastings
6395b1c704 Use built-in offsetof on Linux 2023-11-19 09:02:42 -05:00
GAMMACASE
dc3346780d Minor fixups 2023-11-19 16:05:18 +03:00
vanz666
bf82ba994d
Add KeyValues3 & CUtlLeanVector (#177) 2023-11-18 22:19:28 +03:00
Juice
3339484451
fix: SetPendingDisconnect argument typo in inetchannel.h (#178) 2023-11-16 16:15:30 +00:00
Nicholas Hastings
c5d57c03ee
Update Protobuf and add protos for CS2 (#176)
* Replace protobuf 2.6.1 with 3.21.8

* Update/add protobuf libs

* Add CS2 protos

* Remove old csgo/dota protos

* Add versioned protoc bin

* Comment out Valve's `schema` define for now

* Use ENetworkDisconnectionReason

* Fix-up `offsetof` to avoid errors on some Clang versions
2023-11-15 23:58:12 +00:00
Vladimir
e6dc3f8a40
Update IEntityResourceManifestBuilder interface (#173) 2023-11-15 07:32:36 +03:00