1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
Commit Graph

10 Commits

Author SHA1 Message Date
xen
01fe5d997b
Add CEntityKeyValues IO accessors (#216) 2024-03-10 19:25:40 +03:00
vanz696
2306c0f864
Update CGameEntitySystem members (#204) 2024-02-07 19:40:14 +03:00
kuro neko
f848b848cd
Improve EntityInstanceByClassIter_t default args definition (#200) 2024-02-04 16:51:01 +03:00
zer0.k
68f1e65cbd
Expand EntityInstanceByClassIter_t (#199) 2024-02-04 09:19:45 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
GAMMACASE
8e69335c67 Fix debug issues in memoverride.cpp 2023-10-20 06:20:18 +03:00
komashchenko
f782bbf7ed
Replace obsoleted IHandleEntity with CEntityInstance (#161) 2023-10-13 19:38:47 +03:00
komashchenko
edef920f90
Update CGameEntitySystem (#159) 2023-10-08 18:55:15 +03:00
zer0.k
7931af02fa
Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00