1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-22 09:38:56 +08:00
Commit Graph

7 Commits

Author SHA1 Message Date
Nicholas Hastings
3957adff10 Sync with upstream (Issue #30).
Recompiled tier1 and mathlib  for all platforms will come in next commit.
2016-11-30 10:01:15 -05:00
Nicholas Hastings
2445f07be4 Add missing files from last sync. 2014-10-30 13:06:07 -04:00
Nicholas Hastings
aa5841f220 Sync with latest source-sdk-2013. 2014-10-30 12:30:57 -04:00
Nicholas Hastings
e2781a0000 SDK sync. 2014-02-28 14:08:09 -05:00
Joe Ludwig
39d16ca147 General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00
Joe Ludwig
0e42951d44 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00
Joe Ludwig
3569c0f8f5 * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
2013-07-04 11:20:31 -07:00