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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-05 17:13:36 +08:00

547 Commits

Author SHA1 Message Date
GAMMACASE
4e5b79207c Move CByteswap to tier0 2024-03-18 16:46:21 +03:00
GAMMACASE
a901844549 Obsolete processor_detect.cpp 2024-03-18 16:41:18 +03:00
GAMMACASE
7a7f8b9cb6 Obsolete datamanager.cpp/.h 2024-03-18 15:59:22 +03:00
GAMMACASE
139e609877 Update bf_write/read classes
Also use correct variant of WriteUBitVar/ReadUBitVar
2024-03-18 15:57:08 +03:00
vanz696
ab21c70896
Add schemasystem (#215)
Update CUtlMemoryPool*, CUtlSymbol*, CUtlTSHash, CThreadSpinRWLock, CThreadFastMutex (now replaced by CThreadSpinMutex)

Implemented some missing ThreadInterlocked* functions
2024-03-18 15:46:20 +03:00
Poggu
79d4cb7da3
Update INetworkStringTable & INetworkStringTableContainer interfaces (#219) 2024-03-15 23:37:54 +03:00
Poggu
67dc5341c0
Add memdbgon/off.h to utlleanvector (#217) 2024-03-11 23:37:09 +03:00
xen
01fe5d997b
Add CEntityKeyValues IO accessors (#216) 2024-03-10 19:25:40 +03:00
GAMMACASE
2adc0ac795 Resolve -Wparentheses warnings 2024-03-04 07:02:02 +03:00
GAMMACASE
cb0c04d8b2 Update CBaseEntity::m_fFlags defines
Co-authored-by: zer0.k <61156310+zer0k-z@users.noreply.github.com>
2024-02-28 08:33:07 +03:00
vanz696
e9394e8deb
Update IVEngineServer2, IGameEventSystem, CEntityInstance methods (#214) 2024-02-28 07:45:42 +03:00
zer0.k
857a62d90c
Update CBaseEntity::m_fFlags defines (#213) 2024-02-26 06:47:41 +03:00
zer0.k
43bfe744a1
Update CEntityInstance vtable (#210) 2024-02-14 13:50:57 +03:00
old-pigeon
6d3193265c
Update IFileSystem::Size vtable layout (#209) 2024-02-10 12:01:26 +03:00
zer0.k
cc4c5c8070
Update ISource2GameClients::ProcessUsercmds (#208) 2024-02-10 11:59:22 +03:00
zer0.k
39ad329960
Update CGlobalVarsBase (#207) 2024-02-10 11:17:18 +03:00
Nick Hastings
eb24a788c0 Update protos 2024-02-07 19:13:20 -05:00
vanz696
2306c0f864
Update CGameEntitySystem members (#204) 2024-02-07 19:40:14 +03:00
Nick Hastings
7687b61810 Update protos 2024-02-07 08:26:21 -05:00
xen
d5e46112df
Fix vtable layout of IGameSystem (#203) 2024-02-07 14:33:10 +03:00
GAMMACASE
60fb2b6d76 Update MoveType_t after 7/2/24 CS2 update 2024-02-07 13:13:06 +03:00
Mooshua
fdc4954f22
KeyValues & ICommandLine fixes after 7/2/24 CS2 update (#201)
Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
2024-02-07 12:55:45 +03:00
xen
ae57ae168d
Update IGameSystem after 7/2/2024 update (#202) 2024-02-07 10:17:18 +03:00
kuro neko
f848b848cd
Improve EntityInstanceByClassIter_t default args definition (#200) 2024-02-04 16:51:01 +03:00
zer0.k
68f1e65cbd
Expand EntityInstanceByClassIter_t (#199) 2024-02-04 09:19:45 +03:00
Vladimir
c7a00a9a87
Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
GAMMACASE
10c68304f1 Fix missing CBufferString error in memalloc.h 2024-01-19 02:30:37 +03:00
GAMMACASE
a0e5701b26 Update IMemAlloc 2024-01-18 02:58:55 +03:00
icedrocket
731e38ba24
Improve c++20 compatibility (#195) 2024-01-14 00:58:05 +03:00
xen
2f9dd2e61a
Use Q_ARRAYSIZE in ivscript.h (#193)
MSVC on c++20 is unhappy when RtlpNumberOf is used like this
2023-12-24 16:02:24 +00:00
GAMMACASE
423d825ea1 Fix CEntitySystem::GetEntityInstance nullptr handling 2023-12-24 14:56:13 +03:00
GAMMACASE
31c4dfa372 Update IGameSystem message structs & add more comments 2023-12-24 00:17:31 +03:00
GAMMACASE
fe3adce23a Update datamap.h 2023-12-23 21:13:33 +03:00
GAMMACASE
c9a45ddce9 Update ServerClass class 2023-12-23 21:00:54 +03:00
GAMMACASE
482653a109 Improve variant.h dependency handling 2023-12-23 20:54:00 +03:00
GAMMACASE
26547176d6 Add some of the CEntityClass flags 2023-12-23 20:39:21 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
Nicholas Hastings
b02746e648
Minor IFileSystem & CBufferString updates (#192) 2023-12-23 14:13:41 +03:00
Vladimir
3864058382
Update IGameSystem & Add IGameSystemFactory interfaces (#174)
Co-authored-by: komashchenko <22940384+komashchenko@users.noreply.github.com>
2023-12-22 16:37:57 +03:00
GAMMACASE
c002d23f81 Fix incorrect placement of IFileSystem::ReadLine 2023-12-21 20:14:08 +03:00
zer0.k
0fa7284619
Update IFileSystem::ReadLine (#191)
Makes one of the overloads to be a windows only method
2023-12-18 20:13:19 +03:00
Nick Hastings
ea98159aeb Update protos 2023-12-17 12:51:25 -05:00
Nick Hastings
d8c63810e1 Update tier0 2023-12-17 12:51:16 -05:00
Nick Hastings
1807752e95 Rebuild tier1 2023-12-17 12:25:01 -05:00
Nick Hastings
d7fc96f1e9 Remove utlsymbol.cpp from tier1 vcxproj 2023-12-17 12:22:53 -05:00
Nick Hastings
5b0a366e03 Merge branch 'cs2' of https://github.com/alliedmodders/hl2sdk into cs2 2023-12-17 12:13:38 -05:00
zer0.k
6965e3e702
Update CUtlSymbolTable and tier1 project file (#190)
* Update CUtlSymbolTable and tier1 project file

* Fix unintended change

* change nullptr to NULL

* Remove utlsymbol

* Fix CUtlStringMap using the wrong variable

* Add default null value to the new argument

* Remove unneeded parameter in CUtlStringMap operator[]

* fix makefile line ending
2023-12-17 17:12:51 +00:00
zer0.k
77f5d69d3a
Update ISource2GameClients::ProcessUserCmds return type (#189) 2023-12-17 12:26:18 +03:00
zer0.k
39be6f5f4b
Update filesystem.h (#188) 2023-12-16 08:34:43 -05:00