xen
01fe5d997b
Add CEntityKeyValues IO accessors ( #216 )
2024-03-10 19:25:40 +03:00
vanz696
2306c0f864
Update CGameEntitySystem members ( #204 )
2024-02-07 19:40:14 +03:00
kuro neko
f848b848cd
Improve EntityInstanceByClassIter_t default args definition ( #200 )
2024-02-04 16:51:01 +03:00
zer0.k
68f1e65cbd
Expand EntityInstanceByClassIter_t ( #199 )
2024-02-04 09:19:45 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict ( #196 )
2024-01-26 05:11:01 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff ( #183 )
...
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
GAMMACASE
8e69335c67
Fix debug issues in memoverride.cpp
2023-10-20 06:20:18 +03:00
komashchenko
f782bbf7ed
Replace obsoleted IHandleEntity with CEntityInstance ( #161 )
2023-10-13 19:38:47 +03:00
komashchenko
edef920f90
Update CGameEntitySystem ( #159 )
2023-10-08 18:55:15 +03:00
zer0.k
7931af02fa
Implement CEntityHandle & CEntitySystem ( #134 )
...
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00