Peace-Maker
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b1d3d5b58f
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Fix compilation on Windows x64
Add precompiled libraries needed to build MetaMod and SourceMod.
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2020-10-29 12:21:15 +01:00 |
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Nicholas Hastings
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0b94b21a91
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Update setting ConVar int values from string to more closely match game logic.
( https://github.com/alliedmodders/sourcemod/issues/648 )
They use a double as a go-between to gain precision, rather than casting the float value to an int,
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2017-08-06 10:22:00 -04:00 |
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Scott Ehlert
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6fd68f3835
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Various fixes for 64-builds and added 64-bit libs for macOS.
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2017-06-02 08:31:37 -05:00 |
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Nicholas Hastings
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e9dd47a8c2
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Revert "Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly."
This reverts commit 7c9104d7c0 .
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2017-05-17 19:06:47 -04:00 |
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Nicholas Hastings
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7c9104d7c0
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Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly.
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2017-05-08 19:57:10 -04:00 |
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Nicholas Hastings
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4f05d150cc
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Force KeyValues to use g_pMemAlloc where applicable for string alloc.
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2015-07-12 19:01:11 -04:00 |
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Nicholas Hastings
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5f245aad56
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Update static lib project settings to compile for max compatibility.
--HG--
extra : rebase_source : c6e6eb455e358aa0229042a84dcddda6702cbb27
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2014-02-28 14:29:09 -05:00 |
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Nicholas Hastings
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c96ea55ff1
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Added WriteVarInt32 and ByteSizeVarInt32 to tier1 bf_write.
--HG--
branch : protobuf
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2013-01-10 19:02:29 -05:00 |
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Scott Ehlert
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0b4aa2797b
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Built Windows static libs with MSVC 2005.
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2012-06-03 00:08:37 -05:00 |
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Scott Ehlert
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1b50ad202a
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Added OS X static libs for the future.
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2012-05-21 18:30:56 -05:00 |
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Scott Ehlert
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18afb9c47c
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Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
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2012-05-21 02:49:35 -05:00 |
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Scott Ehlert
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b3de4b7059
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Imported tier1 and mathlib code from L4D2 SDK.
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2012-05-21 02:48:36 -05:00 |
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