GAMMACASE
26547176d6
Add some of the CEntityClass flags
2023-12-23 20:39:21 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff ( #183 )
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* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
Nicholas Hastings
b02746e648
Minor IFileSystem & CBufferString updates ( #192 )
2023-12-23 14:13:41 +03:00
GAMMACASE
c002d23f81
Fix incorrect placement of IFileSystem::ReadLine
2023-12-21 20:14:08 +03:00
zer0.k
0fa7284619
Update IFileSystem::ReadLine ( #191 )
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Makes one of the overloads to be a windows only method
2023-12-18 20:13:19 +03:00
zer0.k
6965e3e702
Update CUtlSymbolTable and tier1 project file ( #190 )
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* Update CUtlSymbolTable and tier1 project file
* Fix unintended change
* change nullptr to NULL
* Remove utlsymbol
* Fix CUtlStringMap using the wrong variable
* Add default null value to the new argument
* Remove unneeded parameter in CUtlStringMap operator[]
* fix makefile line ending
2023-12-17 17:12:51 +00:00
zer0.k
77f5d69d3a
Update ISource2GameClients::ProcessUserCmds return type ( #189 )
2023-12-17 12:26:18 +03:00
zer0.k
39be6f5f4b
Update filesystem.h ( #188 )
2023-12-16 08:34:43 -05:00
xen
c345e8b5fa
Swap IGameEvent Set overloads ( #185 )
2023-12-14 17:42:03 +03:00
zer0.k
4669402a4d
Update Collision_Group_t ( #184 )
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Found from vphysics2.dll and `phys_debug_draw` concommand output
2023-12-14 14:44:39 +03:00
Poggu
9363452257
Add voice listen methods to IVEngineServer2 ( #182 )
2023-12-07 19:35:46 +03:00
Poggu
d7ed476064
Change CPlayerUserId member type to unsigned short ( #180 )
2023-12-04 19:30:05 +03:00
Nick Hastings
1d394d3365
Don't redefine offsetof from platform in memalloc
2023-11-19 14:40:33 -05:00
Nick Hastings
6395b1c704
Use built-in offsetof on Linux
2023-11-19 09:02:42 -05:00
GAMMACASE
dc3346780d
Minor fixups
2023-11-19 16:05:18 +03:00
vanz666
bf82ba994d
Add KeyValues3 & CUtlLeanVector ( #177 )
2023-11-18 22:19:28 +03:00
Juice
3339484451
fix: SetPendingDisconnect argument typo in inetchannel.h ( #178 )
2023-11-16 16:15:30 +00:00
Nicholas Hastings
c5d57c03ee
Update Protobuf and add protos for CS2 ( #176 )
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* Replace protobuf 2.6.1 with 3.21.8
* Update/add protobuf libs
* Add CS2 protos
* Remove old csgo/dota protos
* Add versioned protoc bin
* Comment out Valve's `schema` define for now
* Use ENetworkDisconnectionReason
* Fix-up `offsetof` to avoid errors on some Clang versions
2023-11-15 23:58:12 +00:00
Vladimir
e6dc3f8a40
Update IEntityResourceManifestBuilder interface ( #173 )
2023-11-15 07:32:36 +03:00
Nick Hastings
492b8f9663
Update some parameter names
2023-11-06 19:06:28 -05:00
zer0.k
2a200361ee
Fix memmove warnings in utlvector with clang ( #172 )
2023-10-30 21:42:49 +03:00
Vladimir
fec44c3e82
Update LoggingSeverity_t
enumeration ( #171 )
2023-10-24 12:16:38 +00:00
zer0.k
fa4cf0f129
Update CCopyableUtlVector to be compatible with clang ( #170 )
2023-10-24 00:00:14 +00:00
Noah Kim
3600b56ccf
Fix missing return of UtlSymTableLargeHashFunctor in utlsymbollarge.h ( #169 )
2023-10-23 02:42:36 +03:00
GAMMACASE
b645c0772b
Revert vararg support from IVEngineServer2::ServerCommand
2023-10-22 23:12:28 +03:00
GAMMACASE
bcfffa737a
Update INetworkMessages::RegisterNetworkFieldChangeCallbackInternal
2023-10-21 04:04:26 +03:00
hzqst
75b0f41bca
Add vararg support to IVEngineServer2::ServerCommand ( #168 )
2023-10-21 04:01:37 +03:00
GAMMACASE
8e69335c67
Fix debug issues in memoverride.cpp
2023-10-20 06:20:18 +03:00
xen
f653b1ec62
Update COMPILE_TIME_ASSERT defines ( #167 )
2023-10-17 02:19:22 +03:00
xen
1c94bbfa4b
Update CCheckTransmitInfo ( #166 )
2023-10-16 22:01:20 +03:00
Nick Hastings
bf3b72e302
Include iloopmode in eiface for HostStateLoopModeType_t
2023-10-15 23:55:58 -04:00
Nick Hastings
c19c7ea818
Fix class order in iloopmode.h
2023-10-15 23:53:48 -04:00
Nick Hastings
a639472d19
Merge branch 'cs2' of https://github.com/alliedmodders/hl2sdk into cs2
2023-10-15 23:03:31 -04:00
Nick Hastings
c644a2862e
Misc, ILoopMode tweak, ServerConfig param names
2023-10-15 23:03:25 -04:00
GAMMACASE
dd33369b7d
Extend CEntityIdentity api
2023-10-13 23:08:06 +03:00
Nick Hastings
62490710ed
Update libs.
2023-10-13 14:51:08 -04:00
vanz666
c0def21c93
Major refactor of utl* classes ( #164 )
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Changed/Added classes: CThreadMutex, CUtlMemoryBlockAllocator, CRawAllocator, CUtlHashtable, CUtlVector, CUtlMemory, CUtlMemory_RawAllocator, CUtlSymbolLarge, CUtlSymbolTableLargeBase
2023-10-13 20:16:09 +03:00
Nicholas Hastings
dfa2103b28
Update structures adjacent to ILoopMode ( #165 )
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* Move ISwitchLoopModeStatusNotify forward decl closer to where it's used
* Add event dispatcher
* Move InputContextHandle_t decl to where it more likely belongs, update InputEvent_t
* Remove duplicated PlatWindow_t definition
---------
Co-authored-by: GAMMACASE <darknesss456@mail.ru>
2023-10-13 17:08:04 +00:00
Nick Hastings
f95a4bff77
Add missing func to INetworkServerService.
2023-10-13 12:42:07 -04:00
komashchenko
f782bbf7ed
Replace obsoleted IHandleEntity with CEntityInstance ( #161 )
2023-10-13 19:38:47 +03:00
hzqst
628a9be543
Add iloopmode.h ( #163 )
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Also minor update to IRecipientFilter
2023-10-13 19:19:02 +03:00
hzqst
838abb0049
Update INetworkServerService ( #160 )
2023-10-09 15:37:35 +03:00
GAMMACASE
11e4a8b7f1
Fix introduced compile error
2023-10-09 01:29:40 +03:00
GAMMACASE
1220e9a8d1
Minor update to IVEngineServer2
2023-10-09 01:23:49 +03:00
Juice
4c5294550f
Update IGameEvent ( #155 )
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Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
2023-10-09 00:16:21 +03:00
komashchenko
edef920f90
Update CGameEntitySystem ( #159 )
2023-10-08 18:55:15 +03:00
komashchenko
a138f7fb01
Remove m_nAllocationCount, m_nGrowSize from CUtlRBTree ( #158 )
2023-10-08 18:46:08 +03:00
zer0.k
968099bcb3
Update Collision_Group_t ( #157 )
2023-10-08 16:22:49 +03:00
GameChaos
22c1807de6
Fix IEntityResourceManifest warning and EntitySpawnInfo_t size ( #156 )
2023-10-07 11:06:14 +03:00
karl-police
b4b86c8408
Add CUtlVector::AddToTailGetPtr ( #152 )
2023-10-04 10:29:54 +03:00